Garry's Mod

Garry's Mod

War Machines NPCs
439 Comments
AntlionSoldier344 22 hours ago 
i wish you could choose what npcs are deployed by the osprey and bradley
Flabbyrex333 6 Oct @ 8:45am 
For me, the ground and air vehicles don't target enemy NPCs, but they still target players. Is anyone else having this issue? And if so, do you have any tips on how to fix it?
ziggyalexander0922 6 Sep @ 7:30pm 
gng how do u make npcs spawn the osprey js floatin der
Foxy 22 Aug @ 5:32am 
when new update?
Bamcublam 21 Aug @ 3:18pm 
War.. war never changes.
AntlionSoldier344 6 Jul @ 7:33am 
yall im not having any problems with multiplying gibs. i think yall have an incompatible addon or something
Driver34445 30 Jun @ 2:48pm 
Yeah the Osprey and Apache have multiplying gibs causing the game to crash.Shame cause this was a good mod too.
Ararat Solen'e 23 Jun @ 2:57am 
optimize this mod
hippopot90 21 Jun @ 6:06pm 
how do i make them like the combine
dinonuggets0113 25 May @ 1:13pm 
when the helicopter is crashing the debrese flys out infintily
Gazzer 3 May @ 6:05am 
black ops vehicles attack their own deployed troops
GDSK09 2 May @ 10:55am 
these run on vj base or no?
AntlionSoldier344 26 Apr @ 4:43pm 
i think the new vj update changed the teams of the hecu, because now they are hostile towards UAFE vehicles
Gazzer 23 Apr @ 9:35pm 
is there any planned release date for the next update
LTG DarkNotFun 19 Apr @ 2:57am 
Having an issue where the Bradley and M1 Abrams were indestructible while the osprey and helicopter keep crashing my pc due to so many parts spawning from their destruction as if they were multiplying
Brother Pustaques 11 Apr @ 5:40pm 
can you make more customization options for npcs spawning from thease machines?
waefrea 6 Apr @ 3:44pm 
better explosion pack is missing particle files ... any explosion contact leaves a yellow glowing globe behind , doesn't go away . any fixes ? it makes the add-on annoying , you get all these yellow globes ( like flares but yellow ) at every single contact point no matter what you use to explode whatever your gonna explode . if you dont load the "better explosion pack " of course the game lags and crashes . any one find a fix ?
mercado_24 26 Mar @ 7:07pm 
huh, for me the striders always get one-shotted by the abrams.
TR@VIESO  [author] 26 Mar @ 6:57pm 
@mercado_24
The only thing that can shoot down a strider is a TOW missile, like the one launched from an M2 Bradley.

