Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden






function init()
min = FindLocation("min")
max = FindLocation("max")
minPos = GetLocationTransform(min).pos
maxPos = GetLocationTransform(max).pos
end
function tick(dt)
QueryRequire("dynamic")
speed = GetPlayerVelocity()
bodies = QueryAabbBodies(minPos, maxPos)
end
function update()
SetPlayerVelocity(VecSub(speed, Vec(0, -0.13, 0)))
for i=1,#bodies do
SetBodyVelocity(bodies , VecSub(GetBodyVelocity(bodies ), Vec(0, -0.13, 0)))
end
end
Murdoc actually figured it out using only 20 lines of code
Done
Jakson=moon=walk
this mod
E
EEE
E
EEE
NF 2.0 (Nuclear Facility 2.0) was a project that sadly died. I want to get it back in the works; maybe in the future it will be released.
Yeah