Library Of Ruina

Library Of Ruina

Cya's Assorted Fixes
44 comentarios
This_Guy 13 SEP a las 12:15 
So, how do you restart the game?
Vesper 7 SEP a las 4:01 
That probably explains why Harmony Load Order Fix didn't work for me. I only restarted when Basemod For Workshop prompted me to.

Anyway, thanks! I'm glad I can use your mod again. I hope you have a good day.
Cyaminthe  [autor] 7 SEP a las 3:21 
For anyone following the conversation, note that you have to restart the game at least once after enabling Harmony Load Order Fix or Basemod for Workshop, they push themselves to the top of the load order for the next launch.
Vesper 7 SEP a las 2:33 
Yo I just tried it with Basemod for Workshop and that solved the issue
Vesper 7 SEP a las 2:28 
I had neither. Tried with Harmony Load Order Fix and still same issue. Here's the player.log: https://drive.google.com/file/d/18fYWN1xahUm86mtmJhHA4IxtwfKvLf3D/view?usp=sharing

(Was too large for pastebin so I had to use something else)
Cyaminthe  [autor] 6 SEP a las 14:59 
@Vesper
You can upload it to any file-sharing site, or to a text-sharing site such as Pastebin.
Although, first I have another thing to ask - do you have Harmony Load Order Fix or Basemod for Workshop enabled? If neither, try installing the former. It could be that another mod is causing issues for Assorted Fixes due to loading an outdated Harmony version ahead of it.
Vesper 5 SEP a las 21:51 
Facing the same issue as "A Terraria Mage". Where exactly do I send the Player.log? Sorry, first time to troubleshoot like this
Cyaminthe  [autor] 31 AGO a las 14:46 
@A Terraria Mage
This is most likely a conflict with some other mod, since nothing of the sort was encountered in
pre-release testing. Can you provide your Player.log file to help diagnose the issue? It can be found in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina .
A Terraria Mage 30 AGO a las 19:12 
Heya! I have no clue what the most recent update has done, but it causes a softlock every battle before even turn 1.
kaz_mighty 4 MAR a las 1:46 
Thank you!
Cyaminthe  [autor] 2 MAR a las 12:31 
@kaz_mighty
The issues with Greater Split: Vertical and DestroyCard variants have been fixed, as well as the issue with dice reuse in the Individual->Summation scenario.
The ability of destroyed pages to defend against Mass Attacks was argued to not be a bug and preserved due to public demand.
kaz_mighty 22 FEB a las 5:17 
Due to the dice queue reset fix, Red Mist Great Split: Vertical can destroy used pages.

A related vanilla bug is that BattlePlayingCardSlotDetail.DestroyCard, DestroyCardByIdx, and DestroyCardWithoutCurrentAction don't check if a page has been used.
Also, pages destroyed by Mass-Summation etc. can be used to defend against Mass Attacks.
(If the dice are destroyed by Mass-Individual etc. they cannot be used.)
Additionally, the defender's current dice are not reset at the end of a Mass Attack, so a Mass-Summation attack into the same speed slot immediately after a Mass-Individual attack will reuse the last dice used.

(Personally, I think it would be more natural if destroyed pages and used pages could not be used to defend against a Mass Attack, just like destroyed dice.)
Cyaminthe  [autor] 28 ENE a las 14:15 
@cinemote
Why are you commenting this on Assorted Fixes?
cinemote 28 ENE a las 12:44 
I don't understand how to use Targetable mass attacks. I double click on the speed die with the mass attack and nothing happens? Am I supposed to click-drag something?
Cyaminthe  [autor] 26 ENE a las 9:14 
@O.0
The part of the fix causing the issue has been temporarily disabled as a hotfix until a better solution is made.
O.0 26 ENE a las 3:48 
When a single page can attack multiple enemies, it is not a group page and will continue to be used, this is a bug (sorry,I can‘t speak English)
kaz_mighty 25 ENE a las 7:22 
Thank you! It worked fine.
Cyaminthe  [autor] 25 ENE a las 4:31 
@kaz_mighty
I have tried to improve the animation fix to handle this case as well. Please see if it helps.
Scorps 31 DIC 2024 a las 12:26 
There's an odd bug I'm having and I've seen mentioned around a few times. Mook Workshop (and some other cards I haven't used yet) causes this loud "thud" noise on use.
Here's a discussion post that talks about it:
https://gtm.steamproxy.vip/app/1256670/discussions/7/3464983493944113044/
It's mentioned in a comment on this mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3126994311
If you could look into it, I'd greatly appreciate it. Cheers!
kaz_mighty 29 DIC 2024 a las 4:20 
When some of the draw effects of the Angel of Ruina Office Mod are activated with the initial hand, or when CENSORED or Melting Love Minion of the Da'at Mod is generated, the HP/Stagger Resist bar under the character is not initialized correctly.
This is probably because UpdateStatUI is called in the same frame as AddUnit (i.e. before BattleUnitView.Start).
Cyaminthe  [autor] 27 DIC 2024 a las 15:15 
@kaz_mighty
Thank you for the report! The issue should be fixed now. The description will be updated later.
kaz_mighty 27 DIC 2024 a las 0:07 
A soft lock will occur if the third dice roll of the Combat Page "Devastating Thrash" hits the target.
Cyaminthe  [autor] 24 DIC 2024 a las 14:08 
@kaz_mighty
Thank you! Updates for both Assorted Fixes and Better Filters that should fix the issue are now live (it will take a moment to update the versions in Cya's Toolbox too).
kaz_mighty 23 DIC 2024 a las 22:09 
Of course it's OK.
Cyaminthe  [autor] 23 DIC 2024 a las 10:11 
@kaz_mighty
Thank you for the report! I managed to identify the problem (seems like it affects CoreLocalizer as well) and will release a fix soon. But before that - do you mind if I integrate your cooltime fix into Assorted as well?
kaz_mighty 23 DIC 2024 a las 4:18 
I ran into a problem when I created a mod that applies a Postfix patch to DiceCardXmlInfo.Copy.
When loading mods in the order Better Filters, my mod, and Cya's Assorted Fixes, my mod's patch is removed and the ScriptKeywordFix patch is applied twice instead.
I have prepared the minimum necessary mods to reproduce this problem.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3390128966
󠀡󠀡 18 NOV 2024 a las 17:03 
Last update fixed the dialog issue :steamthumbsup:
Cyaminthe  [autor] 11 NOV 2024 a las 7:00 
@󠀡󠀡
Nevermind, I think I realized what's causing this issue. Try switching the language to another and back (this can only be done in the main menu, not after continuing into the library screen), see if it helps. I'll release a more convenient re-fix shortly.
(Note that this does not cancel the log request for diagnosing the BetterFilters problem - I still don't know what's up with that one.)
Cyaminthe  [autor] 11 NOV 2024 a las 6:32 
@󠀡󠀡
I actually don't know of any mods that'd bother to update that part of the main mod config, lol (not that it matters, the game never does anything with it). What matters is the version of the dll files in Assemblies.
Could you provide your Player.log file to help diagnose the issue? It's located in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina (note that the log file must be from the moment in time after the error is reproduced, but before the game is launched again, as restarting the game clears the logs from the previous run). It'd be nice if you could provide a log for the BetterFilters issue too (maybe even reproduce both in one).
󠀡󠀡 10 NOV 2024 a las 19:16 
Not sure if it’s the latest version, but here’s what I tried:
- Unsubscribing and subscribing
- Toggled the mod off and on in-game
- Verified game file integrity
- Unsubscribed from all other mods
- Reinstalled the game (lol)

