Garry's Mod

Garry's Mod

Composite Bonemerge Tool
348 kommentarer
Charmyzard 29. juni kl. 14:20 
Yeah, the C omposite B oneless T ool :steamhearteyes:
shiny 8. juni kl. 18:12 
cbt?:steammocking:
Monster Master FightingLucario 14. maj kl. 17:49 
Is this the tool that lets you change colors of already bonemerged models?
ducksicker 13. apr. kl. 11:55 
lol it says cbt
DoomQuake95 22. feb. kl. 1:00 
Badass! Like a PAC3 Jr. that could be used on NPCs
Pixl 4. dec. 2024 kl. 11:28 
Still stumped on animation. IDK then
Pixl 4. dec. 2024 kl. 11:20 
I see.
kuma7  [ophavsmand] 4. dec. 2024 kl. 10:30 
You just need to enable sv_compositeentities_childboneediting in the console, and then you can start animating.
Pixl 4. dec. 2024 kl. 10:11 
If someone can lmk how this is in any way working with SMH I will appreciate it.
Specneo 20. nov. 2024 kl. 18:11 
sorry bout that. But I wanted to show the bugs to you.
kuma7  [ophavsmand] 20. nov. 2024 kl. 17:56 
Read the blue statement in the bug reports thread and check whether the errors persist when the tool is disabled. HUDNumber5 and TextWidth are not used in this addon's code.
Specneo 20. nov. 2024 kl. 15:23 
[Composite Bonemerge Tool] RunString(Ex):113: attempt to perform arithmetic on local 'TextWidth' (a nil value)
1. unknown - RunString(Ex):113
2. oldDrawModel - [C]:-1
3. DrawModel - lua/compositeentities/override/sh_entity.lua:520
4. Render - lua/includes/modules/halo.lua:76
5. v - lua/includes/modules/halo.lua:145
6. unknown - lua/includes/modules/hook.lua:96
Specneo 20. nov. 2024 kl. 15:23 
[Composite Bonemerge Tool] 'HUDNumber5' isn't a valid font
1. unknown - RunString(Ex):106
2. oldDrawModel - [C]:-1
3. DrawModel - lua/compositeentities/override/sh_entity.lua:520
4. Render - lua/includes/modules/halo.lua:76
5. v - lua/includes/modules/halo.lua:145
6. unknown - lua/includes/modules/hook.lua:96
Bad Opinions Squid #FixTF2 19. nov. 2024 kl. 17:17 
Would it be possible to make this mod compatible with the shadow remover tool?
I'm trying to use it to make certain parts of a model glow in the dark but not others
Jiggle's Homemade animations 17. nov. 2024 kl. 18:18 
This is a pretty good tool, but i keep encountering this one particular bug when I tried to exit out the tool, the tool menu gets stuck in place, which prevent me from doing anything else, so im force to closed the app out entirely. This happens when you use it a couple of times.
Democratic Ice Noodle 28. sep. 2024 kl. 23:46 
Hmm doesn't appear to work with advance duplicator 2. Shame that been trying to find some bone merge addon that functions with that so that way I don't have to pose the bones every single time. Not your fault there as it appears the devs of the advance duplicator doesn't appear to leave hardly any documentation.
TIRED AND LAZY 22. aug. 2024 kl. 18:25 
Thank you! I thought the feature was gone forever
[DEAF] AaronJohnLeal2001 22. aug. 2024 kl. 10:56 
@TIRED AND LAZY Thank you!!! Helped before missing errors to fixed back stay face poser! :steamhappy:
kuma7  [ophavsmand] 22. aug. 2024 kl. 9:06 
After further investigation, I think I managed to fix the LUA errors without removing that feature. It should work again now.
TIRED AND LAZY 22. aug. 2024 kl. 6:46 
Ah, thanks for reply, a shame that the face poser is broken due to the new update,at least the other features can still work with SMH.
kuma7  [ophavsmand] 22. aug. 2024 kl. 6:11 
@TIRED AND LAZY
As you mentioned, it wasn’t a bug but a feature. However, the Gmod developers updated the game in July and made some changes to the vanilla faceposer code, which caused LUA errors when CBT was used to bonemerge ragdolls with flexes. Unfortunately, I had to remove it.
TIRED AND LAZY 22. aug. 2024 kl. 4:43 
I thought the face posing bug was a feature,I really liked the bug to be able to swap heads since some ragdolls don't have facial flexes,I could just use the tool to bonemerge one with face flex on it and proceed to make animations with it.If you don't mind me asking, Is this bug gone gone? Or is it going to be back any time soon?
[DEAF] AaronJohnLeal2001 13. aug. 2024 kl. 13:46 
Before Composite Bonemerge Tool and add Face poser to After update but not add face poser?
All-Daddy 2. aug. 2024 kl. 17:17 
CBT?!!!
kuma7  [ophavsmand] 2. aug. 2024 kl. 3:04 
Tell me the steps I should follow to reproduce those errors. I updated the tool yesterday and I am not experiencing errors related to the faceposer anymore.
[DEAF] AaronJohnLeal2001 2. aug. 2024 kl. 2:34 
Hello guy. Updated GMod July 31,2024 to errors missing not work face poser please update?

