RimWorld

RimWorld

Callouts
93 kommentarer
Daklin 7. aug. kl. 16:14 
seems like you can change options by going into the mod settings file outside of the game
Giggle Shitter 7. aug. kl. 12:29 
oh right! Even though its not reccomended. You can still use 1.5- mods. I think i even used zombieland once!
26911986 3. aug. kl. 9:39 
@pklemming this mod works good in 1.6 , but I can‘t change setting in my game , so i think you can't use “Animals call out” and "Call out when targeting animals" , because they are disables
Dr. Nolegs 31. juli kl. 11:08 
You still link 'Callouts Extended' in the description (in the More Callouts! section), despite integrating it over 2 years ago!
pklemming 30. juli kl. 0:04 
Apart from the version issue are any people having problems with anything else running this on 1.6?
can 26. juli kl. 12:24 
@This_Guy Xeonzs literally said it doesnt work good in 1.6
This_Guy 24. juli kl. 14:15 
guys, didn't you see what Xeonzs said? It works good in 1.6
GK_QJY88 24. juli kl. 7:56 
1.6 pls
Giggle Shitter 23. juli kl. 17:21 
Update this to 1.6!!!
Dzentelmen 20. juli kl. 12:36 
1.6 pls
THE RAT MAN 17. juli kl. 12:24 
1.6 plssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Xeonzs 17. juli kl. 4:18 
The mod works for most of the 1.5 content and older, but it's not just a version warning, it also throws several red errors, 5 as far as I can see, for example:

Type CalloutsExpanded.CalloutConstantByNeedDef is not a Def type or could not be found, in file CalloutsExample.xml. Context: <CalloutsExpanded.CalloutConstantByNeedDef><defName>CalloutsExpanded_Unhappy</defName><needDef>Mood</needDef><needLevel>0.5</needLevel><aboveLevel>false</aboveLevel><name>UNHAPPY</name><value>true</value></CalloutsExpanded.CalloutConstantByNeedDef>

This applies to all defs such as ByThingDef, ByPawnKindDef, ByHediffDef, ByHediffStageDef and ByHediffNeedDef.
Jimbo Slice 16. juli kl. 11:03 
As far as I can tell from my (admittedly limited) testing, this mod does seem to work fine in 1.6 if you are willing to ignore the version warning error...

If it does get updated though, it would be nice to see an option for integration with the Interaction Bubbles mod that SpeakUp uses, just so all my pawns speech text motes look the same haha

Thanks for the work you've put in for free making my game more fun, tis appreciated
Hot&Spicy 15. juli kl. 13:13 
Thank you very much for your work & contribution
Azure 12. juli kl. 19:29 
Could we have an 1.6 update?
TheLastThrumbo 11. juli kl. 7:16 
Thank you for all of your hard work! I hope it gets to 1.6!
ゆきんこ 25. juni kl. 6:09 
1.6 pls
2941026574 17. juni kl. 21:00 
1.6 老
Head 3. maj kl. 11:40 
I like this mod a lot, it adds a lot of flavor to the game!
Paul 30. mar. kl. 7:08 
Norway?
Profligate  [ophavsmand] 18. mar. kl. 15:41 
You can remove it half-way, all-way, nor-way and any other which way you'd like.
(≡◉‿‿◉≡) 18. mar. kl. 10:10 
Can I remove this halfway?
Candy Pirate 5. mar. kl. 20:39 
Yep, this worked with SpeakUp for me at least, there's should be no worries there! They don't seem to conflict, and I've used both at the same time along with 100+ mods without getting any issues
Hustler One 10. feb. kl. 19:21 
Does this work with SpeakUp?
ak47andshovel 8. dec. 2024 kl. 17:35 
nahh jit freaky
octogiraffe 4. nov. 2024 kl. 2:54 
Is there a way to make masochists moan yet or
TheLastThrumbo 29. sep. 2024 kl. 22:27 
Haven't had this mod for that long, but I've enjoyed it ever since I've had it. Thank you!
Holgast 13. maj 2024 kl. 6:02 
Also - I would love to have an extra constant that is the inverse of the ones we have now. like, there are constants for the pawnkinddef/thingdef of the pawn calling out, but I'd like to have different callouts in response to different enemies
Holgast 13. maj 2024 kl. 5:02 
agree with Dani - most egregiously, several callouts are missing ending punctuation (full stop or exclamation mark), and I was pretty sure that used to be there. also, opening capitalisation is missing for, say, all the animal ones. that said, it's an easy local edit so I can just fix it on my end if it's annoying enough.
Dorito DeVito 5. maj 2024 kl. 12:49 
Sorry for double-post but if you have a ko-fi or some other donation option, I'd love to show my thanks for your work!
Dorito DeVito 5. maj 2024 kl. 12:47 
If possible, would you be able to push your latest changes to github? I'd love to see how everything works and potentially make some personal additions.
Profligate  [ophavsmand] 2. maj 2024 kl. 13:23 
Yo i'll be properly gone for about a week or two but if i remember afterwards i'll take it into consideration.
DaniAngione 2. maj 2024 kl. 11:21 
I really like this mod but some of the callouts just throw me out completely due to being very meme, meta or just reference very out-of-character or universe things; Also some of them have really bad grammar like non-capitalized "I", no punctuation whatsoever and things like "thats" instead of "that's"; Now I know this might be a bit picky, but people seek different levels of immersion in games and that's ok, the mod is extremely fun and cool half of the time and awkward/frustrating the other half, in my experience.

