Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

MMCT - Power Rework, Cables and Stuff
296 kommentarer
Wandering Stars 12. aug. kl. 7:07 
If this were to get an update would be possible to utilise waste heat to generate power with turbines? After all it's just boiling water, i think it would make sense to use the heat in the network to generate extra energy
Kuro 6. aug. kl. 1:31 
I just saw your comment @knytet!
Thanks i will defo check it out!
yobeefjerky  [ophavsmand] 4. aug. kl. 23:57 
Yes, that's one of it's most common uses in my experience
Overtank079 4. aug. kl. 14:50 
Is the wireless substation able to connect to cables?
TAKA 2. aug. kl. 21:01 
我爱你我爱你我爱你
yobeefjerky  [ophavsmand] 2. aug. kl. 13:50 
It works in 0.30
TAKA 2. aug. kl. 7:30 
0.3plz
knytet 31. juli kl. 3:48 
(Can't reply to specific comment for some reason, This is ment as a response to @Kuro)

I happened to have already found the conveyor mod you desire. Here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531718858
Kuro 20. maj kl. 11:29 
Would love for a version of this for Item conveyors. With loaders to transport items across the ship
Maestro 26. apr. kl. 13:19 
I recognize this may just be me due to some other mod maybe but I cannot for the life of me get the step up transformer/step down transformer/HV to pull power from the Steam Turbine no matter the orientation of all parts, I found Harbin's guide to reference a "converter" but as of 4/26/2025 I could not locate such a piece. Maybe I am just a ding dong but after 2 hours of reading and trying, Nuc Mod Core-> Pipe -> Steam -> Step Up -> HV -> Step Down -> Distri
LoganDark 30. mar. kl. 11:29 
I also wish for a HV turn block...
Beherot 24. mar. kl. 16:29 
I like it and I hate it at the same time.

I wish there were more informations about energy generation and transfer than just Power Bandwidth which feels off at times. (I'd love to see in real time how much energy is generated/transfered but I guess it's not a must if it's not already implemented)

High voltage Cable seem useless. In description it's the same PB as basic cables.
Output doesn't seem to change no matter how many converters I connect to the step-up transformers.
(even if it's just me doing something wrong - personally I'm against them)

For substations there should be an option to turn on/off the intake of plasma batteries.

"Cross" Steam pipe - There's no need for it. It's just more expensive version with different texture basic steam pipe.
Axelfox 18. mar. kl. 12:28 
I really like the idea of this mod, but would prefer to have some numbers that I can work with.. Like I have seen in comments that a nuclear core can provide steam to 2 steam turbine.. But how many transformers should I use for one steam turbine for example, does it matter at all?? When should i use HV cable instead of normal cable. The Substation shows 16 power Bandwidth (16 pw/s???), but when connecting 2 Advanced ion beams on continuous fire, that is 2 x 3.75 pw/s , it cannot keep up.. its hard to plan when one is not aware of the baseline power numbers. Thanks!
lechkingofdead 13. mar. kl. 19:58 
glad to hear. i did give garagoth veriant a test and i do enjoy what they have there in terms of utility. mostly cross mod support with more storage, but the fact i forgot in my comment is how the step up converters can be side loaded the step downs only function as a terminal (end point) it makes feeding off the side of the HV annoying. (and this was with like 3 step up's feeding) not shure the capasity of HV lines but i feel like having a power going in just to not be able to run it to a equal number leaving the line was annoying but i wonder what ya got planed to that in time. eh minor griefs, my one wish to see ya add though is maybe something so when ya use a transformer to turn ya steam power into proper eletric power it shows on the bar. even if its just regeristering the most posable power a transformer can provide.
yobeefjerky  [ophavsmand] 13. mar. kl. 18:56 
That's valid, HV right now is just the first version, the next update will likely have a turn block (either only a 90 degree turn, or a 4-way split like steam pipes do), though my true goal is to implement some form of an adaptive turn block, which won't need six different blocks to work.
lechkingofdead 13. mar. kl. 14:58 
i enjoy the mod my only complaint is with HV there is no ability to turn it. so i cannt say make a centeral power spine that binds around a centeral laser path of a ship.and wondering what ya thoughts and plans are of it.
Semi_Onion 10. mar. kl. 23:43 
I think the confusion comes from the supply bandwidth still saying 16. If I'm correct, it can transport 16, but at a faster rate? (I'm not sure, but I think that's how it works)
Also, would it be possible for certain parts, namely the reactor cores and turbines, to have some kind of stat or something in their description that details how much steam they produce/how much they can process?
yobeefjerky  [ophavsmand] 10. mar. kl. 9:46 
High Voltage cables are extremely high throughput, that's... kind of their entire point. But I can say that you're wasting reactor cores, just one can supply enough steam for two turbines.
Morrgoth 10. mar. kl. 8:28 
Is There a Tutorial Video for how this stuff is Supposed to work? Cause it works but... not as intuitive as you think 4 Steam Turbines (Work order: Stepdown Tranf-Highvoltage cable- Step Uptransf,- Cable-Converter- Steam Turbine- steampipe - 3 Reactor cores each) are not enough to power a High Voltage cable adequate? What dos it take then ?
SerciusHaylel 1. mar. kl. 18:59 
How is the step up/down transformer supposed to work? Aswell as is there a way to have reactors directly have their output put into the grid aside from crew inputing their batteries into capacitors first?
Semi_Onion 25. feb. kl. 17:30 
Oh, I noticed that, but I thought I just never noticed it called that. Thank you for the quick response, cheers
yobeefjerky  [ophavsmand] 25. feb. kl. 9:42 
That's because I accidentally pushed a WIP developer build to the public mod, which is something I'm reverting specifically because of things like that, I'm sorry lol
Semi_Onion 25. feb. kl. 0:13 
Heyo, I've noticed a problem with the newest update.
The substations are unable to give parts more than a certain amount of power. Parts with more than ten power won't power themselves fully, such as the large shield generator.
Baka yellow 24. feb. kl. 20:45 
@Lily Evershine u stoped (Translation: If a item has a power mechanic, then usually it'll work. Surprisingly, hyperion powered items and sulfer powered items also get powered by MMCT i think.....not like you'd use MMCT to explicitly power those things...Right????????????)
yobeefjerky  [ophavsmand] 22. feb. kl. 4:38 
It isn't intentionally designed for it, but if their mod provides support then, yes?
Lily Evershine 21. feb. kl. 12:55 
Does anyone know if this mod plays well with SirCampalots Extended Tech Tree mod?
Moonomaly 20. feb. kl. 11:01 
i mean a substation generator hybrid fueled by hyperium
yobeefjerky  [ophavsmand] 19. feb. kl. 18:56 
I'm not sure what exactly you mean by that, substations pull power from the grid.
Moonomaly 19. feb. kl. 17:09 
Hello, can there be hyperium fueled substations too?
Refirser[개발중] 28. dec. 2024 kl. 3:28 
yes! thanks guy!
yobeefjerky  [ophavsmand] 28. dec. 2024 kl. 3:28 
I suppose that's fine, but I do want to ask if you could make sure it's clear in the upload that it's a rebalance, and not the main mod.
Refirser[개발중] 28. dec. 2024 kl. 3:16 
may i upload it?
Refirser[개발중] 27. dec. 2024 kl. 20:46 
i rebalanced it, just edit electric transport quantity and tick.
but i just test it on build mod.
yobeefjerky  [ophavsmand] 27. dec. 2024 kl. 12:51 
MMCT is already balanced for campaign, though?
Refirser[개발중] 27. dec. 2024 kl. 4:27 
may i rebalance it and upload it?
janiTNT 30. juli 2024 kl. 17:26 
i love MMCT
Exxcelius 29. maj 2024 kl. 15:55 
The Substations don't work properly when used with engine rooms. While the engine room gets supplied just enough power, each connected thruster only gets a single battery worth of power. Once that power runs out, power gets redelivered, but the thruster starts its ramp up time again. Is this intentional?
legislatrice 3. apr. 2024 kl. 7:44 
Awesome mod. Really like it. How much power is produced by the steam turbine? Would it be possible to add the stat to the item's description (ship builder menu)?
SORA 15. mar. 2024 kl. 23:13 
This module can't adapt to the new stack thruster, because the new stack thruster needs to be whitelisted for power supply. Can you take the time to add the module to the whitelist?
Para 14. mar. 2024 kl. 12:16 
@rhawin I used Garagoth's version of the mod, but I think the steps to be taken should be the same. Have to edit a couple of the mod files.

