RimWorld

RimWorld

Watchtowers
162 kommentarer
Dartstriker  [ophavsmand] 28. aug. kl. 1:14 
From the thumbnail. It also supports different color cloth.
Enemies "climb" towers and attack pawns directly. I've yet to teach AI that destroying towers does help.
Futstub 28. aug. kl. 0:12 
Do they use the texture from the thumbnail or from the pics in the workshop?
Also enemies can just attack and destroy them to get your pawns down, right? It's not like they become invulnerable from melee or something?
Earl of Wessex 27. juli kl. 14:01 
Cheers, @Dartstriker! Really appreciate it!
Dartstriker  [ophavsmand] 27. juli kl. 8:55 
Nevermind, changed it to medieval for 1.6 and onward. Will change for older versions on demand.
Dartstriker  [ophavsmand] 27. juli kl. 8:35 
Just realized that the techLevel is still industrial. Let me know if it's a problem, @Earl of Wessex and others
Dartstriker  [ophavsmand] 27. juli kl. 4:35 
1.6 is out! Tested base functionality, but may still have quirks with DLC stuff, need a brave soul to help me test it out. Also removed tech requirements. Also it seems that biomes core 1.6 do not use pathfinding framework.
Xiphos Fraznoir 23. juli kl. 11:51 
1.6 of this is going to be perfect
A7Ranger 22. juli kl. 9:49 
Take your time, as long as you're still around, that's all that matters :luv:
SIGMA BOI 13. juli kl. 9:12 
1.6 please
Earl of Wessex 13. juli kl. 3:31 
@Dartstriker, if you decide to update for 1.6, would you also remove the industrial tech requirement so people doing medieval runs can enjoy this epic mod? Thanks!
ttty 12. juli kl. 22:33 
1.6 plz
Serfs 12. juli kl. 20:41 
Looking forward to 1.6 for this mod if possible. Good luck in the debugger!
Dartstriker  [ophavsmand] 12. juli kl. 11:49 
Compatibility is important to me, but I can't make a promise
oscarmdsh69 11. juli kl. 13:49 
will it be compatible with biomes core when it updates to 1.6?
Dartstriker  [ophavsmand] 11. juli kl. 3:15 
Sorry, I couldn't make it. Hopefully it'll still work, but if not it'll be two weeks min :(
jadabandon 4. juli kl. 21:06 
Very interesting mod, I was wishing for something like this not so much for myself to use, but in hopes of having pawns dedicated to being on a security detail so I dont have to manufacture turrets all the time and can have use for extra pawns that dont do any work, but it looks like the pawns and pathfinding have issues with it. Oh well, I can dream for future versions of RimWorld to fix it up.
LifeIsAbxtch 28. juni kl. 13:10 
your welcome, keep making mods I like your creativity! May god bless you!
Dartstriker  [ophavsmand] 28. juni kl. 2:35 
Will try, yeah. Thanks for the kind words.
LifeIsAbxtch 27. juni kl. 22:53 
Dartstriker 1.6 update? I love this mod bro!
Dartstriker  [ophavsmand] 4. juni kl. 5:11 
Hey, thanks for figuring out which mod exactly has incompatibilities. Most likely they are replacing the method I'm modifying. I'll try to see if that's rectifiable.
Aegael 4. juni kl. 2:14 
Seems like there's an incompatibility with Pathfinding Framework, which is a prerequisite for Biomes Core. Using both together makes it so you can't climb into the watchtowers anymore. In case anyone was using both and wondering which mod was causing the issue.
비내리는밤의달 3. maj kl. 10:22 
If a settler does not climb up the tower but sticks to it, it will shoot. In other words, 12 settlers will stick to one 3x3 tower and shoot over the wall.
DRG Engineer 29. mar. kl. 9:19 
The pawns can't even climb into it.
Dartstriker  [ophavsmand] 15. mar. kl. 16:10 
Do you use any mods that affect weapons (like Combat Extended)?
MegaTrifle 15. mar. kl. 15:59 
Can climb into the watchtower but once a pawn is there it cant shoot over any walls even if they are in line of sight
Plaguelord 1. mar. kl. 7:00 
I'm having the same issue as below - my pawns won't actually move onto the tower anymore.
thezblah 21. feb. kl. 23:10 
Getting a bug where i can't actually put pawns on the towers.
Tank173 4. feb. kl. 12:37 
No, what I mean is that he just won't let me get on the towers, sorry for my bad English, and I use the google translator xd
Dartstriker  [ophavsmand] 3. feb. kl. 23:50 
Mimics? Is that a mod?
Tank173 3. feb. kl. 22:03 
For some strange reason, is there a bug that mimics that can go up to the towers, some way to fix it?
Pontifex Maximus 1. feb. kl. 17:20 
Had an issue with not being able to climb onto the watchtower. Only way I got it to work was going into the xml and changing passability to Standable from PassThroughOnly.
Ferenz1305 17. jan. kl. 13:47 
compatility with prisoner labor mod for like watching the prisoners?
Earl of Wessex 17. dec. 2024 kl. 11:06 
@Dartstriker Any chance you could change the tech level for the medieval enthusiasts who are not wise in the ways of rimworld modding? I'd like to recommend this to a medieval collection discord server, but I'm not sure most people there would have the mind to make the changes you've suggested.

