RimWorld

RimWorld

Big and Small - Races
444 kommentarer
RedMattis  [ophavsmand] 17. aug. kl. 13:22 
@Zuldwyn
Hm. Good point. I could add a link. I'll see about doing so.

@Starina
1.4 is quite a bit back. 1.6 is the latest now.

I'll try to check if the texture in the 1.4 version is linked wrong though.

@PA1NWOLF
Yes.
PA1NWOLF 8. aug. kl. 0:19 
is this safe mid game to add?
Starina 4. aug. kl. 19:03 
Hey guys! Just installed the mod and got problem with ogres. When zoom out everything is ok, but when zoom in - they "fat" body got pink square. Other body's do fine on ogres. Is there a way to fix that? Im playin on 1.4 version, got uninstalled all mods and installed just big&small mods but still got this problem https://ibb.co/VW6wQrr0
Zuldwyn 1. aug. kl. 13:28 
Heya! I've been enjoying this mod, but I think there's one thing that made the trolls very confusing. When you are inspecting the xenotype for the troll one of it's genes describes the age metamorphosis. The issue is that there is no way to see what the xenotype you are going to metamorphose into so i was not able to see what the drawbacks and benefits would be when I was using time dilation psycasts to age them up. Just would be nice to have some sort of hyperlink or something to the xenotype that they change into if that's possible.
RedMattis  [ophavsmand] 28. juli kl. 1:32 
@Halloween
Glad you like it! :D

Easiest way to find the rare races is from the mod's factions.

Trolls are most common from Nifelheim, especially settlements. The Dvergr Trade Union sometimes has a few along with their trade caravans.

The Little People Union sometimes fields Titans. They are probably most common from the VIPER faction in my snake-mods though. VIPER really likes sending titans, giants robots, and lots of other weird stuff when spawning their late-game high-value raids. Generally Titans are meant to be really rare though.
Halloween 27. juli kl. 21:04 
Anyone got any tips or advice on how to find some of the more unique races like trolls and titans? Also, this mod is really fun! Probably my favorite rimworld mod, I really like the diversity.
RedMattis  [ophavsmand] 27. juli kl. 12:26 
@ChickenMadness
I think one of the xenotypes might have accidentally had `factionlessGenerationWeight` not set to 0. Otherwise they shouldn't spawn naturally. They have a spawn chance of 0. I'll push an update later. :)

@Axareans
The gene can be extracted from them. It (and the variants) will also spawn (rarely) in some trader inventories.

@Vodakhun
Mascot character to the rescue!. :D

Also, thanks. Glad you like it. :)

@ChickenMadness
I doubt I can do much about NL's body textures being like that unless there is some setting to tune how it renders.
ChickenMadness 27. juli kl. 12:01 
Also have another suggestion lol. Could you maybe add an option to remove the pilotable races? They break the game when they show up on the map during quests because they just lie on the ground and they can't leave the map on their own. Only way to get rid of them is with dev tools.
Axareans 25. juli kl. 13:13 
I just got raided by some little people hiding in big machines and I absolutely loved it!
Is there a way to create my own hearthguards to give them some of their own medicine?

Great mod!
Vodakhun 25. juli kl. 7:36 
I think I got the rare frost jotun variant. Gerd the Woman in Blue saved my whole colony, she was amazing. Thanks for the mod, love it!
Хабыбыла 22. juli kl. 3:31 
And how to feed a guardian doll, he just eats and he doesn't feel full.
ChickenMadness 21. juli kl. 6:38 
Hey man I love your mods and I use all of them. They don't work very well with Nal's realistic body mods though. (I'm also using hooman cute so maybe that's contributing).

Basically, when ever a pawn is using the standard female body from NL's realistic body mods, the feet stick out from underneath the body of all of your custom races like slimes and lamias. If you could maybe make like a mask or something that deletes the feet off of the [NL] mods on all of your custom bodies or something like that it would be amazing <3.

Or if this problem has already solved and it's just me doing something wrong it'd be cool if you can tell me what to do lol.

Basically I'm using all of the [NL] mods, hooman cute reborn, THIGAPPE, etc. And all of your big and small mods too and they don't mesh well together atm. It's literally just the feet sticking out the bottom half of the bodies that's the main problem, the top half of the NL body looks passable and fine with all your stuff.
RedMattis  [ophavsmand] 18. juli kl. 13:18 
@Yukiko Honomiko
I'm assuming you mean the adult trolls, because the ancients don't have the healing factor?

Adults trolls have 40% sharp (skin layer, so it won't stack additively with armour), and shouldn't be healing fast enough that it is a problem in combat unless you're running around trying to kite them.

As a test just spawned in 3 basic troopers with assault rifles and flak vests, gave the troll barbarian armour and a giant club. The troll became swiss cheese.

Are you using any mods that might be globally increasing healing speed?

That said, the pawnkind costs may be a bit on the low side when factoring that they have a high pain threshold. I'll bump that up a bit so they are less numerous.

They do have Slow Runner as well. I'd suggest grabbing my Vanilla Genes Rebalanced to make movement genes matter more though.

Also, Tinder skin + Pyrophobia. They go down to fire VERY easily.

As a side note, they are fairly rare unless Randy really decided to mess with you.
RedMattis  [ophavsmand] 18. juli kl. 13:16 
@Halloween
One is an rare easter egg variant that only spawns sometimes along with the Man in Black.

@salt_babe
I don't think this would change the loot generations of those. Are you sure this mod is related to that issue?
TamTroll 15. juli kl. 22:05 
@Halloween i found an adult Troll from a quest, and it's one of the rare ones i think.
Halloween 15. juli kl. 21:48 
For some reason there are 2 frost jotuns when looking at races and I'm not sure why, but for both types of ogres, there missing there faces on the portrait up top but have faces on there actual model.

Also another question is how easy is it to find these some of the rarer races? Is the best way to just see them appear in raids or are they recruited through quests?
salt_babe 12. juli kl. 9:17 
There is another issue with VFE Medieval 2 when only using "HAR"+"this mod"+"VFE Medieval 2"

Caravaning to merchant's guild to trade will resulting no goods being generated sometimes.
Without HAR it works just fine. I guess it's something about pawn gen.
You might try to dev trade a few times for it to be recreated.
RedMattis  [ophavsmand] 11. juli kl. 12:50 
The VFE Medieval 2 issue should be sorted now.
Apocrypha 11. juli kl. 10:33 
I can also confirm testing shows the same error for me with only VFE medieval and this mod.
salt_babe 11. juli kl. 9:10 
I can confirm what @moo encountered. Test with only this mod and VFE - Medieval. Other big and small mod works just fine.
RedMattis  [ophavsmand] 11. juli kl. 2:57 
@moo
I can't see anything in their pawnkinds that should make them use weird materials like that. Does this happen without other mods?
moo 10. juli kl. 17:23 
Hi.

There's a weird interaction with the Fire Jotun xenotype and some modded materials used in apparel. Can you take a look at the comments under the mod I initially suspected?:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3448458106
moo 9. juli kl. 12:55 
VFE - Medieval was updated, so there are old VEF namespace entries in Factions_Medival.xml now that the patchoperation hits:

Three lines containing:
- <HeraldryColorA>(0.9, 0.8, 0.5)</HeraldryColorA>
- <HeraldryColorA>(0.45, 0.15, 0.15)</HeraldryColorA>
- <HeraldryColorA>(0.15, 0.28, 0.43)</HeraldryColorA>
hohong16 28. juni kl. 4:54 
@RedMattis
Oh, I really disabled that. It is ok after enable it. Thanks.
RedMattis  [ophavsmand] 28. juni kl. 4:20 
@hohong16
Do you have the def generation enabled? It should be enabled by default, but if it is disabled then the trolls won't get those genes.

@﴾HMCS Québec﴿
I think all my stuff should already be updated to handle it the VE update, unless I forgot to submit the updates to something.
hohong16 26. juni kl. 21:04 
I cannot load the troll metamorphosis genes(BS_TrollAdult_Metamorphosis, BS_TrollOld_Metamorphosis, BS_Troll_Retromorphosis, BS_TrollAdult_Retromorphosis).

Which mod has these genes?? I did not find it in "gene and more" and "race".
﴾HMCS Québec﴿ 26. juni kl. 15:07 
Hiya Red! Just wanted to let you know that VEF updated and they changed quite a bit of things and mods that have compatibility with it are kinda borked because of it. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes This is the list of change if ya want. But I'm pretty sure you were already aware of it
RedMattis  [ophavsmand] 5. juni kl. 10:01 
@Brother Azkaellon
Iirc. that is on the way actually, just not from my end. :)

@TamTroll
It is a bit overdesign (I did it as a test). Basically chances of it appearing change with age. Men always get it eventually (because troll bears look weird otherwise), while women get it sometimes.

@CrocFighter
Pawns can't grab more than one meal from a nutrient paste dispenser at a time. Cooked means don't have this issue.

I might look into some workaround for it later.

Vanilla Expanded Nutrient paste mod permits a module that ejects a stack of nutrient meals. That is a pretty decent workaround as well.
Brother Azkaellon 8. maj kl. 20:38 
Incredible mod! Would you please consider adding support for show your hands? as the inbuild resizer for that mod seems to actually shrink hands on jotun.
TamTroll 1. maj kl. 14:35 
I have both this and the standalone Genes mod, and i'm noticing the Troll Nose gene seems to be a bit wonky.

When spawning in a pawn with the gene, or using dev mode to change a pawn's xenotype to have that gene, there's a chance it won't appear at all. I had a custom xenotype with the Troll nose that worked fine, but i updated it recently and when i changed my pawns from the old one to the new one, half of them lost the visible nose on their face.

Is there any logic to this? I also noticed that when trying to start a new game with this xenotype, there was about a 50-50 chance of a pawn having it or not, loading in multiple copies of the same pawn yielding different results, some with the nose and some without.

