Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告






If your chapter is not at 7 it will give you no guests avaliable.
Change the chapter to 1 in the stageinfo.xml file to make it possible to enter before impurity.
Just tested and everything still works fine for me. Might be a mod conflict, in which case you can try disabling your other mods to see if that fixes anything.
tried inviting the red mist alts and there is just a popup which says "no guests can be invited/something close to this"(yes i am using workshop invite)
i have a lot of other mods, most notable mods of mine are basemods and localization manager and the util dll
also i have not finished the game yet... is this like da'at where you are required to have finished to game before you add it?
10 smoke stacks on self + 10 smoke stacks on target = maximum total of 20 smoke stacks
Except if there's a passive from an other Key pages that allows an higher cap, there's no way to fully use this buff.
Other than that it looks cool, so i'll still download it. lol
I had both Burning Mist and Smoke Mist attributed, and when I checked it did have the passives still attributed but it wasn't highlighted. I also couldn't attribute the other passives.
(Also updated the mod to now require Util DLL , so please subscribe to that if you haven't already)
If it does not appear, it's possible that another mod is conflicting with it, most probably a mod that has yet to update their BigDLL to the latest version. In that case you can try temporarily disabling those other mods, starting the game (don't delete data for stuff whose information can't be found if you still want to keep your stuff from other mods), and then saving and restarting the game once you've confirmed the page is in your inventory.
Unfortunately I just lost the source files, will probably have to take some time to fix it.
void
BigDLL4221.Models.CategoryOptions..ctor(string,string,System.Collections.Generic.List'1<int>,string,string,string,string,int,BigBLL4221.Models.CategoryColorOptions,System.Nullable'1<UI.UIStoryLine>,System.Collections.Generic>List'1<int>,BigDLL4221.Enum.CredenzaEnum)