Solasta: Crown of the Magister

Solasta: Crown of the Magister

The Clearing of Castle Connach (Updated)
96 kommenttia
home4972  [tekijä] 9.7. klo 8.19 
If you like this one, I have built another called "They come at night".
home4972  [tekijä] 8.7. klo 17.28 
thanks jvango66....
jvango66 8.7. klo 17.12 
Loved the LOTR and Tarzan references :steamthumbsup:
home4972  [tekijä] 6.7. klo 11.36 
Hah,.. sorrry, sorry.....It should be bush to the South, South/West. I might have hidden the path too well. Look for bush to whack.
jvango66 6.7. klo 10.34 
OK, but east...
home4972  [tekijä] 5.7. klo 11.46 
a lot he knows :)
jvango66 5.7. klo 9.27 
looked at the journal comments and is says "birds" are taking his livestock...
jvango66 5.7. klo 9.19 
east as on the same map or east as in east exit?
home4972  [tekijä] 5.7. klo 6.54 
happy hunting
jvango66 5.7. klo 5.23 
ah, missed the dragon...
home4972  [tekijä] 4.7. klo 13.00 
It should be a comment in the journal/
home4972  [tekijä] 4.7. klo 13.00 
Oh yeah, you also need to take out the Dragon. This is what has been raiding his cattle. It's east of the witches hut...You'll need to cut some bush to get to it.
home4972  [tekijä] 4.7. klo 10.02 
After you've taken out the witch, giants and bandits go back to the estate and talk to Connach, This should end that portion of the dungeon...There's a lot more.
jvango66 4.7. klo 8.32 
keep wandering around in circles of maps...
jvango66 4.7. klo 8.31 
took out the witch the giants and the bandits...
home4972  [tekijä] 4.7. klo 8.21 
After you escape from the arena, you should be able to climb the stairs and have the final scenario with Lord Greystoke.
home4972  [tekijä] 3.7. klo 11.29 
Hmmm....where are you currently in the game.
jvango66 2.7. klo 9.00 
maybe I'm dense...I can't seem to find a way to the last stage of the adventure
home4972  [tekijä] 24.10.2024 klo 11.02 
4.6.3 - more Tweeks
home4972  [tekijä] 17.10.2024 klo 10.46 
4.6.2 - More Tweeks
home4972  [tekijä] 15.10.2024 klo 11.05 
4.6 - Final Tweeks
home4972  [tekijä] 4.10.2024 klo 11.16 
4.5.5 Toughened up the final scenario
home4972  [tekijä] 3.10.2024 klo 12.41 
4.5.4 - Tweaked the final scenario
home4972  [tekijä] 2.10.2024 klo 12.23 
4.5.3 - Changed Lord Greystoke so that you don't end up with a Quest item that you can't get rid of.
home4972  [tekijä] 30.9.2024 klo 20.11 
4.5.2....I'm beginning to hate Marbuul...cleared out some space around here. This SHOULD fix the problem
home4972  [tekijä] 30.9.2024 klo 20.05 
4,5,1 Marbuul was still a problem. now having him facing West, which should fix this
home4972  [tekijä] 30.9.2024 klo 19.58 
Sorry about the minimal crafting but i used standard merchants who don't have a lot of options.

I personally like the LOTR references but I guess that is not everyone's taste. To each their own.

Thank you for your feedback. I hope everyone enjoys the adventure and hopefully there are no more bugs. Feedback is appreciated.
home4972  [tekijä] 30.9.2024 klo 19.58 
1. I've put a signpost in Ruffino to lead you to Greystoke Manor.
2. I've added a chest to store things once you enter Greystoke, beside Hector
3. I moved the lone Greystoke Heavy infantry back inside where he belongs
4. Hector will no longer wander over to watch the Urak-Hai fight.
5 Greystoke Manor main entrance actually takes you into Greystoke Manor now.
6. Marbul fixed. He was facing north and is now facing east to allow you to talk to him.
7. I've modified Caruther's conversation and moved the teleport node to take you upstairs, so it's visible. For some reason I can't deactivate the trap although I had in the past. You can now get up stairs and complete the adventure.
home4972  [tekijä] 30.9.2024 klo 19.58 
4.5 - ok, Thanks Zoli for pointing out some major problems. Don't know how I missed them but it's a complicated scenario. I think I have it corrected now.
Zoli 13.9.2024 klo 14.49 
Grey castle: Impossible to talk to Magnificent Marbuul.
Grey castle: When I attack the orcs the guards of Hector come to me as allies, but they don't attack anyone, and don't attacked by the orcs. They should remain, because they just slow the fight.
Grey manor: The main entrance with 2 guards lead to a trap room. There are a lot of chests, 2 teleport areas, but none of the teleports have valid targets. The back entrances work.

The minimal crafting should be mentioned in the description. I tried a build with polearm master using a 2h mace, thus it affected me a lot.
The goofy LOTR references don't fit the general style, the other parts aren't goofy. So the immersion rating is low.
Otherwise it's quite a good campaign.

Caruthes said he disabled the teleporter to lord G, but the teleporter still sends my heroes to the arena, thus the campaign cannot be finished.
charles_watkins 26.8.2024 klo 11.08 
Finally got around to this and it was really pretty good. Some very challenging battles but some of the poorest loot I've ever seen. As predicted, I just reached level 11 on cataclysmic.
home4972  [tekijä] 31.7.2024 klo 16.22 
4.2.4 - Tweeked
home4972  [tekijä] 9.6.2024 klo 8.42 
4.2.2 - corrected an entry point in the caves
home4972  [tekijä] 9.5.2024 klo 13.54 
4.1 - Missed a couple of trip wires at the castle and put some roofs on some of the building so that fly bys can't circumvent walls.
home4972  [tekijä] 6.5.2024 klo 8.46 
4.0 - I've playtested from beginning to end. There should be no more bugs. All scenarios should take you from 1 to 11th level. It was a lot of fun to create, although getting some it to work was a hassle. I hope you have fun with it. Any tweeks from now on should be just for playability. Let me know what you think.
home4972  [tekijä] 5.5.2024 klo 17.36 
3.6.7 - Still working on final scenario
home4972  [tekijä] 5.5.2024 klo 17.04 
3.6.3 - The ending is giving me issues. It works in test but not in the scenario...working on it
home4972  [tekijä] 3.5.2024 klo 13.30 
3.6.3 - tightened security on Greystoke
home4972  [tekijä] 30.4.2024 klo 10.27 
3.6.3 - having trouble with publishing. it sometimes reverts to an old version. trying again
home4972  [tekijä] 30.4.2024 klo 10.04 
3.6.2 - cleanup and still trying to get the kill switches to work.
home4972  [tekijä] 29.4.2024 klo 11.35 
3.6 - put some extra kill switches in as not all NPCs are eliminated when monsters are created in Manor. Modified one of the monsters to Archer to reflect the correct NPC. Having trouble publishing. It keeps reverting back to an old version
home4972  [tekijä] 29.4.2024 klo 11.23 
3.5.15 - put some extra kill switches in as not all NPCs are eliminated when monsters are created
home4972  [tekijä] 29.4.2024 klo 7.51 
3.5.12 - Added an exit after the final conversation with Connach so you can leave and save your characters.
home4972  [tekijä] 29.4.2024 klo 6.59 
3.5.10 - more tweeking
home4972  [tekijä] 28.4.2024 klo 16.25 
3.5.9 - more tweeking...hard to get all the troops to activate
home4972  [tekijä] 27.4.2024 klo 14.09 
3,5.8 - more tweeking
home4972  [tekijä] 27.4.2024 klo 12.47 
3.5.6 - corrected one of the barracks ladders which dropped you from the game
home4972  [tekijä] 27.4.2024 klo 12.18 
3.5.5 - cleaned up Alarm
home4972  [tekijä] 27.4.2024 klo 8.43 
3.5.4 - even more tweeks
home4972  [tekijä] 27.4.2024 klo 7.11 
3.5.3 more tweeks