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Rapporter et oversættelsesproblem






The extra buttons are from the TDC Mod by Freekoly
Da kein U-Boat update kam denke ich nicht dass es an der Mod liegt. Evtl mal den Cache löschen.
Hat jemand eine Lösung das ich die Mod wieder nutzen kann?
This was a one-time event. After I logged out of UBOAT and logged back in again, everything in Named Map Markers worked as it should.
So, if you use your space bar or type letters in your marker window and the keystrokes go to the window of the marker AND perform their keyboard shortcut functions in UBOAT, don't panic. Just restart UBOAT. It worked for me.
The other thing I've noticed is that when you just click to place a marker, expecting the date and time to go with it, mine is now frozen at, "9/9/1939 11:14:53PM"
Any recommendations to fix this and has anyone else reported a problem like these?
benutze Deine beiden Mods jetzt ne ganze weile und soweit alles Bestens, Danke nochmals
Beim Named Map Points hab ichs wohl etwas übertrieben. Bin im Spiel jetzt 1941 und kann kaum mehr etwas auf der Karte erkennen vor lauter Text ;-)
drum die Frage:
- kann der Text beim herauszoomen auch kleiner werden oder evtl ganz verschwinden und z.B. nur die Punkte bleiben? wenn man rauszoomt braucht man ja nicht alle Details sehen. Beim Reinzoomen dann aber wieder Details sichtbar
- falls erstes nicht geht, wäre ein automatisches Hochnummerieren möglich? statt "Punkt 1", "Punkt 2" einfach "1" bis "n". Evtl über CTRL oder CTRL+P wie bei Deiner anderen Mod?
Manchmal gibt es das Problem, da hilft ein einfacher Neustart des Spiels meistens. Kann den Fehler aber nicht zuverlässig reproduzieren, was das fixen schwer macht :/
Welches Problem hast du mit Eraser Enhanced?
Btw ne input method works very well!
with
.Append(gametime.CurrentDateTime.Hour).Append(":").Append(gametime.CurrentDateTime.Minute).Append(":").Append(gametime.CurrentDateTime.Second)
Do you now if there is an alternative to "CurrentDateTime" to have just the time, without the date?
To your other point, if you want I'm pretty sure you can add customized datasheets maintaining save game compatibility: check out sq_paradox's mods for example, like auto sub lights. He often puts some customization options in a datasheet and it keeps save game compatibility.
there is a line:
mapPointUI.Name = arg + arg2 + num + ": " + gametime.CurrentDateTime.ToString();
That is the default text. I wanted to avoid datasheets as a setting option because I think if you use them it requires a new savegame
If I would like to tinker with the default text, I see it clearly in the .cs files in the Source folder, but I see also stuff in the Bundles folder that I'm not familiar with.
Is there an easy way to tinker with those?
I will try to add the dateTime to the default text.
Small suggestion: if the default text were the date and time it would be fantastic! Or even just the time. h, m and secs too if possible.
Loaded a save game, put some named points, saved, reloaded, all good!
Will continue to play with it and let you know!
Running a bunch of mods, listing only the scripting ones:
Officer Roles QoL + Import/Export
Custom Actions
RDF Antenna
Attack Disc
Speed Decimals
Compass Nav
Iron Coffins
Device Energy Mgmt
Engine Control
Slot Machine
Real Navigation
TDC
Expanded Crew
Historical Flags
Variable Ship Speed
Flags Diversity
Auto Sub Lights Save / Load
Seafloor Depth Tracker
Eraser Enhanced
Sinking Physics
Realistic Light Modes
I haven‘t thought about removing the sextant markings.
I mean after a patrol it’s useful. During a patrol you might delete your last sextant measurement by accident.
Tough one. I don’t really know what’s best.