Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

DynaCulture
478 kommentarer
Knight 8. sep. kl. 7:59 
Does this mod work with the latest game version? When I press ALT and hover my cursor over a settlement, there is no "influences" section.
Doctor May May 4. sep. kl. 14:03 
This mod broke my save after like 400 days and idk why
MythosGames | Basti 28. aug. kl. 7:28 
Is it a bug for me, that for example, Empiregot Khuzait/Vlandia culture mixed, Vlandia got mix from Vlanda/Empire, Battania mix from Sturgia, Khuzait got Vlandia
Yuliy Svarozhich 4. aug. kl. 2:27 
влияние видно при нажатой кнопке alt наведите на поселение и в моде shokuho работает...спасибо Вам
Snow 1. aug. kl. 22:35 
This mod has always work for me in any version and with total convertion mods like Realms of thrones, great work.
Mortifer 25. juli kl. 8:48 
doesn't work with eoe 1100, there is vlandia culture...
Abseph 19. juli kl. 17:24 
@LovelyRoo it does
LovelyRoo 7. juli kl. 10:25 
I wish there was a way to make this work for the Shokuho conversion mod
Ksarkin 5. juli kl. 1:46 
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Seelenschwarz 29. juni kl. 23:40 
For me the mod works fine (1.2.12.xxxx)

I had a problem with hideout plus, the option to secure villages let the game crash.
GR.Evzonas 22. maj kl. 14:30 
if i press alt, it has no infuence section
FERR/\TA 21. maj kl. 15:39 
It would be really neat if influences could be split into village vs town.
Slump 15. maj kl. 4:13 
Started crashing tf out of my game. Worked fine but once you claim so much land it bricks your save
Slump 13. maj kl. 14:14 
I'm not seeing the Influences section. The menu does show up in MCM however.
aтi- 10. maj kl. 11:56 
buğraya teşekkürler
✪Puuuuciiik1337 | ム🍒 10. maj kl. 9:18 
v1.2.12 ?
Mushi 18. apr. kl. 9:53 
this is just a cosmetic issue, but some mods use the original factions as templates for new factions they create (like EOE). In the tooltip that shows influence on the town, if you change it to use the culture name field instead of culture ID, it could show the "right" faction names.
black 14. apr. kl. 5:26 
still work 1.2.1.2 ?
✟ Ulman Begović 13. apr. kl. 14:29 
awesome mod! thanks a lot, friend :Vodka:
Richard Ramirez 7. apr. kl. 12:20 
Great mod for preventing rebellions. There is 2 options for culture influences, either the owner's kingdom or the local governor determines the culture. Unfortunately there is no 3rd option for the owner's clan leader determining the culture which is the most useful.
SteuerVerbrecher 4. feb. kl. 13:02 
Will the Culture Change affec twich tropps are recruitable there?
好大一铲子 31. jan. kl. 21:09 
Can it still work on v1.2.12 ?
Manpapper  [ophavsmand] 29. jan. kl. 9:09 
Hi Zeloraz,

You can try to delete the mod save file
Reinstall the mod, load the save, save exit deinstall the mod again
Zeloraz 28. jan. kl. 13:32 
hey I removed the mod but most of the cultures are still vladia. I had removed as once I installed it for whatever reasons tons of villages were vladia culture despite not being owned by vladia. How do I fix this?
TBeast_CamaradaDiego 22. jan. kl. 10:07 
does this work with eoe 1100?
PekLaLaLa 14. jan. kl. 7:31 
@BoneDaddy

yes,it does
BoneDaddy 29. dec. 2024 kl. 14:17 
Dpes this mod work on realm of thrones?
Argon 22. dec. 2024 kl. 1:58 
Love this mod.
If you could merge two cultures so that you can recruit units from both cultures, the mod would be awesome 😅
VladRendrax 18. nov. 2024 kl. 12:31 
Hi!

No I don't change any parameter, at least not voluntary, but I will check it.

Thank you for the advice, I think that I will try to let other faction conquest the city and then reconquest it again, maybe i will reset.

The strange poin its that works in the rest of the others cities and castle but something happen in Sargot. Thank you again!

Amazing mod btw!
Manpapper  [ophavsmand] 18. nov. 2024 kl. 10:27 
Thanks.
Just a little question did you set this parameter to off ?

