Total War: WARHAMMER III

Total War: WARHAMMER III

Seductive Influence *all races
19 kommentarer
the Child of Night 15 aug @ 8:23 
hey, so there seems to be a problem with the korn faction, when you try to take their last outpost, it doesn't give you the option to make them your vassal. while the other chaos factions do give you that option.
Hasus 18 apr @ 10:22 
Will it works with Neferata's Ambition??
悬月教教徒~大佬の似雪 8 nov, 2024 @ 4:27 
There has been an error at present. If this mod is enabled to use diplomacy to turn other factions into puppets, it will cause the event to not jump out, and thus the round cannot be ended. Using mods in the old world. If this mod is turned off, diplomatic means will be used to puppet other countries. Can end the round normally.
Deviant 12 sep, 2024 @ 2:49 
Vanilla version 5.2 - mod works
SFO compatibility - yes
Save compatibility - yes
Paradigm Soup 1 jun, 2024 @ 12:05 
Yes, I needed this mod but I was using the wrong search mods. Ikit Claw will be mine, N'Kari deserves some rattling gunners
Pootsie Sniffins 10 maj, 2024 @ 1:14 
thank u for update champion, new ind slaanesh faction deserves dwarf and rat slaves
Diablox 17 apr, 2024 @ 4:14 
need update ,please
gobo1012 8 dec, 2023 @ 21:00 
please add the Lizardmen, if it is possible
KoDan76 16 aug, 2023 @ 13:33 
Any chance to make wok with the mod options menu, so we could exclude and include factions such as: Lizardmen, Chaos Monogod Factions, DoC, Greenskins, and the Undead factions (well TK at least).
I know I could just *not use it* but it doesn't make much sense from a lore perspective to be able to use it with these factions.

I know I'm asking for a lot but it could also be cool to tinker with the resistences of these factions.
Ulrik H.D  [skapare] 19 apr, 2023 @ 6:15 
@crawlers Thank you for pointing it out, forgot a key/row. Should be fixed now.
crawlers 17 apr, 2023 @ 3:08 
Nah, its not just a display bug, it influences rulers' opinions of them.
crawlers 16 apr, 2023 @ 18:27 
Perhaps it is just a display bug - it doesn't seem possible to force vassalize them, and I don't see it influencing their relations either.
crawlers 16 apr, 2023 @ 18:11 
Somehow lizardmen and slaanesh factions can be influenced with a cap of 100 influence and 0 racial resistance - I think something bugged out here.
Einherjar 9 dec, 2022 @ 2:01 
perfect man, thank you so much for this mod!

I really wish there were overhaul-like mods for this mechanism in the game.
Ulrik H.D  [skapare] 15 nov, 2022 @ 10:41 
@crawlers Sort of, according to lore most of the races shouldn't be corruptible.All cultures except rogue nations are just as resistant or more than the most resistant vanilla culture (kislev and high elves)

Khorne is the most resistant with a capacity of 500 and a debuff -15 vs Kislev's 250/-5

The undead are second with 350/-10

deamons are next at 350/-(6/7)

After that you got OK, GS and dwarfs at 300/-5

Last is skaven at 250/-5
crawlers 15 nov, 2022 @ 9:55 
Is racial resistance assigned according to the lore? Eg. orcs should probably be difficult to influence, more so than high elves.
Ulrik H.D  [skapare] 5 nov, 2022 @ 17:31 
@Trickster That is indeed why there is an asterisk in the title.
Trickster 5 nov, 2022 @ 10:47 
Look like you missed those Lizards ? Or did you intended to not add them ? By the way, the mod was GREATTTTTTTTTTTT. THANK YOU !!!
ilya-rysenkov 2 nov, 2022 @ 13:09 
All are horny for Slaanesh now!