边缘世界 RimWorld

边缘世界 RimWorld

Revia Race - Biotech
577 条留言
Ballistic 8 月 4 日 下午 4:07 
any idea why this female colonist was born with an incomplete gene set when the setting is set to "Revia only born Revia" with the no hybrid setting on?
тетеря, блин 8 月 1 日 下午 8:18 
clicking ressurect and full heal in Character Editor removes tail.
тетеря, блин 7 月 31 日 下午 1:05 
would be great to have a compatibility with this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501317537
VioletSkyeS 7 月 20 日 下午 7:49 
Minor bug you can sacrifice the Drones from Odyssey to the gods I don't think that's meant to happen unless they are machine gods lol
Sai 7 月 20 日 上午 3:11 
Hi, so I read online that if I gave a colonist one of the Revia xenotype genes I can use the Blood Sigil to turn them into a full Revia and therefore propogate how many foxes I have in total slowly over time.

I don't seem to be able to do this after giving someone the claws gene. Is this still possible or is there a way to do what I want to do :) Thanks! I want many foxes ha
salt_babe 7 月 17 日 上午 11:16 
Yes! No HAR gang!
Шашлычник ;р  [作者] 7 月 17 日 上午 11:09 
The issues with trading (problem on Rimworld's side, posted a temp solution to avoid it) and Red Haze have been fixed.
Nooctae 7 月 17 日 上午 6:08 
It might be a mod conflict, but red Haze is fully bugged for me right now. The item has no description. Taking it creates the dependency and gives the correct stats, but consuming the drug does not refill the need, nor does having the need bar reach 0 creates any negative consequence.
Шашлычник ;р  [作者] 7 月 12 日 上午 8:16 
Thanks for your work, I think it'll help to find a cause of this odd error.
salt_babe 7 月 12 日 上午 7:25 
After further testing, the following "Hediffdef" might be the culprit.
I use Cherrypicker to disable the following Hediffdef, and the problem can no longer be recreated.
"Soul reaper (1) to (9)"
"Claw"
"teeth"

It's worth noting that other Hediffdef like "Red haze" "gash" etc. don't contribute to the bug.
Just want to inform you about my discovery. Not mean to rush you or anything cuz that might be caused by other issue and not this mod.
Шашлычник ;р  [作者] 7 月 12 日 上午 4:58 
Weird bug... Will try to fix it later, but I'm not sure if this mod caused it...
salt_babe 7 月 12 日 上午 2:50 
It will only happen half of the time when trading with base game faction. So you might need to try a few times. Thanks for your hard work.
salt_babe 7 月 12 日 上午 2:46 
Trading with settlement will result error that no goods will be spawned. Test with only this mod and Harmony
Yrm1e 6 月 30 日 上午 1:20 
I turned one of my revians into a male and it killed him instantly lol

said they rejected the revian genes. I probs forgot to tweak a setting lmao
Шашлычник ;р  [作者] 6 月 29 日 下午 11:38 
For 1.4 only
AOITAKA 6 月 29 日 下午 9:44 
Do I need Better Gene Graphics Framework? Rimpy shows this mod need Better Gene Graphics Framework to work.
Шашлычник ;р  [作者] 6 月 26 日 下午 3:25 
I've removed a Harmony assembly from the mod (it is specified as dependency so we don't need another local copy of it)
Failure 6 月 26 日 上午 5:10 
asking this with genuine curiosity, how and what magic did you use to make the size of this version way smaller than the original?
SanDimas 6 月 18 日 下午 1:08 
damn still strange tho, i mean i have the revia enabled and the prisoner arena but revias dosent appear even as faction on dev mode they dont even exist, one mod must be conflicting then what mod dk i have like 200 mods tbh im too lazy to check them lmao
Шашлычник ;р  [作者] 6 月 18 日 上午 12:38 
Can't reproduce the problem:
I've launched the game with both mods active, imprisoned 2 pawns (colonist and Revia raider) and had them both play chess to get recreation when their need is low.

I have nothing that interacts with recreation

Also I found that I forgor to send 1.6 update there:headbash:
Triel 6 月 17 日 上午 6:25 
Right, this person also mentioned that this mod supposedly conflicts with prisoner recreation because prisoners don't get recreation need with it but do without. I dunno what could possibly conflict though, but maybe you got an idea
SanDimas 6 月 16 日 下午 2:11 
sup just wanted to say cool mod, i was installing prisoners mods for reasons, prisoner recreation and prisoner arena, i was like cool another one for the 200 list lmao, and yeah the arena spot use the same sacrifice spot and the arena, or clockwise if you install revia first arena spot is disabled, so pretty much yeah its conflicting or smt, just saying that, have a good day
Шашлычник ;р  [作者] 6 月 14 日 下午 2:51 
1.6 update
There will be content update for 1.5 and 1.6 tho
Шашлычник ;р  [作者] 6 月 14 日 上午 8:53 
Revian projects have limitation by default - only Revia able to research it. You can disable it with mod settings tho.
LukieDukes 6 月 14 日 上午 8:43 
dunno if its a bug but ive been unable to research Revian Equiptment UNLESS my Revia colonist is the one to do the research also interesting I have a debug: finish now on all other research except the Revian Equiptment
Surasu Undying 6 月 13 日 上午 7:54 
@Vulkandrache I would like the info, i sent friend request already hehehe
Vulkandrache 6 月 12 日 下午 11:18 
I didnt think you only wanted one.
My colony of 65 years went through about 800 offspring.
The campaign took me 3 weeks to set up and almost a full year to play.

I started with one pawn with the Puppeteer Psycasts and the Incorporate ability.
Loss condition was to either have him die with no other body to jump to or the colony
losing its last pawn with Incorporate.
Fertility for ageless pawns was aroung 5%.
Animal to archotech with "Arcane technology", "Research reinvented"
and "Early times" and 0 technologies researched.
Main enemy in the midgame were the N4 from Void.

I believe i had a 2.3 multiplier for the growth and 2 per level base.
Level 1->2 took 2 stones. Level 9 was reached with around 2300 total.
This allowed children to get to level 4 quickly, without costing the long-term pawns too much progress.

If you want some more info i dont mind having a private conversation.
But be prepared to see some mods that most people arent going to use.
Surasu Undying 6 月 12 日 上午 10:14 
@Vulkandrache Could you please send me the complete list of bloodstones per level?

Also i made her deathless and Nonsenece with the gen of Sterile and exotic organism (This gene makes she the only one of her kind) Any sugestions you had the better!
Vulkandrache 6 月 12 日 上午 9:30 
Give genes that make a pawn live longer a coresponding penalty to fertility,
so they are less likely to pass on.
Increase the bloodstones needed for higher levels. I found ~2500 to level 9
a good balance for ageless pawns.
Decrease the lifespawn bonus from +170% to something more resonable.
In my 1.4 generations playthrough the Revia were one of the better Xenotypes used
but only one of many. My best pawns had their genes mixed in with lots of others.
Some of those Xenotypes came from mods not found on Steam.

I would recommend using a mod that gives all Genes 0 metabolic effect.
Surasu Undying 6 月 12 日 上午 8:29 
I am thinking of making an "archo-revia" xenotype for my personal generations playtrhu. Any sugestions as what to add to this already perfect race? By the way

BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE

BURN MAIM KILL

HAIL KHORNE. (Sorry i am a big fan of khorne)
UnWiseSage58 6 月 4 日 上午 3:56 
is there a way to get the revia tail gene that dosnt require ether being a revia from the get go
or gene editing
like a quest or something to gain the blessing of Skarne?
Evono 5 月 22 日 下午 12:15 
@martin Use rimsort not rimpy.
martingolding96 5 月 21 日 上午 9:09 
I added it anyway so I could get rid of the warning when running Rimpy
Шашлычник ;р  [作者] 5 月 21 日 上午 3:33 
@martingolding96, for 1.4 only
martingolding96 5 月 20 日 下午 3:29 
Rimpy is claiming that Better Gene Graphics Framework is needed
Шашлычник ;р  [作者] 5 月 19 日 下午 3:23 
I'll think about workaround
UntouchedWagons 5 月 19 日 下午 3:20 
@Lovecraft you can sacrifice live pawns at a blood sigil (requires research) for one bloodstone, then a dead pawn for a second bloodstone.
UntouchedWagons 5 月 19 日 下午 3:18 
I'm not sure if this is something you can do something about but if you apply the Revia Tail gene as part of a xenogerm onto a person, then apply a new xenogerm that still has Revia Tail, that person will lose any Soul Reap levels they've got. I guess for a single game tick the pawn technically doesn't have the gene?
Шашлычник ;р  [作者] 5 月 18 日 上午 4:13 
Feel free to mix Revia's genes with other genes
Caz 5 月 17 日 下午 11:16 
Does this make Revia capable of being Sanguophage as well? Cuz HAR doesn't play nice with trying to do that with some races.
Lost [RUS]  [作者] 5 月 15 日 上午 7:53 
@Nev Ming, no, its not a bug. With the mod's standard settings, only female pawns can be Revia, and the rest will either die immediately or later.
Nev Ming 4 月 19 日 下午 12:28 
Not sure if this is the intention or not. But I discovered that in order for the xenotype conversion ritual to appear at the altar, the pawn should at least inherit one Revian gene. Honestly, cool new feature for female only Revia runs but im assuming this is a bug based on the description.
Cywil 3 月 20 日 下午 5:52 
Are revian from enemy faction supposed to only use revia weapons while neutral will use guns?
SebNandexIII the Spider Enjoyer 3 月 18 日 上午 6:33 
I'd like to know as well. The option doesn't show up for me either.
Cebutris 2 月 19 日 下午 1:33 
So how does the new feature to convert pawns into Revia work? I saw the option to do it on my altar once, but it was for a visiting Hussar so I didn't use it. I haven't had the option again, even with colony Hussars.
Шашлычник ;р  [作者] 2 月 18 日 上午 1:41 
Yeah, but in future level up and ways to get bloodstones will be reworked
Lovecraft 2 月 16 日 上午 11:55 
Ok apparently the first 3 levels of soul reap reduce capabilities but the 4th and onward is positive? I didn't know how to increase the level but apparently blood stones are just made from corpses on the altar
Шашлычник ;р  [作者] 2 月 16 日 上午 6:51 
Their power depends on their soul reap level that can be increased with bloodstones (can be obtained from rituals or corpses) or palestones
Lovecraft 2 月 16 日 上午 5:49 
So every time a revia kills someone they get more powerful yes? I'm guessing that's what the soul reap hediff is for. Why is soul reap affecting my pawn negatively instead? Do I have to do something like a ritual or is this a conflict or a bug?
Shoka 2 月 11 日 上午 7:41 
Would it be possible to buff the amount of healing you get from sacrificing prisoners for lost limbs? Currently it's better to just lop off the prisoner's arm rather and stitch it on your poor Revia rather than waiting for an eclipse, as sacrificing the pawn that way doesn't fully heal them