Total War: WARHAMMER III

Total War: WARHAMMER III

Peacehammer - Recruit all units
628 kommentarer
Kodi 10. sep. kl. 10:25 
Don t run with Belakor, you can build the buildings but no recruiting
cpo13527 15. aug. kl. 14:31 
@Ushabti, thanks, I gave it a look!

On the one hand it does work on it's own and solves the issue with this mod.

On the other hand it seems that the conflict lays with the Radious mod I had installed since it overrides the building requirements and so with Radious installed the extra requirement mod does not work so I'll have to settle for non-radious units for my next campaign.

Though I do seem to recall there being a Radious version of this mod at some point way back, wonder what happened to it?

Anyway, thanks for the help!
Ushabti 15. aug. kl. 10:40 
@cpo13527, Incata has a mod called "Units Without Extra Requirements" That may work for you
cpo13527 14. aug. kl. 18:42 
Quick question, playing some of my campaigns like Empire I try to make an "Ordertide" map painter game out of it but it seems that certain units that require faction-specific buildings like Wood Elves and their Asrai Forge among others are not recruitable since the faction is unable to actually create the required building.

I don't believe there's currently any way around this but is there any chance you may look at removing the need for buildings like that in the future if possible?
Torthox 18. juli kl. 7:08 
@derritter I think of it as sort of realism. Think of Sauron pulling armies from his various devotees. If I conquer or subjugate another nation you think I wouldn't want to try using their weapons, or recruiting/conscripting their people? Also it's just fun lol.
Torthox 18. juli kl. 7:06 
@Thanatos_Incarnate Appreciate what you're trying to do!!

would it ever be possible to allow access to radious units again? There are also locked units in the embassies which are not possible to recruit without buildings from that faction. Not sure if that can be worked out.
totoro 12. juli kl. 2:45 
simple: skavens + blimps
ilya-rysenkov 11. juli kl. 17:52 
DerRitter Fun! Though I agree, it's definetely not for everyone...
DerRitter 11. juli kl. 17:48 
why would anyone want this....
Yuni 9. juli kl. 3:47 
@Thanatos_Incarnate Thank you for any updates you can possibly provide for this mod, Thanatos. c: I always found it neat.
julian.walzl93 8. juli kl. 16:05 
It’s save game compatible ?
Thanatos_Incarnate  [ophavsmand] 8. juli kl. 3:00 
with permission, i could look into updating that as well, though frankly it'd be easier to tech you how.
Phukface 8. juli kl. 1:20 
I'm excited for the revival of this mod and staying hopeful for Leaders of Legends getting updates too :smile:
Thanatos_Incarnate  [ophavsmand] 6. juli kl. 20:32 
Author has been kind enough to add me as a contributor and allow me to release updates so far. Currently a WIP but the first patch has been released on the workshop, which I will link in the mod description
ilya-rysenkov 6. juli kl. 12:45 
On his page (if that's "he").
ilya-rysenkov 6. juli kl. 12:38 
Do so, the author seems to agree as long as you do it properly. (read on Steam main page).
Thanatos_Incarnate  [ophavsmand] 6. juli kl. 8:32 
made an update for your Peacehammer mod containing all the new military grouping id's for the factions added in DLCs.
if you'd like, i could provide it to you to update on steam, though eventually i plan to include all the new units added as well.
or, with your permission, i could upload it as a different file, crediting you, and continue to keep it updated myself
Thanatos_Incarnate  [ophavsmand] 6. juli kl. 6:09 
Currently Not working for Nuln and Solland (that i know of) due to the DLC creating new "military groups" not included in this mod.

