Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3402802905
Hope it helps anyone!
Idk if you're still doing Rimworld modding but I look forward to seeing the rework regardless.
So one suggestion I have for a possible update is to reduce the work needed for tilling as well :)
- Adds an auto plow option
- Tilling work is now a growing job instead of construction
- Tilling a tile where a plant exists no longer destroys the plant
There are already mods that just add the auto plow option out there, like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2497914485&searchtext=vanilla+plants+expanded
At the end of the day I made this mod for myself, but I'm glad some other people find it useful.
Also this nerf seems fair anyway since VE mod do make the game mostly easier except the faction mods
Thank you very much!