RimWorld

RimWorld

Androids Expanded for RW 1.6
133 kommentarer
hwndk 31. juli kl. 12:32 
how do i recharge a crashed drone? i cant give it a battery via surgery or anything. im not even sure if they recharge from food like the description says since i cant get them to eat. the only thing i can think of is to put a solar panel coat on them, take them outside and wait until they are minimally charged so they can take the battery themselves
twobu 30. juli kl. 10:43 
This mod seems to be having issues with summoning drone wasps in Odyssey.
Here's the log:
Could not generate a pawn after 70 tries. Last error: Generated dead pawn. Ignoring scenario requirements.
Could not generate a pawn after 100 tries. Last error: Generated dead pawn. Ignoring validator.
Pawn generation error: Generated dead pawn. Too many tries (120), returning null. Generation request: kindDef=Drone_Wasp, context=NonPlayer, faction=Ancient, tile=-1,0, forceGenerateNewPawn=False, allowedDevelopmentalStages=Adult, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=0, fixedChronologicalAge=0, fixedGender=, fixedLastName=, fixedBirthName=
Devilcer 30. juli kl. 3:54 
Nop. It seems to be this mod. Everithing works fine excepts for the wasps. Maybe the mod has patched something wrong in them. Its seems to always return a "null" wasp
Devilcer 30. juli kl. 3:34 
Same as SUN-Control. Does the drone wasp appear dead? It tries to generate the wasp, but it always appears dead, until the limit of attempts is reached, which causes a lot of delay.

I have tried to reproduce the error in Dev Quicktest. It seems that it has nothing to do with the trap. It is when the drone appears. Testing with mods, I think it could be an incompatibility with another mod.

If I discover anything, I will post it here.
SUN-Control 29. juli kl. 4:17 
This mod will cause the drone_wasp to fail to spawn properly.
firedragonmc  [ophavsmand] 14. juli kl. 20:41 
1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added
firedragonmc  [ophavsmand] 14. juli kl. 20:14 
@00DeadMonkey I gave them vacuum resist 100% which should make them immune to space
00DeadMonkey 14. juli kl. 9:56 
Are they immune to space?
Mike Nerevarin 12. juli kl. 17:50 
1.6 would be awesome
hwndk 12. juli kl. 11:54 
1.6?
고양이하수인 27. juni kl. 6:01 
How do advanced androids can be charge from battery of mod "More batteries" ?
terronis 22. maj kl. 8:43 
nvm found out how
terronis 22. maj kl. 8:29 
how do i get a droid battery?
specter 19. maj kl. 16:22 
is there a way to get the patch for sos working?
bigd 27. apr. kl. 19:34 
Same. My droid body is also missing and has a female face.
shasalunasweets 20. apr. kl. 15:54 
my droid body is missing and the has a human face
ShivKnight 2. apr. kl. 20:14 
Anyone else having an issue with starting scenarios not allowing android colonists? No amount of tinkering has gotten anything other than baseline humans with androids selected.
Miley 9. mar. kl. 8:25 
Found the issue, I didn't have any batteries in my colony (all geothermal so never had any need for batteries since eclipses don't do anything and there's nothing to protect against solar flares so I just turned those off)
Miley 9. mar. kl. 6:55 
How do I get my pawns to actually install the extra batteries when they've gone down and are in the hospital? There's no option what so ever and administering a repair kit does nothing. I have 20 batteries available and accessible yet none of my pawns (including my medic pawns) have any option to recharge them. They all just die for no good reason regardless of what I try
Canuck-Errant 7. mar. kl. 7:09 
My worker droids keep using my neurochargers. How do I keep this from happening?
Amazingpenguin 3. mar. kl. 18:24 
Interesting bug/exploit: if you have a Drone Printer waiting to receive materials, and then you relocate the drone printer, it will begin printing without spending any materials.
Double Treble 31. dec. 2024 kl. 16:49 
additionally the game says it was implanted before arriving to my colony despite the fact that i made the war droid myself
Double Treble 31. dec. 2024 kl. 16:49 
looks like at least the war droids can get metal horror infections. easy enough fix is to use dev mode to force an emergence but you cant even surgically inspect them so you might want to do something about that
VirtualHallofCost 15. dec. 2024 kl. 2:11 
YO! Thanks Dog! Yeah im having the same problem the pawns body is invisible.
Dog 6. dec. 2024 kl. 7:40 
there seems to be a problem with big and small framework causing the worker droids to have an invisible body based on my testing, in case anyone else was having a similar problem
Le-Demonic-Diddler 5. dec. 2024 kl. 12:15 
@BRSaura so far the droids in correctly if only this mod, its required mods, and dlc are loaded so I assume its some kind of mod conflict going on.
Omnilord 28. nov. 2024 kl. 10:51 
anyone having a problem which the Androids going invisible on a load ???
BRSaura 22. nov. 2024 kl. 11:55 
Failed to find any textures at Things/AdvancedDroid/ while constructing Multi(initPath=Things/AdvancedDroid/, color=RGBA(0.941, 0.941, 0.941, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))