Either way, this a great idea for a mod. Your disclaimer about it being OP is also exactly how I feel about mods like this one. Games are meant to be fun and sometimes that may mean they're not balanced. Cheers!
PJGG 15. dec. 2024 kl. 8:34 
Oh, it wasn't due to the technology level. The building was defined as an Industrial-era structure. I've already solved the problem. Thank you for your help.
Dartstriker  [ophavsmand] 14. dec. 2024 kl. 18:01 
Yeah, I had a brilliant idea of putting it under Complex Furniture research. If you have no way of researching it you can try removing these lines from your 1.5\Defs\Watchtower.xml file which you can find in the mod folder (accessible using vanilla mod loader under Advanced) It may help

<researchPrerequisites>
<li>ComplexFurniture</li>
</researchPrerequisites>
PJGG 14. dec. 2024 kl. 17:54 
Is this building only unlockable during the Industrial Age? When I was playing in the Medieval Age and had removed the Industrial Age technology and items, I couldn't construct this building. However, everything is normal and it can be constructed in the original game setting.
g0jira 6. nov. 2024 kl. 3:13 
shame, i would love to have such building, but to be honest, once i played with CE there is no coming back to vanilla
Dartstriker  [ophavsmand] 5. nov. 2024 kl. 13:22 
Sadly no, CE codebase is kinda daunting
g0jira 5. nov. 2024 kl. 7:37 
did you make any progress in making it compatible with CE?
Futstub 1. nov. 2024 kl. 3:27 
Neat. Will definitely try the mod then!
And I honestly think it's not *that* overpowered. I mean it is overpowered, but not gamebreaking. This is why the allmighty Tynan lets us up the threat level to 500%. :>
Dartstriker  [ophavsmand] 1. nov. 2024 kl. 3:20 
That's correct
However mod tries to emulate that people on ground have reduced cover against the watchtower
Futstub 1. nov. 2024 kl. 2:04 
Can pawns shoot back at the guy on the watchtower? They would have the same line on sight, right?
Joe 29. okt. 2024 kl. 8:05 
I don't care of it's OP. It's immersive. Watch towers is probably the oldest and most basic invention of territory defense. You're telling me that a colony capable of Space technology cannot think of a simple elevated spot from which to shoot at enemies over defensive walls? Get out of here you jokers....
Shork with a Torpedo 22. okt. 2024 kl. 18:42 
Just a little complaint: the watch tower should be Medieval tech so it can be used in Medieval mods rundown with tech block. Since the texture is good enough for both the Medieval and Industry themes, there is no need to retexture it unless to make it more varied.

If you like to support and develop this mod future I have an idea... Let's make it like a bed and you can assign a pawn to it, they'll guard in the tower, and sleep on it, other pawns will bring them food. The entire colony, including Ally will have a mood buff something like "feel safe" and a buff "be prepared" when a raid happens, make every have a speed boost for a little of time to group or change equipment if you have a mod for it. The more towers and guards you have the more buff you got.
『King Jarman』 16. okt. 2024 kl. 9:22 
Alright now I found something else out, apparently it treats modded walls as something you can shoot over, but regular walls you cannot.
Dartstriker  [ophavsmand] 16. okt. 2024 kl. 8:41 
Yeah, currently people 1 tile around towers have line of sight above walls due to vanilla pawn leaning mechanics. Haven't fixed it yet in fears of breaking something.
『King Jarman』 16. okt. 2024 kl. 8:32 
Ok i figured it out, vanilla pathfinding framework was what was bugging it out. however, I noticed something else. for some reason people who are on the ground can also shoot above walls, not like people on the ground shooting at watchtowers, like on the ground shooting at other people on the ground. which doesn't make much sense.
Dartstriker  [ophavsmand] 16. okt. 2024 kl. 7:55 
You can post your modlist on pastebin.com or similiar and I'll look through it.
『King Jarman』 16. okt. 2024 kl. 7:44 
Yea I did, There is no hidden conduit under the watchtower, it's just a solid object for some reason, I removed vanilla expanded, but that didn't do anything.
Dartstriker  [ophavsmand] 15. okt. 2024 kl. 12:37 
Perhaps. Have you checked MarkMcG's comment?