Stellaris
More Primitives [4.1.x]
282 comentarios
Sparble  [autor] 5 OCT a las 6:42 
works fine in 4.1. updated.
Fenrisúlfr 26 SEP a las 17:14 
patience
JitteryJared 26 SEP a las 17:13 
4.1 update?
姬宫琉璃 26 AGO a las 3:51 
跟小伞系统或者真实银河冲突了,点击星球就跳出
Adoris_FadAiRao 4 AGO a las 14:56 
At certain levels of technological development, a pre-light civilization loses all standard structures. What is the reason for this? Also the development level freezes at 0.
Proxy 29 JUL a las 17:37 
How do I prevent a primitive from going extinct?
Sparble  [autor] 12 JUL a las 14:21 
@starlightwalker I think what you probably mean is that the old civilization is destroyed and replaced by the machine/singularity civ. You'll have to construct a new outpost on the pre ftl singularity planet
Sparble  [autor] 12 JUL a las 14:20 
@Phantasm1 thanks, Ill check that.
@Athena yes, I will fix these
Athena 7 JUL a las 18:43 
Will the issues below be fixed? Updated to latest 4.0 version? Great mod btw!
Aki Zeta-9 4 JUL a las 7:30 
This mod removes the add_primitive_farm_or_mine scripted effect that gives a farm to normal species and a mine to lithoids. This mod could use it too.
Phantasm1 28 JUN a las 13:28 
Okay the fix to them being stuck at an age is to tag switch to them and run one of the age events found in steamapps\common\Stellaris\events\first_contact_dlc_situation_events.txt . For example, event preftl.399 will set them to the Iron Age and they will advance normally
Phantasm1 28 JUN a las 13:20 
I have the same problem Random Tank reported back in April: one of the Pre-FTL's is just sitting at the Atomic Age and not advancing past 0%, even when I do the tech espionage.
Juwatu 19 JUN a las 6:37 
I am wrong this mod wasn't the cause, my bad.
Juwatu 19 JUN a las 6:10 
FYI the mod causes crashes for me. Might want to wait until the mod is updated.
eqN 19 JUN a las 0:30 
Just want to say as a newer player this mod is simply fantastic. A perfect example of the type of thing that should be in the base game. Super excited for your hyperconstructs mod when it is ready. Thank you for the amazing experience!
starlightwalker 12 JUN a las 9:47 
When a pre-ftl civ has a technological singularity are they supposed to just...not be interactable anymore? The event mentions a space age and they dismantle their observation post, but They don't ask to take over the system, they just sit there with a question mark instead of a flag. I can't initiate diplomacy, I can't survey them, nothing. This has happened in multiple games recently and I don't really get why the rationale if that's intentional.
Alexander 7 JUN a las 0:18 
update?
Sparble  [autor] 31 MAY a las 5:14 
@Lazy Author probably not
Lazy Author 29 MAY a las 5:34 
Question, would there be any problems if I say, change the ethics of a fanatic xenophobe late purifying primitive to xenophile ethic through espionage?
kahvipensas 23 MAY a las 9:47 
events\mp_observation.50 is present in both mp_progress_events.txt and mp_observation_events.txt. Is this intended? Irony shows it as self-conflict in the mod and forces the user to pick one
Sparble  [autor] 22 MAY a las 1:48 
@Dath yes, gimme a sec. Will upload it to the workshop as a separate mod
Dath 21 MAY a las 10:00 
You got a 3.14 version of this saved anywhere?
AltoidsMaximus 21 MAY a las 7:44 
Based, legendary mod.
IV. Riehol 21 MAY a las 7:32 
thank you.
Fibre🌹 21 MAY a las 6:44 
You are a legend
Sparble  [autor] 21 MAY a las 1:51 
Updated to 4.0.x
IV. Riehol 13 MAY a las 9:36 
Update please.
Zeizei Pumpum 6 MAY a las 10:30 
so u have plans for a 4.0 update?
Random Tank 30 ABR a las 15:25 
I've got a couple of pre-ftls, one sitting in philosophy age and one in apocalyptic age, and neither of them the progress age bar is moving, it's just sitting at 0%... is that supposed to happen? Or are they waiting for some event?
