RimWorld
Bill Doors' Weapon Jams!
73 comentarios
Arlington 28 SEP a las 6:13 
i would greatly appreciate if you updated this to 1.6
DuckGoosebear PrairieDogLover 25 SEP a las 2:47 
So interesting
crockett 24 SEP a las 15:18 
Is a 1.6 update coming by chance?
Tf2NoobPlayer64 23 AGO a las 22:35 
1.6
FranknKitty 7 AGO a las 18:09 
would love an update, this mod is awesome
тетеря, блин 30 JUL a las 6:24 
🙏
Azerbaijan_Technology 1 JUL a las 12:00 
Consider updating for 1.6
Doc 24 MAY a las 20:16 
I'm VERY surprised to say that this mod actually works right out the box with Rimworld Multiplayer lol. Synchronized perfectly! Great mod, makes the game more dynamic!
turkler 11 ENE a las 23:45 
I can't play without this mod, thank you for maintaining it!
Arlington 30 NOV 2024 a las 1:35 
i agree that partial jams are good like in CE it half jams firing at half speed, half damage and half AP
Red Hawkfield 27 NOV 2024 a las 14:25 
I see apparel have a jam chance as well but it really doesn't seem to affect anything.
Videogameplayer 12 NOV 2024 a las 4:57 
Hello, firstly, great mod! I'm seeing an issue though of non-weapon items like apparel displaying a 'chance to malfunction' in the info window. Have you seen this before and do you know how I can fix it? Thanks!
blackrave 10 NOV 2024 a las 14:02 
Hold on, this is NOT cooking mod that allows manufacturing delicious fruit spreads using weapons
Reported 28 times for false advertising >:(

P.S. But on serious note- how it works with Yayo's Combat?
诺亚酱 14 OCT 2024 a las 23:43 
很棒的模组
Church.exe 15 AGO 2024 a las 23:10 
I have no idea how possible it'd be, but it'd be interesting if the food poisoning mechanic from vanilla RW could be repurposed here. For instance " Say My Name's weapon jammed, cause : incompetent ammunition loading " or " ShaiLeBuff's weapon jammed, cause : dirty loading bench ".
Depending on if the vanilla system allows it, it might even be cool if there were other types of jams, like firing but doing reduced damage and failing to cycle or "partial jams" that reduce accuracy but still shoot fine, so a better crafter quite literally makes better, match-grade bullets. The vanilla system only has to track food poisoning though, so I'm not sure it could scale up to that.
turkler 30 JUL 2024 a las 1:28 
thank you so much for the update!!!
Narlindir 7 JUL 2024 a las 13:54 
for anyone having the same issue
in the bug thread we confirmed that gorehulk raids resut in an error spam and lag of death
dont use with anomaly until fixed
Alex Kersar 1 JUL 2024 a las 4:52 
CE 1.5 is out now, I hope this mod can shine even brighter now.
StonyM 7 JUN 2024 a las 5:24 
同下下下 血棘巨人攻击时报错
此猪八两重得名朱重八 11 MAY 2024 a las 0:03 
你好 mod列表看不到图
Pet Mudstone 1 MAY 2024 a las 12:17 
There's a similar issue with the Nociosphere.

https://gist.github.com/HugsLibRecordKeeper/fab88f875d9f660aec8154904471e678

When it activates it can only attack once if something is around it then it just sits around attempting to attack while spamming countless red errors every second.

It's a shame too, cuz this is honestly a pretty damn wonderful mod! Adds a lot more considerations to weapon quality and condition, especially combined with LTS Maintenance. Can't maintain weapons you don't have researched and that means they break down more and more! It's a nice balancing lever.
fallenscion 25 ABR 2024 a las 9:19 
There is currently (April 25, 2024) a game-breaking bug with fleshbeast spike launch abilities that causes red error overflow when using this mod.