1. Go to the mod directory (\steamapps\workshop\content\799600\2885124288\ for this mod). The files to be edit are the respective substation.rules.
2. Look for "CombinedBatteryStorage" and change this line "ComponentID = BatteryStorage" to "ComponentIDs = [BatteryStorage, LocalBatteryStorage]"
rhawin 14. mar. 2024 kl. 9:09 
Anyone got it to work with the new thrusters?
GaliGaloGalile 11. mar. 2024 kl. 17:42 
Thanks @yobeefjerky, are you still active with modding here? Unfortunately I can't find Modular Reactors .

--Modular Reactors - This is a set of parts that allows for the creation of larger scale reactors that can directly feed energy into the grid at excessive rates.
yobeefjerky  [ophavsmand] 10. mar. 2024 kl. 5:35 
@GaliGaloGalile The mod as it is right now is functional, the only WIP elements currently are the Transformer's textures, and the Steam Turbine lacking damage textures.

@ApocoHorse Transformers must sit adjacent to the crew side of an active turbine in order to send power to the cable grid.
GaliGaloGalile 9. mar. 2024 kl. 15:57 
Hello, find the approach ingenious and hope you stick to the mod could be the best mod I find, unfortunately most of it is still WIP "Work In Progress" and therefore without function ?
Nirahiel 29. feb. 2024 kl. 19:45 
Can someone post a screenshot of a working setup ? So I can have an example of how to build things
Nooben 15. jan. 2024 kl. 2:51 
Dev can't use the transformers
The Barrage 18. dec. 2023 kl. 10:35 
@Isis: That's what I've been able to figure out, also. I also wasn't able to get the wireless substations to work, until I realized that they project 10m in a straight line, unlike the normal substations projecting in a radius. (Which I would have understood if I looked more closely at the alt information, which clearly says "10 meters forwards."
Isis 17. dec. 2023 kl. 14:26 
So just to clarify? The vanilla reactors can't power the transformers correct? Only the substations work with vanilla reactors, fed by plebs? And the transformers only work with the Nuclear Core+Turbine setup? And may I also ask what the power generation is in second of the turbine system please?
yobeefjerky  [ophavsmand] 8. dec. 2023 kl. 17:22 
Due to the way the mod was made, it should in theory be compatible with any mod by default. Mods that it is incompatible with are usually that way as a decision made by the mod developer, like with GA's PAC.



Reactors hook up to pipes which hook up to turbines, which hook up to transformers, those then connect to cables which send power to substations, which deliver power to parts.
Coffee Elemental 8. dec. 2023 kl. 8:12 
this is a really neat mod, any plans to make it compatible with the AI cores mod?