this is me, asking the authors, please, let me update this for at least the two factions i know its not working for.
ilya-rysenkov 4. juli kl. 6:23 
Currently doesn't work with new factions, starting from Ostankiya and etc. Old factions are OK. Tried even to separate it from others; same story. Can't understand what should I do to correct this; would have made a patch.
Baloneysandwich 21. juni kl. 21:21 
This mod really just needs to be updated for Omens of Destruction. Can't recruit any of their units
DevilFish 17. juni kl. 19:50 
This mod works for me - as long as I have the DLC for the faction units. However I noticed some garrisons are totally bugged out, like Ulthuan Gates, Oak of Ages, and Galleon's Graveyard
peninmix 15. juni kl. 8:28 
Please, could someone release an update for this mod?
永远的赵日天 14. juni kl. 9:51 
need update
o WAR1OCK o 23. maj kl. 14:57 
Cant seem to get it to work in its current form. I DO see ROR but I DONT see any of the buildings like in the screenshots. Really unfortunate I literally just found out about this mod and it looks really interesting.
peninmix 19. maj kl. 17:09 
I am going to explain what we want from this mod; I don't mind paying and sharing it with all of you. I know that, like me, you enjoy it a lot and we can enjoy very fun campaigns, and I think we all have to enjoy it.
peninmix 19. maj kl. 17:05 
@1millionbeers Thank you very much, can someone please tell me how I could contact the creators of this mod?
Exothermic_Dude 9. maj kl. 15:08 
This is the best mod ever but it needs to be updated so badly... doesn't work at all for some factions, including Nuln & Wissenland and Solland :(
1millionbeers 9. maj kl. 14:22 
peninmix, i will throw in with you, if some adds the order of solland as well.
parkhongki 6. maj kl. 9:08 
i test this wonderful mode today. it may need to update because.. wrong building with wrong unit..something happens...
RafaleMace 1. maj kl. 19:44 
So, based on my last tests, the circular buildings are NOT the issue, since Ku'goth and Epidermius also have them and they work. At this point I'm reviewing Tamurkhan's unique mechanics and trying to figure out what's up, but all other vanilla Lords, I've gotten to work.
peninmix 29. apr. kl. 5:35 
hello, if you update i´ll give you a generous payment, you have to include the OvN lost Factions mods. Anyone interested in my proposal write to me. I´ll give money
Aquele que não pode ser dito 27. apr. kl. 7:00 
UPDATE PLEASE!!!!!!!!!!!:steamsad:
mryan.bkk 23. apr. kl. 17:56 
Where is bro in our time of need?
ZombieNation 22. apr. kl. 11:37 
Still appears functional.
Doro 21. apr. kl. 6:55 
update please
mryan.bkk 19. apr. kl. 14:57 
UPDATE!!!!
battle_droid13 18. apr. kl. 12:53 
Just as this mod started to work again, it broke down with the latest update. F for that... It's an awesome mod!
shadowlion 15. apr. kl. 8:19 
I have tried this mod but ever time it is crash so please updated
mryan.bkk 13. apr. kl. 13:17 
I NEEEEDDD ITTTTTT!!!
Deejons 10. apr. kl. 14:40 
if you have a heart inside your body, PLEASE UPDATE THIS MOD CRYSWAR!It's impossible for me to play warhammer without it, and the last update broke it
Willow 9. apr. kl. 8:08 
Fantastic mod! Please update to add more races and units!
Augustus 8. apr. kl. 6:17 
needs update
candyreed1958 6. apr. kl. 11:41 
do pls to mod units
mryan.bkk 5. apr. kl. 13:08 
This NEEDS to be updated, I require a Slaughterbrute!
Kniggar 31. mar. kl. 2:12 
Some ROR's are missing, like Iced Forged Legion from Norsca Embassy for example
Kniggar 29. mar. kl. 18:36 
Did you ever get around to a seperate mod for RORs?
SlapAndSpit 27. mar. kl. 18:12 
Thank you for this wonderful mod :)
RafaleMace 18. mar. kl. 19:58 
Ok. I think I know why Tamurkhan crashes, since he uses a unique mechanic on how his military buildings "cycle" between levels, I'm guessing its trying to replicate it, but its not defined, so he should have either a specific table to replicate that, or he should not have the military classification on his building so it can be used like the economic buildings, which don't have the cycle.
Chrillo 17. mar. kl. 3:13 
@RafaleMace

Mvp
RafaleMace 14. mar. kl. 16:06 
It definitely works Vanilla with Karl Franz, Thorgrim and Ungrim, it works with even a decent amount of mods while using Franz, not sure about other lords as I don't play others besides these 3. I'm currently runig 97 mods and slowly adding more as I test in order to find where it breaks. Once I find that, I'll debate if I'll learn how to mod this game and get this working, or provide the info to someone who knows and perhaps help them get a patch for this to continue.