RimWorld

RimWorld

Mech Recharger Standby Mode
26 kommentarer
Fette Sandratte  [ophavsmand] 29. juli kl. 4:08 
@SpeedyCat that sounds like a potential mod conflict. Can you check with other mods disabled? If it works without other mods, try enabling them a bunch at a time and narrow it down to the mod causing the conflict. Then I can take a look what's causing it.
SpeedyCat 24. juli kl. 11:14 
still showing 200w draw even when not in use by mech.
Fette Sandratte  [ophavsmand] 24. juli kl. 6:24 
Updated to officially support 1.6 :)
ferny 21. juli kl. 6:46 
Works perfectly in 1.6
Suniver 19. juli kl. 9:40 
Would love to see an update for 1.6. If you have time and did not stop modding RimWorld mod author =) In both cases have a great day !
Draegon1993 11. juli kl. 21:19 
This mod is an absolute must-have for mechanitor playthroughs. Will it be updated for 1.6 by any chance?
Fette Sandratte  [ophavsmand] 7. juli 2024 kl. 14:51 
@Richex I probably commented before steam was done verifying the new mod version. Sorry for the confusion.
Richex 29. apr. 2024 kl. 15:33 
Now its working, thx :)
Richex 28. apr. 2024 kl. 12:06 
Game not recognize to 1.5 (and u changed the version number? Because is yet 1.0.2 so i dont know if steam downloaded correctly or not (i unsubscribed and subscribed again two times))
Fette Sandratte  [ophavsmand] 28. apr. 2024 kl. 3:24 
Updated for Rimworld 1.5
Fette Sandratte  [ophavsmand] 8. feb. 2023 kl. 7:09 
New Version 1.0.2
- Fixed info panel displaying incorrect power consumption
Fette Sandratte  [ophavsmand] 8. feb. 2023 kl. 6:45 
@Spesh Thanks for the report. Apparently one of the recent minor Rimworld updates broke the power consumption displayed. It still correctly draws 40 W but the info panel displays 200 W (you can check if you build a single recharger and a power generator. The power available displayed on the generator is it's own power minus 40 W for the charger).

I'll see if I can get the display fixed. The mod is still working in the meanwhile - your chargers will draw reduced power when on standby.
Spesh 7. feb. 2023 kl. 15:08 
I removed all mods, just had this one enabled, made a new colony and used dev mode to make a small recharger. it still cost 200w to run with nothing using it
Enduriel 16. jan. 2023 kl. 9:53 
Doesn't work for me either, maybe something like Turn it on and Off - Repowered? I'll try and figure it out at some point
Fette Sandratte  [ophavsmand] 5. jan. 2023 kl. 8:39 
Hmm nothing I can see log. Might be an unknown incompatibility with one of the other mods. If you want, you could try to figure out which mod is causing it.

Steps for that would be: Start a new game with only vanilla, biotech and this mod enabled. Build a recharger (devmode is fine) and confirm that it only consumes 40 W while inactive. Save the game and enable a bunch of mods. Load the game and check the consumption. Repeat that until you found the bunch of mods that caused it. Then disable them again and add them one by one to find out exactly which mod is causing it.

Without knowing which mod causes it, chances are sadly pretty low for me to figure out what's happening.
Maty the Fluff :3 4. jan. 2023 kl. 16:38 
The mod is not working for me :c Any idea what could be the problem here?
https://gist.github.com/bec5d921e51545e6c3a14934f40a5e3f
Apraxas 16. dec. 2022 kl. 4:09 
I'm very satisfied with this mod. If you use big power mods like Rimefeller or Rimatomic, power is not much of a problem but it is a pain if you don't. This really should be in basic vanilla game.
Fette Sandratte  [ophavsmand] 16. dec. 2022 kl. 1:57 
New version 1.0.1
- Added compatibility support for MechSupercharger mod by rselbo

Note: MechSupercharger has mod settings to set the supercharger idle consumption. Therefore this mod does NOT change the idle consumption of superchargers (this mod only affects the base game chargers).
Fette Sandratte  [ophavsmand] 13. dec. 2022 kl. 11:50 
Hey, I can try when I get a moment @Victor
Victor 10. dec. 2022 kl. 7:27 
Karinriné 26. okt. 2022 kl. 10:02 
@[DKS] Killaim mechs can already turn off, with the dormant self-charge state
[DKS] Killaim 25. okt. 2022 kl. 11:11 
Thank you.
Is there a mod for the mechs themselves to turn them "off"

i see they will use power regardless of what your doing with them. Would be neat with a "Stand still, do not use power"

perhaps even add a start up time for them if you want to turn them back on.
Ultimoos 25. okt. 2022 kl. 0:58 
Don't worry about it. My mod folder is so heavy that I have to pay attention to size of new files now ;)
Fette Sandratte  [ophavsmand] 25. okt. 2022 kl. 0:30 
Oh, that's my bad. Thanks for the note @Ultimoos. The uploaded version included the source code, version history and the screenshots+video for the workshop page. Updated the mod to only include the necessary files (~30 kb). I'll improve my mod set-up to make sure this doesn't happen again.
Sleezy Cabbage 24. okt. 2022 kl. 19:25 
wait yeah that is funky, never notice that stuff usually?
Ultimoos 24. okt. 2022 kl. 14:53 
Something does not seem right. Why is this over 9 MB?