Game version: 1.1.0.6a13
I think the mod version is 1.1, based on the XML inside the mod folder.
Cyaminthe  [autor] 10 NOV 2024 a las 15:26 
@󠀡󠀡
Yes, the fix was mostly ported from the mod you linked (with some refactoring). Are you sure your version of Assorted Fixes is the latest one? Try unsubscribing and resubscribing to force Steam to update it (as it sometimes fails to do so automatically).
󠀡󠀡 9 NOV 2024 a las 19:29 
In the description of the mod (OUTDATED) Dialogue Bugfixes it says that it became outdated because it is included here. But even with this mod not all voice lines of Valentin is played. It does works with that mod.
Is this a bug?
Cyaminthe  [autor] 12 JUN 2024 a las 1:13 
@HellpitAbomination
This error is not related to Assorted Fixes, and unfortunately, cannot be fixed by it, since the underlying problem that is causing it happens before mod dlls are loaded. I recommend installing Skin Format Normalizer (https://www.nexusmods.com/libraryofruina/mods/183 - the installation instructions are shown before downloading) to handle such cases.
HellpitAbomination 11 JUN 2024 a las 15:54 
Here, apologies for the Mega but it's slightly over Pastebin's text size limit.
https://mega.nz/file/c50BXSJT#16P4rawXZv4jywqoRG-Tt8rrmhZaqOJOFR0UMqo_Dh0
Taken with this mod, Localization Manager, Raven Team, Ego Roland, Distorted Xiao, Distorted Rudolph and nothing else active, entering the Distorted Xiao reception, beginning the fight, quitting to title, then quitting the game.
Repost again, Dropbox sucks.
Cyaminthe  [autor] 11 JUN 2024 a las 13:45 
@HellpitAbomination
Please post your Player.log file, located in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina.
HellpitAbomination 11 JUN 2024 a las 13:20 
Hello! This mod seems to be incompatible with the mods Distorted Xiao, EGO Roland, Distorted Rudolph and R Corp. Raven Team.
Consistently, if this mod is active, those mods' reception battles are completely nonfunctional ( https://i.imgur.com/KzTia8W.jpeg ).
Cyaminthe  [autor] 24 MAY 2024 a las 14:43 
@PetiteMaster
No, you don't need to install the mentioned mods (unless you want to); the specific fixes are just duplicated in them.
PetiteMaster 24 MAY 2024 a las 1:57 
so, do I need to install the mentioned mods or this mod cant work with those mods?
Cyaminthe  [autor] 29 SEP 2023 a las 7:22 
@Prometheus
This issue should be fixed now.
If that concerns you, note that the version of Assorted Fixes included in Cya's Toolbox has not yet been updated to match this for technical reasons; it should catch up tomorrow.
Prometheus 26 SEP 2023 a las 5:19 
Looks like this mod breaks Pinocchio fight. It causes librarians (including Roland himself) to randomly act as if they targeted Roland even though targeting librarians isn't enabled for the fight. It also causes Roland to sometimes pull a lie card on autoplay while Pinocchio itself doesn't have any.
Cyaminthe  [autor] 3 JUL 2023 a las 10:10 
@Geraldo
This should be fixed now.
Quasar 2 JUL 2023 a las 23:05 
Hey your latest version seems to not work with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2976852320 demian mod.
I can't seem to pick a card on the between two worlds phase
Cyaminthe  [autor] 30 OCT 2022 a las 15:33 
@Pluto/AntianSlider
I've been told that its primary maintainer (404) is currently too busy working on his postgraduate to release an updated version. Don't worry, it's not getting abandoned, just a bit stalled for a while. I'm also currently working on converting some of its worst compatibility offenders (unconditional skipping prefixes) to transpilers.
Star/AntianSlider 30 OCT 2022 a las 14:05 
Kinda sus that B4W hasn't updated since April, smh