Change Notables Culture (on/off):
This allows you to control whenever you want notables (and so new volunteers) to change to the new settlement culture.
Notables who already changed culture will keep it. You can delete dynaculture save file if you want to reset notables who already changed culture (but keep in mind it will reset the culture of all settlements)
VladRendrax 18. nov. 2024 kl. 8:57 
Sorry for the dealy, thare are.

https://i.imgur.com/i9cFH9C.png

https://i.imgur.com/FvTVy3b.png

Thank you Manpapper! If need something more just tell me.
Manpapper  [ophavsmand] 11. nov. 2024 kl. 15:28 
Yes please send a picture
VladRendrax 11. nov. 2024 kl. 12:47 
Hi @Manpapper,

Nop, the lords still being battanian, if you want I can share with you the save or a picture, the city have the culture of Vlandia (98%) but 5/6 gangs from city only train battanian soldiers.
Manpapper  [ophavsmand] 10. nov. 2024 kl. 13:38 
Hi @VladRendrax,
How can the landowners still be battanians if you conquer it back ?
The landowner should be the culture you choose at the start of the game or of the faction you are in if you are a lord.
Then the culture of the city should change gradually to change to Vlandian at some point (depending of the surrounding cities)
VladRendrax 10. nov. 2024 kl. 12:47 
Hi @Manpapper! I have a problem The Battanians conquered Sargot, I'm from Vlandia culture and have conquered it back.

The problem is that the villages don't give Vlandia troops anymore, only Batanians because the landowners are Batanians, is there any way to fix it? By commandos or something? Thanks in advance!
6. nov. 2024 kl. 6:38 
still useful in 1.2.10?
Manpapper  [ophavsmand] 17. okt. 2024 kl. 10:29 
Hi Sir Spoony , I think the mod do what you want
By default it affect every city
But you can enable it only for you by default it's everyone
Assimilate Player Kingdom Only (on/off):
This allows you to control whether AI kingdoms will be affected by the mod features. By default, all kingdoms are affected.
Sir Spoony 16. okt. 2024 kl. 11:39 
So this does not say it directly and only for the A.I., but does this mod also allow the player to hire your own kingdoms troops from conquered areas that were not your kingdoms culture originally?

I been searching for a mod that assimilates newly conquered areas into your troop type that can be hired. It has always been the dumbest thing in M&B and now Bannerlord that your enemies troops stay in conquered areas forever; which is the dumbest thing ever in a game based on heavily on morale.
NixLigna 5. okt. 2024 kl. 6:35 
Hello. I don't know why, but this mod causes the game to crash when moving on the global map after a few seconds, if you move in any direction. The game simply closes without a crash report. Disabling it helps. I play with other mods, but even completely disabling them with this mod running doesn't help.
ERKEK2000 16. sep. 2024 kl. 8:02 
This mod also changes the items sold in cities which I don't like. I want my Pugios for smithing even when I erase the Empire.
Invictus 10. sep. 2024 kl. 5:58 
is it possible that you add a option for changing player culture ?
Karbon 18. aug. 2024 kl. 4:00 
It depends on load order and other mods. It works but there is conflict in the culture names. RoT handles it though. (The culture says Battania, but it's the North)
DrakenRolle 12. aug. 2024 kl. 11:25 
Does anyone know if this mod is compatible with Realm of Thrones?
muhammeth 7. aug. 2024 kl. 2:14 
Fabulous gary you should chance clan culture. Not hero culture
DKO 4. aug. 2024 kl. 19:31 
Funciona con "Empire 1700"
La verdad, buen mod, bien hecho, consistente, solido, no tengo ni idea de como o que ha cambiado pero todo parece funcionar a la prefecion, cambie los ajustes de todas las formas posibles y funciona a la perfecion.
10/10 congrant legendary piece here.
Scarecrow 31. juli 2024 kl. 8:18 
If I have someone from a different culture own a fief will the fief keep my culture or switch to theirs?
Manpapper  [ophavsmand] 18. juli 2024 kl. 9:41 
Fabulous Gary,
I don't know what this command do, it probably change your current culture but not the one you choose at the start.

AdamRedXIV, crash log please, and even if the game crash only with this mod, it doesn't mean anything if you only remove all other mods on your current save, the mods you disabled might hjave already corrupt your save
If you start and play a campaign only with this mod (and dependencies) then it might be this mod or its dependencies
And to determine that , crash log are required.
AdamRedXIV 18. juli 2024 kl. 8:00 
This mod causes my game to crash when I enter a smithy. I think it's this mod that does it because it did that while being the only mod I was using
Fabulous Gary 17. juli 2024 kl. 10:26 
you can change a characters culture by a command ingame. The influences on citys didnt show aswell now they do. maybe it also takes some sessions to catch up
Manpapper  [ophavsmand] 17. juli 2024 kl. 1:51 
What do you mean changing culture mid game ?