I wonder if it would be possible, through settings, to be able to "control" the list of callouts and such. Controlling which ones can appear or not, or maybe even allowing users to add their own through some sort of settings list or simple-to-edit file could allow people to customize the mod to their preferences!

That's my suggestion :) Thank you for the good work in keeping it!
Ms. Leaf the III 16. apr. 2024 kl. 18:08 
thank you!! :)
Paper Angel 16. apr. 2024 kl. 17:45 
Gotta say this is probably the most underappreciated mod on my list. It has given me so many big laughs and it always seems to have something new. Profligate you are a gentleman and a scholar for providing this amazing piece of work.
Profligate  [ophavsmand] 16. apr. 2024 kl. 5:54 
popped it up to 1.5, should work
tommy731 16. apr. 2024 kl. 3:37 
oh yeah~~~
(≡◉‿‿◉≡) 16. apr. 2024 kl. 2:19 
why it shows up as 1.4 in rimpy???
Ms. Leaf the III 15. apr. 2024 kl. 23:19 
please update :)
byevisu 12. apr. 2024 kl. 10:58 
pls 1.5
Bosh 9. apr. 2024 kl. 8:13 
1.5?
Violonic 6. mar. 2024 kl. 20:39 
Aye hottt3, i've been using both of these mod together for a while now.. like years... They seem to be working fine
seabazian 15. feb. 2024 kl. 2:10 
it would be neat if there was an update that added different callouts for killing different enemy types, i.e. mechanoids and insectoids
hottt3 24. okt. 2023 kl. 21:18 
Thanks for the mod! Is it compatible with Interaction Bubbles https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1516158345 ?
Cool galactic nova 16. sep. 2023 kl. 10:00 
ok thanks for the quick response, if i ever get into modding rimworld i might add addition to this mod as its one of my faviorites!! (sorry for bad english)
Profligate  [ophavsmand] 16. sep. 2023 kl. 8:33 
It's primarily a port, with some added functionality. I'm honestly no longer interested in modding rimworld.Those who are interested can fork the github repo and PR back in, i'm sure i'll merge at some point
Cool galactic nova 16. sep. 2023 kl. 4:46 
do you plan to add any more or is this just a port? i understand if you just wanted to port this to 1.4 which is perfectly ok!
turDucken 24. aug. 2023 kl. 6:30 
Thanks for updating it- will try it out
G~ 22. aug. 2023 kl. 23:19 
I don't know if anyone's suggested this already, but I think Team Fortress 2 taunts would fit this mod perfectly. Getting taunts from all the different characters would ensure a fair amount of diverse personality, too, but I don't know if that's a great thing, as it could make characters sound schizophrenic lol. Maybe if the mod were to attempt sorting callouts by general personality types, and assigning types to pawns? I don't know, just brainstorming.
Anyway, here's the list of Scout taunts, for example. I can see pretty much all of those as callouts. https://wiki.teamfortress.com/wiki/Scout_taunts