Missing textures? Already resubbed and still the same, didn't thange any mods and happens these past few days
BRSaura 22. nov. 2024 kl. 8:16 
@BurningSoul They grab electricity from batteries when avaible, if there isn't, you can make them a chem generator belt or a solar panel duster (both in the research category of the bots) if they get to low battery you can craft droid batteries wich are consumables
BurningSoul 19. nov. 2024 kl. 17:02 
any way to recharge these things so they don't just die?
Xercaine 29. okt. 2024 kl. 7:50 
Finally figured it out. The lack of a color mask for drones is causing the issue for some reason. Adding a black texture as a mask for each drone fixes the problem.
Xercaine 24. okt. 2024 kl. 4:58 
Does anyone know why drones have a red tint while droids doesn't?
Shurupchik 11. sep. 2024 kl. 10:26 
How to fix the fact that droids do not have functionality for weapons from CE (Switching the firing mode, reloading, etc.) ?
Syrup 26. aug. 2024 kl. 3:09 
GOOD
bigd 9. aug. 2024 kl. 12:03 
Any reason why when drafting my droids, the game slows completely down when they're sitting still? My FPS drops to 5 or so. When moving them, it picks up to 12 fps. When undrafting them, im around 28 fps. The more I draft though, the slower the game becomes and when giving no orders while drafted, the FBS drops to 5 and below. Is there any mods that this is not compat with?
Meyar 4. aug. 2024 kl. 11:56 
My colonists seem to be trying to convert my androids to a new idealywhatsit. Anyone know what (assumed) mod conflict this might be from?
Meyar 3. aug. 2024 kl. 18:34 
Am I wrong in assuming that Androids Expanded overwrites the more anime-esque androids from the base Androids mod?
Aulie 14. juli 2024 kl. 17:39 
Kinda wished that worker droids spawned with your ideology so that they can construct ideology themed items instead of base ones. (I know character editor and all that exists but still)
Soap McDogish 30. juni 2024 kl. 5:44 
yes
Suspicious Lego 22. juni 2024 kl. 8:14 
I made a patch that allows battledroids and wardroids to wear clothes. It's rough but works. Would people be interested in it?
NippleTwistingVictory 17. juni 2024 kl. 3:58 
Is there going to be an fix for compatibility with save our ships 2. in previous updates droids wouldn't get decompression and they walked at normal speed however with the new save our ships 2 update it seems droids walk super slow in space and get decompression and must wear eva suits?
ozfresh 24. maj 2024 kl. 8:27 
I cant seem to find the Advanced Android in the research tree?
Side1iner 22. apr. 2024 kl. 12:50 
My 'Engineer droid' has a recreation need, is unhappy we don't have a leader in our ideo and he's also leaning towards liking other boys (4/6 on the kinsey scale using Psychology). Honestly, it's pretty funny.

He's like a little boxy person of his own. I would almost prefer him to have hair (he does not).
DiskenCider 22. apr. 2024 kl. 2:24 
Can you remove droid idealogy please ?
DiskenCider 22. apr. 2024 kl. 2:18 
Love the mod, But do you know how to make the droid automatic hibernation ? it could be much better
Δ∞Δ 20. apr. 2024 kl. 9:03 
@firedragonmc I put it in the discussions named "Gather for birth menu blank possibly due to droids" comment section
一只两脚羊 20. apr. 2024 kl. 3:20 
thanks
mastice 20. apr. 2024 kl. 2:34 
@firedragonmc: THANK YOU for fixing the hair issue!
firedragonmc  [ophavsmand] 20. apr. 2024 kl. 0:52 
@一只两脚羊
does this happen to newly spawned droids? If you add this mod to an existing save existing droids might have this issue
一只两脚羊 19. apr. 2024 kl. 21:29 
Wardroid can`t see,is transparent