安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also for some reason I get the pirate message that plays on the control monitor when theres an enemy pirate vessel in the area
@Trollge: You need some knowledge of XML files for that. I'll probably make a separate mod that can then be copy-pasted and adjusted for ease of use including a guide on how to adjust things.
However you can also join the DynamicEuropa discord and we can help you out there.
Oh,by the way, I have another creature pack at the same time Barotraumatic Creature
I tried doing it by myself by giving them more health,body armors and ballistic helmets, but when we fought against them in my multiplayer campaign eventually the game crashed for everyone and I had that status effect that says "Lualess" even though all of us have Lua installated and activated.
@Rollye: They sadly don't, but I'll look into making them scale if possible.
You already did it in DE why not here ?
Is there some special noncraftable component that you can only get via pirate vessels or their outposts?
If you're playing with DynamicEuropa instead, then there's some random events that may increase your "Bandit" reputation, but if you messed up completely and they hate you, it's hard to get back on good terms with them currently.
@Tyler Blevins: No, the entire map is generated at the start of the campaign, even if you didn't enter any other biome, they're all already generated.