Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[OLD - new link in description] Temelin MK II -EuroSpace
7 kommentarer
Yaddah  [ophavsmand] 3. feb. 2023 kl. 13:19 
right click on the in game folder -> open in explorer.
GreyKnight 10. jan. 2023 kl. 13:53 
Silly question how does one find where this ship is saved so it can be loaded up for building?
Yaddah  [ophavsmand] 9. nov. 2022 kl. 1:24 
Every ship of mine comes with specific crew priority and assignment setups. Almost every well designed ship on the workshop has their own and they all function poorly without the right settings. To access the priorities, click on the crew tab and load crew roles from the blueprint you subscribed to (same works for the paint design btw). But that's not all, because it sadly doesn't load the equally important crew assignments. To get those, you have to paste the ship in creative mode, check the assignments under the crew tab, memorize the assignments (or take a screenshot) and then go back to career mode and replicate them.
Heavy is a Spy 8. nov. 2022 kl. 23:20 
im new so i still havent figured out the best way to let the people work. do you have like a plan for the red shirts etc?
Yaddah  [ophavsmand] 5. nov. 2022 kl. 9:36 
Thx. Though it's probably more useful than the original Temelin, because it can produce hypercoils, which are easy to produce, if you already are producing normal coils, and are needed for large thrusters and other slightly above basic parts.
kyaace 5. nov. 2022 kl. 8:34 
I used the base of the Temelin MK I in my career and have expanded it out as I play, and the MK II looks just as useful as the first. Nice job!
dark elf wizard 5. nov. 2022 kl. 1:35 
that miner is big, nice.