RimWorld

RimWorld

Safe Faction Temps
28 kommentarer
Kokorocodon 11. juli kl. 20:09 
update?
Cato 25. juli 2024 kl. 5:45 
You can combine this mod with Less Mechs mod to get the even raid sample % chance.
Cato 25. juli 2024 kl. 5:39 
Excellent mod, this changed my raid sample on an Ice Sheet from 100% Mechanoid to an even split once again, confirmed via dev mode https://i.imgur.com/Z9YCGEu.jpeg
Gerewoatle 20. apr. 2024 kl. 22:53 
Some people's kids. *Shrug*
countlessCritters 20. apr. 2024 kl. 19:47 
You're right, stun, your trolling is low quality.
stun 20. apr. 2024 kl. 11:58 
Allow raids on cold/hot tiles - which it doesn't. This is some low quality trolling, dude.
Gerewoatle 20. apr. 2024 kl. 0:25 
@Stun - What is it you think this mod is intended to do?
stun 19. apr. 2024 kl. 22:44 
Are you outright illiterate? Default is -100 to +200. -65 is 30 less than the ambient temperature of a cold map tile and 70C is like 50 less than max heat.
Gerewoatle 19. apr. 2024 kl. 21:34 
@stun - Tiny? Are you not noticing the negative sign?
stun 19. apr. 2024 kl. 21:17 
Doesn't this make mechs and entities (and raiders) not spawn because of it's tiny range?
KJ  [ophavsmand] 18. apr. 2024 kl. 19:25 
Mod should be good for 1.5, hope you guys are enjoying Anomaly as much as I am!
Stray 15. apr. 2024 kl. 0:04 
1.5?
Krehlmar twitch/gm4ng 6. jan. 2024 kl. 4:22 
Can you edit the options to -120c? I recall having to do this manually faction per faction but if I could just change the -65c to -120c that'd be great!
Aaron Storm 3. juli 2023 kl. 12:51 
Can I change it to be -100c in the mod options?
Vikitori 31. mar. 2023 kl. 5:47 
@KJ Ooh I didn't know that, thanks!
KJ  [ophavsmand] 30. mar. 2023 kl. 20:44 
I have seen several generated raiders/traders with clothing that kept them warm up to -100C, it can definitely be done. In the case of traders, I believe if their people start suffering from some sort of temp-related injury they will turn and leave the map because they want to escape 'unsafe temperatures,' but if you make a colonists hustle over to them you still have enough time to trade. For raiders, I think they just start their attack immediately instead of preparing for awhile.
Vikitori 30. mar. 2023 kl. 15:00 
I have a question. Wouldn't the friendly faction just die? And hostile faction too I suppose, since there aren't enough clothing options for those extreme temperatures. Cool mod tho.
KJ  [ophavsmand] 3. dec. 2022 kl. 16:23 
Mod should now be compatible with 1.3.
Andraus 1. dec. 2022 kl. 11:08 
1.3 too plz
Xelphos 27. nov. 2022 kl. 0:36 
Dude... I was literally looking for this kind of mod a month ago when I was doing a colony on a Propane Lake map from Alpha Biomes. Gave up on the colony because all I ever saw was mechanoids...
Blooest 26. nov. 2022 kl. 22:08 
It should work on 1.3 though regardless, it's a simple enough patch.
KJ  [ophavsmand] 26. nov. 2022 kl. 21:38 
The game is already on 1.4, it doesn't require the DLC to update to the latest version unless you're purposely not doing it.
TurtleShroom 26. nov. 2022 kl. 20:05 
Could this theoretically work on V1.3 ? I don't have V1.4 yet because I'm waiting on it for Christmas.
Sgt.Ninja 26. nov. 2022 kl. 15:06 
omg thank you SO much I hate mechs :D
monkmith 26. nov. 2022 kl. 6:13 
was wondering why all my winter raids were mechanoids...
Tokido Saya 26. nov. 2022 kl. 5:59 
and randy drop a cluster on top of your base, or inside mountain with some rockfall

kinda the most bugged event
Submissive + Greetable :3 26. nov. 2022 kl. 0:37 
This mod is absolutely essential, as I always settle in cold biomes for a bit of the snow aesthetic.
Thanks for making this mod!
joseasoler 25. nov. 2022 kl. 21:37 
The mod preview image is absolutely perfect :steamthumbsup: