Victoria 3

Victoria 3

Infamy Bank
55 kommentarer
Siren System 23. sep. kl. 11:34 
1.10?
mister_ren 8. sep. kl. 4:49 
I think there should be option to limit how much infamy that can be saved, having that option would allow for more balanced but still more aggresive gameplay for people who doesnt want limitmess savings
Ferrous  [ophavsmand] 17. juni kl. 8:50 
OK for 1.9.0
Ferrous  [ophavsmand] 23. feb. kl. 8:01 
@fufulu lou muli
That sounds like a mod conflict to me
fufulu lou muli 23. feb. kl. 4:17 
My infamy is stuck around 10 (goes up and down by 2 points randomly) and the journal says i have nothing saved up. Been like this for a decade
Ferrous  [ophavsmand] 2. jan. kl. 5:20 
@東條 英機, TOJO
Not broken, that is working as intended, read the desc
東條 英機, TOJO 2. jan. kl. 0:16 
too broken Everybody start to fight each other
Ferrous  [ophavsmand] 11. dec. 2024 kl. 3:32 
ok for 1.8.6
Ferrous  [ophavsmand] 5. dec. 2024 kl. 3:29 
ok for 1.8.4
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 4. dec. 2024 kl. 11:51 
Thank you!
Ferrous  [ophavsmand] 3. dec. 2024 kl. 4:16 
@风雅颂
says so here
Ferrous's Tweaks & Whatnot [1.8.3]<<<
风雅颂 3. dec. 2024 kl. 4:12 
1.8.3?
Ferrous  [ophavsmand] 25. nov. 2024 kl. 9:42 
Error squashing update
Ferrous  [ophavsmand] 21. nov. 2024 kl. 2:29 
OK for 1.8
Ferrous  [ophavsmand] 7. juli 2024 kl. 18:16 
@Sledjer
This is a valid point, i might make the increments finer
Sledjer 7. juli 2024 kl. 16:09 
Have you considered lowering the amount of infamy you are given for the mechanic to work? Repeatedly going up to 15 infamy is a problem now, because wars that give more than 10 infamy are quite common, and hitting 25 infamy now causes all countries to readjust their position towards you negatively.
Ferrous  [ophavsmand] 5. juli 2024 kl. 16:18 
@Darth Ginny
Subtraction occurs at the end/start of the month, as stated in the description
Ferrous  [ophavsmand] 5. juli 2024 kl. 16:14 
@Darth Ginny
Hrm, ill investigate again
Darth Ginny 5. juli 2024 kl. 13:51 
Non was subtracted by the end of 2 weeks**
Darth Ginny 5. juli 2024 kl. 13:51 
I had the 10 from the tick. Started a play for 30 infamy, and non was subtracted? What am i misunderstanding
Ferrous  [ophavsmand] 5. juli 2024 kl. 1:42 
@Darth Ginny
You need to save up negative infamy first, if you see 0/600 then you have none saved up
this mod is not localized, if that is what you are referring to.
But it works.
Darth Ginny 5. juli 2024 kl. 1:39 
Still doesnt seem to work. Journal entry still contains messed up symbols, and infamy is not substracted at the end of the week
Ferrous  [ophavsmand] 1. juli 2024 kl. 10:36 
@Darth Ginny
Gotcha!
Darth Ginny 1. juli 2024 kl. 10:33 
Yeah i just meant journal entry.
Ferrous  [ophavsmand] 1. juli 2024 kl. 10:15 
@Darth Ginny
Ok, validate and try again
Ferrous  [ophavsmand] 1. juli 2024 kl. 9:46 
@Darth Ginny
this mod doesn't have any events whatsoever
Darth Ginny 1. juli 2024 kl. 9:39 
On further check. The event seems to be broken in the journal
Darth Ginny 1. juli 2024 kl. 9:38 
What am i missing here.?

Got 10 infamy from the event as GB, Started a play for Beijing for 22 infamy. After a month tick, it does not reduce the infamy
Ferrous  [ophavsmand] 29. dec. 2023 kl. 5:58 
You are forgiven. =D
MasterOfGrey 29. dec. 2023 kl. 5:57 
*squint* Thanks ferrous, sassy comments aside, I did some digging into this.
When I looked again it happened that I was intermittently getting random blocks of these sorts of errors all over the shop, from all different files with no apparent rhyme or reason - it just happened to be your mod that was the first time I saw it happen and it happened in isolation.

I dug into my mods for any with relevant JE or scripting effects, no dice.

Did a bit of hunting around on the error code, and it appears that it may be a result of having a save file that's loaded in a newer version than it was started in, including mod updates. I spotted this while updating my mod with some JE stuff, so that was probably related.

(Apparently, it takes particular offence to triggers that try and apply to tags that don't exist, but I don't think that matters here.)

So apologies for the scare! Apparently this is just something that happens with save files carried across any form of update generally.
SSS-class Warlock 29. dec. 2023 kl. 0:53 
Thanks again for clearing that up, it seems to work quite well after all
Ferrous  [ophavsmand] 29. dec. 2023 kl. 0:27 
lmao yeah 55, that's a visual bug i didn't bother to fix.
I'm not saying the mod can't use polish, but it's functional, and has been functional for 13 months
SSS-class Warlock 29. dec. 2023 kl. 0:26 
I must admit, I had forgotten how it's supposed to work when I posted this, sorry about that!
By the way, it says 1.00+55.0/601 in the journal.
That means I have 55 or 56 infamy credits saved up??
Ferrous  [ophavsmand] 29. dec. 2023 kl. 0:12 
@SSS-class Righteous Hero
Yes, it shouldn't slow you down actually, try getting a lot of infamy, and it should go away on the next refresh if you have saved up enough negative infamy!
Read the mod description if you are not sure how this works
SSS-class Warlock 29. dec. 2023 kl. 0:04 
Is my infamy supposed to be more or less stuck between 9-12?
Because that's what's happening, and it's slowing down my conquest of Lebensraum for a peepull of Gonder
Ferrous  [ophavsmand] 28. dec. 2023 kl. 23:09 
@MasterOfGrey
I cannot reproduce this, I know your game is modded by other things so maybe use your head a little before you come here and scare my subs away.
Ferrous  [ophavsmand] 28. dec. 2023 kl. 22:52 
@SSS-class Righteous Hero
It's not, the mod functions just fine, it's just the error log didn't like the way i did it
SSS-class Warlock 28. dec. 2023 kl. 13:55 
in other words: it's broken
Ferrous  [ophavsmand] 26. dec. 2023 kl. 22:02 
@MasterOfGrey
I understand, i guess ill update this old mod as my next project, might loc it in english to reduce more errors
MasterOfGrey 26. dec. 2023 kl. 21:22 
Hey ferrous, just thought I'd let you know that this actually generates a slew of repeating errors in the log.

```
[15:44:40][jomini_script_system.cpp:262]: Script system error!
Error: Failed to fetch variable for 'infamy_bank_var' due to not being set
Script location: file: common/journal_entries/infamy_bank_je.txt line: 27

[15:44:40][jomini_script_system.cpp:262]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/journal_entries/infamy_bank_je.txt line: 27

[15:44:40][jomini_script_system.cpp:262]: Script system error!
Error: Invalid left side during comparison 'var'
Script location: file: common/journal_entries/infamy_bank_je.txt line: 27
```

This repeats for lines 27, 33, 39, 45, and 51
Ferrous  [ophavsmand] 16. dec. 2023 kl. 11:09 
@SquarelyCircle
yes, i didn't bother localize this mod lol
SquarelyCircle 16. dec. 2023 kl. 11:02 
The journal says "je_infamy_bank" then below that "infamy_bank_var_1"
SSS-class Warlock 14. dec. 2023 kl. 0:06 
I love this mod
Ferrous  [ophavsmand] 30. nov. 2023 kl. 9:55 
hrm, ill add this idea onto the pile
EinZwei 30. nov. 2023 kl. 8:23 
Could you add a gamerule that sets a cap for this bank? I like the concept but I don't like the idea that if I don't declare a single war until 1920 that I could just full annex every european nation with no infamy gain.
Ferrous  [ophavsmand] 18. nov. 2023 kl. 10:27 
aight updated
Ferrous  [ophavsmand] 18. nov. 2023 kl. 10:19 
it worked back in 1.5.5, but 1.5.7 broke it because JEs now need a category,im updating it rn
@Ammar Kameel
@jhoik1023
Ferrous  [ophavsmand] 18. nov. 2023 kl. 8:13 
In the middle of making another mod, I'll test it soon
Ammar Kameel 18. nov. 2023 kl. 7:37 
does it still work on the 1.5
LonelyCookie 8. okt. 2023 kl. 6:58 
does it still work on the 1.5 beta?