FiauraTheTankGirl 27 ABR a las 7:28 
Seriously? There is no way for them to recover or move to a different age?
Sorry, playing a Xenophile so invasion is not an option.
Sparble  [autor] 27 ABR a las 2:56 
@FiauraTheTankGirl Invade them
FiauraTheTankGirl 26 ABR a las 17:18 
How do I get primitives out of a regression age?
GibbsNCIS 3 MAR a las 7:41 
it ok I found a fix for it there was a damaged ugc file in the main paradox folder in my documents once removed and the mod reinstalled it works again :-)
GibbsNCIS 3 MAR a las 6:44 
that ok thanks for the response :-)
Sparble  [autor] 2 MAR a las 6:43 
@GibbsNCIS not sure what causes this, sorry
Sparble  [autor] 2 MAR a las 6:42 
@Nanao-kun not yet. which ages do you think should also support these?
GibbsNCIS 26 FEB a las 10:08 
Hi having an issue with the mod and was wondering if anyone could help it says the mod is missing a descriptor file and the paradox launcher disables it automatically i have uninstalled and then reinstalled the mod but get the same problem? I have looked into the folder where the mod is stored and can clearly see a descriptor file so am i at a lost as to how to fix this issue.
Nanao-kun 20 FEB a las 11:39 
Do any of these ages support branch offices? It's already very limiting that branch offices only apply to Atomic Age and Early Space Age.
Sparble  [autor] 15 FEB a las 11:49 
@Gbrille sorry for the inconvenience. Working on it but I couldn't find the cause of the bug yet
PLMMJ 10 FEB a las 14:35 
I would use this one if not for the fact that having too many primitives will MURDER my PC with lag (which will already probably be at a breaking point in my packs)
Gbrille 31 ENE a las 9:37 
I also confirm the same primitive age bug on several new saves, they generally reach one from this mod such as philosophical and then just stay stuck until the self-destruction event inevitably launch their death.

Will disable this mod which is one of my most favourite until a fix is made. I also use Planetary Diversity and Guilli's Planet modifier and nothing else incompatible as seen in my mod manager tool that reveal files conflicts when there are.

Thanks for the mod, Primitives are some of the best part in Stellaris for me. :)
perl 16 ENE a las 6:30 
Yes this is a new save. I've only seen the robotics age so far, but two primitives at the robotics age haven't progressed at all for 50+ years (still 0%)
Sparble  [autor] 16 ENE a las 3:01 
@perl all new ages? And does this happen in an old save or a new savegame? Because the last update should have fixed the age progression, though old saves could still show this bug. There's a fix on the discord in #announcements
perl 14 ENE a las 7:20 
Found a bug where the primitives won't progress through the ages. Only happens with the new ages
[EIV] fwbbb 7 DIC 2024 a las 3:59 
Alright, I thoutht it was your mod or it was that particular AP because when I disabled your mod in an ongoing save CTDs stopped, thanks anyways!
Sparble  [autor] 7 DIC 2024 a las 3:45 
@Sinbad Moreplovac okay, in that case it's likely not a crash caused by more primitives
[EIV] fwbbb 7 DIC 2024 a las 3:20 
That AP is a third and final AP in a series of APs that should give your species some kind of mental ascension, you get amazing ascended traits on your leaders, more experience for them and that particular AP gives you a choice, you can choose 3 of 4 bonuses for your whole species, and bonuses are hefty
Sparble  [autor] 7 DIC 2024 a las 2:28 
@Sinbad Moreplovac sorry to hear that. What exactly does the AP do? The crashes themselves are usually not related to the error.log unfortunately, the errors you see in the error.log usually shouldn't affect the gameplay
[EIV] fwbbb 6 DIC 2024 a las 17:06 
Hello, it seems that your mod is incompatible with an AP from Unique Ascension Perks, United Awareness. When I acquire that AP in an ongoing game, 70/80 years in the game a CTD happens, in error logs I get something about pre ftl scripted effects.txt. Already reported it on UAP page and mod author did some testing and found that his mod is not the one causing the CTD, you can find those comments on Unique Ascension Perks 3.14 DEV branch.