https://gist.github.com/HugsLibRecordKeeper/5ff244ff70f883f52ffd48955e2192a3

Specifically there is a nullreference at BDsWeaponJamming.HarmonyPatch+HarmonyPatches.TryCastShot_Prefix (System.Boolean& __result, Verse.Verb_LaunchProjectile __instance) [0x0000f] in <70c16bb398bf4bf99f3fc4e1586dd720>:0
Chocoroom 16 ABR 2024 a las 7:37 
thanks for updating
тетеря, блин 11 ABR 2024 a las 12:57 
🙏
slurpme 11 ABR 2024 a las 12:47 
1.5?
HIVEMIND 14 ENE 2024 a las 19:10 
bruh how much destroyed fingers from bows unreal -1
Hcup 6 JUN 2023 a las 6:31 
Just disable LTS jam and use this one.
pear 5 MAY 2023 a las 23:48 
It would be so cool to see this integrated with [LTS] Maintenance https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2803673873&searchtext=
Mycroft 10 ABR 2023 a las 18:04 
Raspberry.....only one man in rimworld would dare give us the raspberry. BILL DOOOOORS!
Sorcia 8 ABR 2023 a las 7:32 
I just want that berry jam...
FoolishJester 8 MAR 2023 a las 15:39 
does it work for ce but with disabled ammo
Rein 7 MAR 2023 a las 10:24 
It seem like this mod add the factor for weapon jam chance with clothing too when I look in the info card of any clothing. Don't think that is intended?
我覺得我不知道 28 FEB 2023 a las 8:26 
傳奇級的磁軌霰彈一直卡殼是正常的嗎?
Lemon caro 13 FEB 2023 a las 17:08 
for anyone who wants to use this mod
remember to turn off hitpoint dependent jam chance especially if the damage on jam is above 1
тетеря, блин 23 ENE 2023 a las 11:21 
+1 to both Narlindir and vlad-lectur requests.
Narlindir 22 ENE 2023 a las 6:14 
Can you make it so bows dont jam?
Or is that something Id have to do on my end?

Am having trouble hitting shit with a shortbow cuz of it
and afaik those dont jam usually
(I know form experience lol)
KingsMan_ 6 ENE 2023 a las 3:02 
ty
lol 27 NOV 2022 a las 3:15 
Hugslib log, for reference regarding the modlist I tested it on https://gist.github.com/403eb8c47b312cb15390cb4317e4c5cf
lol 27 NOV 2022 a las 3:14 
After some testing:
- Feels like the "hit points factor" is way too high. It could be 4-5 times lower. Maybe configurable in options.
- "Damage weapon on jam" could be based on probability. Even on the lowest damage (-1hp on jam) it's still too high; long fights destroy weapons both on colonists and on raiders sides. So instead of a slider "1-100hp damage on jam" it could be something like "0-100% chance of inflicting 1 dmg on jam".
- The "tech level multiplier" slider seemed to not work at all? At least there was no noticeable difference between the levels set at "1.00" or "0.01".
lol 26 NOV 2022 a las 0:29 
Seems there is a spelling mistake in mod options. Should be "Neolithic tech level multiplier"
Fnaf2ToyChica 25 NOV 2022 a las 14:36 
I've gotta say: this mod has been game changing
lol 25 NOV 2022 a las 0:52 
Looks like a great mod idea. Is it safe to add/remove mid-game?
3HST有限公司  [autor] 24 NOV 2022 a las 23:40 
@Type Writer This bug is now fixed. Thanks you for your valuable help!
@Victor Theoretically, your bug should've fixed in this update too, if my speculation that it is related to jobs is right.
Type Writer 24 NOV 2022 a las 4:29 
I've got a reproducible bug that causes a game crash. When a pawn's weapon breaks and the firing cooldown finishes, Rimworld INSTANTLY crashes to desktop, with Windows stating that "Rimworld has encountered an error and needs to be closed." This was reproduced across three different pawns, two with shortbows and one with a pila, and happened every time their weapon broke while hunting.

Unknown why this occurs. I have six Rimworld player logs taken from the game's appdata folder after each crash, and can provide them on request—though I couldn't spot anything in them myself. I can't get a Hugslog from after the crash happens because the game closes, but I grabbed one from a SECOND before it happened again, once I knew what the trigger was, and the modlist may help you diagnose the conflict. https://gist.github.com/HugsLibRecordKeeper/734050f1fa89a08251fbda3794a4ca73

I am running Rimworld 1.3-latest, on 64-bit Windows 7.
Victor 19 NOV 2022 a las 14:14 
I noticed another thing: the pawn whose jammed weapon broke still acts as if he had one but it keeps failing, saying Jammed! Jammed! Jammed! as he shoots air.
Victor 19 NOV 2022 a las 14:11 
Oh yeah, I didn't notice the hitpoints per jam, I reduced it to 0 now
Victor 19 NOV 2022 a las 14:10 
Got a sudden error: Tried to destroy already-destroyed thing Gun_MachinePistol57132
Can weapon jams destroy weapons?
https://gist.github.com/HugsLibRecordKeeper/c7525f6ef18fbbbfde459830639b44de#file-output_log-txt-L5663
Line 5663
总计23662.22元 1 NOV 2022 a las 4:22 
贴吧里找不到这个帖子,我记得之前看过你的帖子,武器卡壳的时候好像会产出什么果冻来着?:spiffo:
RutraNickers 23 OCT 2022 a las 8:51 
Sorry for asking lot of questions, but is it an automatic patcher that covers any random modded weapon without the need of a specific patch? Can I change configs of a specific weapon instead of changing global variables? Can I eat the weapons after they turn into jam?
Awan 22 OCT 2022 a las 8:15 
'Weapon Jams' also sounds like a name Death might adopt in a hurry