The main cannon of the main battle tanks knocks them down with several hits
mercado_24 23 Mar @ 1:04pm 
great mod, but i really don't like that the tanks can one-shot striders.
Mandalorian Freeman 20 Mar @ 11:28am 
Literally black mesa
TR@VIESO  [author] 13 Mar @ 10:30am 
@BerrysGrandOldPizza
The idea is possible, and I like it, but I think the problem is that it would be quite complicated for users to use it.
AntlionSoldier344 8 Mar @ 4:28pm 
cant wait for da t-90!
TheRulerThingy 5 Feb @ 6:48pm 
they keep attacking friendly npcs?
C17.SU.HUNTER.02 29 Jan @ 10:59pm 
Guys, i think to be satisfied, we need a HMMWV with variants of it
恋综男主 14 Jan @ 4:51am 
[War Machines NPCs] lua/entities/npc_warbase_aircraft/init.lua:569: [War Machines] The required effects/particles of explosions are not installed (Better Explosions Pack by TR@VIESO/Krinifes)!!!
1. error - [C]:-1
2. AircraftDeath - lua/entities/npc_warbase_aircraft/init.lua:569
3. Death - lua/entities/npc_v22osprey/init.lua:1301
4. unknown - lua/entities/npc_v22osprey/init.lua:428
TiredPotato 13 Jan @ 7:07pm 
question the mod is really good but why does my tanks start spitting out tank gibs when i put it in the water and it does not stop
Voiden 5 Jan @ 2:45pm 
[War Machines NPCs] lua/entities/npc_warbase_aircraft/init.lua:569: [War Machines] The required effects/particles of explosions are not installed (Better Explosions Pack by TR@VIESO/Krinifes)!!!
1. error - [C]:-1
2. AircraftDeath - lua/entities/npc_warbase_aircraft/init.lua:569
3. Death - lua/entities/npc_apache/init.lua:1104
4. unknown - lua/entities/npc_apache/init.lua:326
Aaronthelemon 1 Jan @ 7:27am 
cptbase redux disabled stops them from duplicating on death but they still duplicate from dying in water for some reason. (ie a tank falling in)
Creedmoor 30 Dec, 2024 @ 1:40pm 
for some reason they dont appear in the spawnmenu at all, anyone knwo what the issue is?
Armada 23 Dec, 2024 @ 9:32pm 
heads up guys, cptbase redux makes the vehicles duplicate after death
lockheed 6 Dec, 2024 @ 8:08am 
the only mod with a proper npc bradley and they shoot friendly snpcs from vj base :(
Khan-General_mrwarwood 30 Nov, 2024 @ 3:49am 
I predict they will add humvees next
that or they add naval combat vehicles
tempanov 23 Nov, 2024 @ 6:42pm 
Also try getting Vj base and see if that helps
tempanov 23 Nov, 2024 @ 6:41pm 
Probably the best war NPCS i've ever seen
只是词不达意 16 Nov, 2024 @ 10:15pm 
WHY MY ospreys CANT SPAWN or doesnt have enemy???
torres18 15 Nov, 2024 @ 6:59pm 
you should make a jeep with a lmg
Aaronthelemon 7 Nov, 2024 @ 2:50pm 
Has anyone figured out what causes the debris duplication glitch?
AntlionSoldier344 3 Nov, 2024 @ 7:43am 
@BrockKids1 and datboyhoozfun Im someone who has been using this mod for a while and ive never seen anything like the error yall are describing. i think you might have a conflicting addon
BrockKids1 29 Oct, 2024 @ 4:31pm 
Yeah i notice that Osprey duplicates it's wreckage, this should be easily fixed
datboyhoozfun 29 Oct, 2024 @ 4:25pm 
why do the vehicles multiply when they blow up and how can i fix this
Freedom 28 Oct, 2024 @ 4:47pm 
the osprey doesnt deploys troops and also the black mesa allies attack you on sight
K3ksu 26 Oct, 2024 @ 12:56am 
I have the exact same problem
DonnyC_ox 25 Oct, 2024 @ 7:33pm 
For some reason whenever a machine dies their destroyed parts multipy untill it crashes your game for me atleast
BrockKids1 24 Oct, 2024 @ 6:14pm 
Finally the ospreys thank you.
kwaHliveD 24 Oct, 2024 @ 3:48am 
can you remove the necessity for explosion effects when they don't exist? the "better explosions pack" overrides default effects which I don't prefer, but your snpcs output lua errors on death without this, which prevent the npc from dying. it is easy to ignore non-existant particles, or just use "ErrorNoHalt" instead of "error".
AntlionSoldier344 23 Oct, 2024 @ 4:24pm 
hey could you add support for sentry's military snpcs? (make them deploy from the helis and stuff)
Rebel15o1 23 Oct, 2024 @ 10:30am 
Can you Add the Half Life 2 Prewar APC not the Combine one its based of the Cadilac Gage V100 Commando APC
CommanderD 18 Oct, 2024 @ 9:16am 
i got a problem where the abrams fired a shell, the shell doesnt move
BerrysGrandOldPizza 16 Oct, 2024 @ 1:17pm 
@TR@VIESO
Regarding the Idea that Gazzer said earlier, that could be a great idea but if its too difficult, you could maybe instead have it so that players can make a predetermined path system for the vehicles for a map using the Advanced Paths tool, and then have the vehicles use the path points to get to certain destinations. What I mean by this is that lets say an Abrams is down a far hill, but then a Bradley on a high up hill gets into a fight. Normally the Abrams would be clueless on whats going on above, and even if it knew it wouldn't know how to get there. You could have it so that the player can set up a path to tell the Abrams how and when to go a certain route when notified by the Bradley. Not exactly like the Advanced Path Route already in place where it just spawns in a new War Machine, but instead it allows the player to manually setup "AI Nodes" for the war machines to use. That would be a VERY cool idea, and hopefully wouldn't be too difficult to do.