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Raportează o problemă de traducere
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3104125188
It will be withdrawn if the author disagrees.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882898702
Arts Academy is included simply because it inherits some category rules that mean it would take significantly more work to separate it out from the other buildings. Power Plants I personally like to have grouped in here, though. I never find myself evaluating/expanding them for the same reasons I do other industries.
# Infrastructure
bg_infrastructure = {
always_possible = yes
stateregion_max_level = yes
}
bg_public_infrastructure = {
parent_group = bg_infrastructure
category = development
lens = infrastructure
is_government_funded = yes
urbanization = 5
}
bg_construction = {
parent_group = bg_public_infrastructure
category = development
lens = government
is_government_funded = yes
can_use_slaves = yes
lens = infrastructure
urbanization = 5
}
bg_private_infrastructure = {
parent_group = bg_infrastructure
category = development
lens = infrastructure
is_government_funded = no
subsidized = yes
cash_reserves_max = 25000
urbanization = 5
}
parent_group = bg_infrastructure
category = urban
lens = heavy_industry
is_government_funded = no
subsidized = yes
cash_reserves_max = 25000
urbanization = 30
infrastructure_usage_per_level = 3
economy_of_scale = yes
should_auto_expand = {
default_auto_expand_rule = yes
}
}
bg_power = {
parent_group = bg_infrastructure
category = development
lens = urban
always_possible = yes
economy_of_scale = yes
cash_reserves_max = 25000
urbanization = 20
infrastructure_usage_per_level = 2
should_auto_expand = {
default_auto_expand_rule = yes
}
}
"bg_military_industry" should be made to the military industry in mod\2886356736\common\buildings\01_industry
"Mandatory Improvement Mods. 75+ 維多利亞 3 強制改進模組"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882898702