Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Just found a small visual bug that doesn't cause the game to crash, I'll put it in bug reports
When the B42 updated, the mod stopped working. The current update to the mod fixed it, but I have observed 2 issues:
- Equipping anything on your back slot (backpack, duffel bag, etc) crashes the game.
- I get an item called something like "Base.Furry_MaleWolf_White", has a question mark icon, in my inventory when selecting furry type at the beginning of the game.
Thank you.
However, putting any item on the back or belt slots results in a hard crash, and that's consistent
Should be easy to replicate, literally just putting an item on the back or belt slots. Hoping for a fix, best of luck
So that's probably why the fur items are showing in the inventory.
Fix is easy-ish, but relying on anthro addon creators to implement it might prove troublesome.
Mayhaps use lua to add this field to any clothing items using the "fur" body location?
It appears that the latest update removed the mechanism we use to display fur without affecting other clothes (BodyGroup:getOrCreateLocation doesn't allow creating a new location now).
If anyone knows how to fix this, let me know on the PZ Discord in #mod_development.