How do it fix Face Poser?
kuma7  [ophavsmand] 1. aug. 2024 kl. 10:56 
Actually, you don't need to detach any models unless they include unique flexes. In most cases, the flexes of cosmetics use the same flex names as the model they are intended to be attached to. Some cosmetics have additional special flexes, which can no longer be changed. That's the only thing that has changed.
DoomliBug 1. aug. 2024 kl. 2:00 
Ah, that's a shame! I have been able to do faceposing with the models I often use by the method you detailed, and whilst it's a bit more complicated at least it does still work!

I've also found a workaround by simply faceposing the separated model and then left clicking to "paste" the parameters on the bonemerged instead.
kuma7  [ophavsmand] 31. juli 2024 kl. 23:49 
@DoomliBug Unfortunately, I have bad news regarding this update. I've done a few tests and reached a couple of conclusions:

- If bonemerged models don't add new flexes (their flexes already exist in the parent model), the system still works as intended.
- Otherwise, LUA errors appear on model selection and the flexes aren't loaded.

I'll update the tool so that if bonemerged models add new flexes, those are not loaded. Consequently, the only way to modify those flexes will be to detach the bonemerged models and then select and manipulate them separately.
DoomliBug 31. juli 2024 kl. 17:00 
Hi, I think that the new update to the faceposer UI broke the feature of faceposing bonemerged models... I get an error when trying to do so which only happens to models that have been bonemerged. It's possibly an incompatibility with "Enhanced Faceposer", which was updated recently for the update.
Random Guy 5. juli 2024 kl. 9:50 
It could just be the models I put in manually, I'll check later
kuma7  [ophavsmand] 5. juli 2024 kl. 6:27 
It still works on my end. Keep in mind that the tool was last update on May 27, so it must be something else.
Random Guy 5. juli 2024 kl. 3:00 
it might just be a me thing but the face poser doesn't work with the mod anymore
kuma7  [ophavsmand] 6. juni 2024 kl. 3:32 
It's this ConVar: sv_compositeentities_childboneediting
Also, keep in mind that SMH won't offer a list of bonemerged props to you, which I presume you'd expect. The bonemerged props' bones will be added to the bone list of the parent instead.
ATP-1002 6. juni 2024 kl. 3:10 
Weird. I think I have that enabled though.
Damn, that sucks since I don't know what's up with that.
kuma7  [ophavsmand] 5. juni 2024 kl. 22:59 
SMH's creator has been testing the tool recently, and he found out that bonemerged models are automatically saved when the bone ConVar is set to 1. You are better off asking him, as I don't know how to animate myself.
ATP-1002 5. juni 2024 kl. 21:30 
Do you know how to save bonemerged-props and tools in the SMH tool?
Can't seem to figure out how.
[insert name here] 23. maj 2024 kl. 4:41 
hehehe peepee joke lmao
kuma7  [ophavsmand] 6. maj 2024 kl. 23:19 
Is that supposed to be a bug report?
215phoenix 6. maj 2024 kl. 17:14 
the bonemerge tool adds multiple bodygroups and skingroups
kuma7  [ophavsmand] 2. maj 2024 kl. 23:11 
I think I know what caused that. I'll push an update today
DoomliBug 2. maj 2024 kl. 22:59 
It works fine with the vanilla color tool, but other coloring tools (Such as Proxy Color Tool and TF2 Hat Painter Tool) wipes the applied color after bonemerging
kuma7  [ophavsmand] 2. maj 2024 kl. 15:54 
Do you mean that bonemerged models lose the color they have before they are bonemerged? I didn't experience anything like that with the vanilla color tool.
DoomliBug 2. maj 2024 kl. 15:00 
New update seems to have broken Proxy Color Tool usage with bonemerging :c It's resetting the colors applied before bonemerge
TheCarson116 24. apr. 2024 kl. 13:01 
Alright.
kuma7  [ophavsmand] 24. apr. 2024 kl. 12:50 
I'd download it and try and find out what's going on. You can friend me and post it privately if you want.
TheCarson116 24. apr. 2024 kl. 12:46 
What would you or me then do with that?
kuma7  [ophavsmand] 24. apr. 2024 kl. 12:39 
I'd say the simplest way to evaluate this is by posting a dupe of it.
TheCarson116 24. apr. 2024 kl. 12:25 
It does, all 56 of them, but like I said I can only override the first 6 which belong to the vehicle itself: the others are all for the models that I bonemerged to the vehicle. If I bonemerge all of them as models though it works fine: I can override any of the 56 materials even though Source's limit is normally 32.
kuma7  [ophavsmand] 24. apr. 2024 kl. 11:42 
The tool doesn't make any distinction between model types. Perhaps the game or another addon limits the number of submaterials you can change for vehicles. In any case, the submaterial tool should list the submaterials of the bonemerged models, doesn't it?