Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Update to work with new MCC update and also added Territory names.
Still love your map btw please keep it up.
Verify Integrity of Game Files:
1. In your Steam Library, right click on the Halo: The Master Chief Collection and select Properties
2. Select the Local Files tab
3. Click the Verify integrity of game files... button
This will make Steam check the game's files and redownload any corrupt or outdated files it finds.
Other Steps:
1. Check for latest Windows Updates
2. Check for latest drivers for your Graphics Card
3. Restart your PC
If the issue still persists after all that you may want to put a ticket in with Halo Support [support.halowaypoint.com]. I know that site is mainly for official content, but if you are unable to play any mods that issue might be worth tracking.
Now there is and it looks glorious xD
1. Added background sounds and scenery sounds to map.
Plan on adding loud speaker chatter later on.
2. Added additional starting spawn zone for teams 3-8 and a neutral zone.
Hopefully this will prevent players from spawning next to each other for the initial spawns in FFA modes. Previously FFA players would alternate between Red and Blue starting spawn zones. This also allows support for starting spawn zone for each team (1-8) in multi-team matches.
3. Updated Steam Workshop image thumbnail.
@Minty Seals With the Mod Tools you can import original bitmaps and make/edit shaders for use on maps. Shaders are made up of textures, bump maps, reflection maps, etc. But to actually assign a shader to a piece of geometry (BSP) you need to use a 3D modeling tool like Blender. Then import the BSP to the Mod Tools.
So, I used Blender and the H2 Mod Tools to make this map. This was really my first mod and I learned along the way. I don't think you need to be too tech savvy just need to know how to use the tools.