When i started my game a few months back with just the Big and small genes mod, every pawn i made with the gene had the nose visible on their head. So i'm not sure what's changed here or why.
CrocFighter 28. apr. kl. 3:15 
Is there a way to make my giant pawns eat until their hunger bar is full? I have one heir of surtr who keeps eating a single nutrient paste meal, walking across the map to mine a single tile and then being hungry again, which makes him walk all the way back.
RedMattis  [ophavsmand] 15. apr. kl. 11:37 
@kahvipensas
If the metamorph and its trigger are both inherited then they will indeed activate. If both genes don't get inherited then it is business as usual. :)
kahvipensas 15. apr. kl. 6:30 
Is there a way to override the Troll metamorph in a pawn, and does the metamorph always override evrything? One of my other colonists had a child with a troll, and immediately after birth the young troll genotype completely overrode the genes the child had gotten from the other parent. If I now insert xenogenes into the kid, will they disappear when it morphs with age?

That troll dad is getting sterilized btw. Ruined my perfectly good crossbreeding project!
Manties 2. apr. kl. 14:18 
@redmattis
Okay, I will try figure it out, thank you <3
RedMattis  [ophavsmand] 2. apr. kl. 0:32 
@Manties
That sounds like another mod might be messing with things. The cold resistance is a very vanilla rimworld feature.
Manties 1. apr. kl. 13:58 
My Frost Jotun who is immune to cold keeps dying of hypothermia :(
RedMattis  [ophavsmand] 30. mar. kl. 3:37 
@Warachia
Fairly harmless, but fixed now.

It apparently doesn't like MayRequire Defs with parents. I think it tries to load the parent before checking the MayRequire or something.

I blame Ludeon. :p

@Ωats
Those are different. The one in Genes & More is solely used for the Woman in Blue easter egg event. It is basically a less mean Jotun so that it doesn't screw over players too much due to how she shows up.

@BigGovernment
I don't mind doing more western folk-lore, but I feel like the Goblins/Dwarves/Gnomes, etc. are something other modders have made a number of versions of already.

E.g. DetVisor has dwarves, er, I mean "Stoneborn".

@Lunar Nepneus
Thanks! I'm glad you're enjoying them. ^_^
Warachia 29. mar. kl. 13:39 
Errors on startup when launched without Big and Small - Simply Robots (about BS_GiantRobotMelee / BS_GiantRobotRanged):
https://gist.github.com/HugsLibRecordKeeper/d0eef8ed0915cbf8a5226786e40e8b57
Ωats 28. mar. kl. 18:31 
heads up; for me at least there's a redundancy on there being 2 versions of the Frost Jotun; one in the core and one in gene's and more.
the pies belong to me 28. mar. kl. 17:16 
my favorite faction is the little people union thingy
BigGovernment 27. mar. kl. 3:30 
Any chance of another race mod? Hoping youd try your hands at more Western folklore (i.e. goblins, dwarves, etc)
Lunar Nepneus 21. mar. kl. 0:54 
Also the trolls are extremely creative, love these mods.
Lunar Nepneus 21. mar. kl. 0:52 
A lil midget popping out of a Prometheus android lookin ahh was the highlight if my day, ty for the mods.
RedMattis  [ophavsmand] 20. mar. kl. 4:30 
@Bobbarækus
The dwarves here are more based on Norse stories while Stoneborn is closer to Tolkien's work. They hit slightly different themes.

For one Dvergr aren't communal nor terribly physically powerful. They are remarkably skilled, and if you have mods that enable it they'll often show up with magical equipment.
Bobbarækus 20. mar. kl. 1:53 
Hello RedMattis, I already use Stoneborn for dwarves and have been for a long time. I don't think my ongoing games would be happy with me removing them in favour of this. Is there some kind of compatibility patch that merges them into one race/people? If not, is that something worth considering?
Barquise 10. mar. kl. 6:20 
@RedMattis
Awesome, thank you!
RedMattis  [ophavsmand] 8. mar. kl. 13:32 
@toastedsouls
That sounds strange. A dwarf shouldn't be too big for a baby crib. Does it have the gigantism trait or something?

@Mr. Barquise
Yeah, they are automatically generated from all xenotypes except custom ones. You can use a mod like the Xenotype Exporter (iirc. it was called that anyway) which turns custom xenotypes into proper ones.

These now-proper xenotypes can then be used as targets.
toastedsouls 8. mar. kl. 7:41 
Hi there! I had an issue occur several hours into a game and wanted to mention it in case it pops up for anyone else. I delivered a healthy baby, yay! the baby will not "sleep" in any of the cribs. I tried assigning it a sleeping spot, bed, and sleeping roll. The only time it actually registers that it's in a bed is when it's in a medical bed. The child is half baseliner and half dwarf, if that helps.
Barquise 5. mar. kl. 16:04 
Is there a way of creating custom metamorph and retromorph targets? I have an idea similar to the Troll system with Young, Adult, and Elder, but I wanted to use custom xenotypes.
RedMattis  [ophavsmand] 25. feb. kl. 23:59 
@Onion
If you're using Big & Small Furniture there should be beds more than large enough there.

Sleeping spots can also fit pawns of any size.

@Drogo и тукаллао
The ogres faces are deliberately weird looking. I can imagine with anime heads they are terrifyingly uncanny. :'D