Garry's Mod

Garry's Mod

NPC Model Randomizer / Manager [Combines/Rebels/Metrocops]
145 kommentarer
hinny 29. sep. kl. 21:05 
good addon
add a menu plz because i dont want to use console
Froze  [ophavsmand] 20. maj kl. 3:30 
might actually attempt to fix this, @血月建筑师流星
what map does it break on
血月建筑师流星 20. maj kl. 2:51 
The mod is completely ineffective on some maps
Rogyface 9. maj kl. 21:19 
add zombies pls
Shotgun 26. mar. kl. 11:15 
Thank you :platinum:
Froze  [ophavsmand] 26. mar. kl. 0:13 
yes
but it will break their scripts more likely
Shotgun 25. mar. kl. 21:28 
Does this affect map and script spawned npc's too?
Petra 16. mar. kl. 16:40 
does this work with saves
Gnilomord 9. dec. 2024 kl. 22:53 
is there something similar but without a randomizer?
MaXi Z8 9. nov. 2024 kl. 11:26 
BRO THANK U SO MUCH DUDEEEEEEEEEE!!!
GameDevJr 15. sep. 2024 kl. 11:36 
holy shit i figured how to make it so it doesnt affect the combine only the metropolice and citizens
Max Malevich 31. aug. 2024 kl. 4:51 
Probably related to both ModdedFries' problem and mine.
Froze  [ophavsmand] 31. aug. 2024 kl. 1:08 
pretty much
is the addon completely defunct or what? i can try attempting to fix things if so
aeiou 31. aug. 2024 kl. 0:38 
is this shit discontinued?
ModdedFries 17. aug. 2024 kl. 11:00 
I've had the opposite problem to where they spawn into the ground, for me the height offset helps but only to the point that they're not in a small area otherwise they're in the ceiling xd.
As far as hovering goes, I do see that but only while I have their thinking disabled, once it's enabled they go onto the ground(unless they're inside it, in which they will stay in the ground). That's just my experience though
Max Malevich 3. juli 2024 kl. 2:09 
The biggest problem with this is that the replaced models make the NPCs hover above the ground, and the "Height offset" option doesn't do anything. It is not a problem with the models, either, because if I use the dedicated NPCs with the models they appear fine; it is only when this randomizer works that it affects them this way.
BillyNabil 27. mar. 2024 kl. 3:24 
version for playermodel?
RedCapGreenCap 15. jan. 2024 kl. 18:09 
Will be there a way to randomize the chances of custom NPC's so they have a percent chance to spawn?
ninja "fornite" blevins 14. jan. 2024 kl. 12:46 
How do i deselect certain models from being used in randomization? I tried doing it in the GUI, made a preset, saved it, yet it doesnt make a difference as every model i have is still used in randomization, even if theyre deselected
ARandomKey 12. jan. 2024 kl. 20:14 
Will there be an update where it randomizes main hl2 characters such as Alyx, Barney, Kleiner etc?
Nick 16. dec. 2023 kl. 6:34 
some metrocop models are missing their back-head piece
Kote 3. dec. 2023 kl. 9:25 
main character? please?
ninja "fornite" blevins 10. sep. 2023 kl. 11:43 
i dont mean to be that guy that requests for addons, but by any chance - is there a possibility for something similar to this, except with weapons? like, so when NPCs spawn they have a random weapon from the list?

its a minor thing, but i dont think ive seen something like that on the workshop before
Dusk 27. aug. 2023 kl. 18:10 
thanks, was using this metropolice force mod that had a couple variants but it would always just stay as the default one, it should work now.
Froze  [ophavsmand] 23. aug. 2023 kl. 18:17 
yes, you need npc addons that use metropolice as a base
Lalhs 23. aug. 2023 kl. 18:02 
for some reason no metrocop skins show up despite having skins for combine and rebels
Snekenjoyer6 18. aug. 2023 kl. 4:16 
okie dokey sir frozy
Froze  [ophavsmand] 18. aug. 2023 kl. 3:59 
yeah that's a quick addition but right now im busy
make a forum post so i'll easily remember it next time i'm free.
Snekenjoyer6 17. aug. 2023 kl. 23:15 
i still thinking having an option to choose what npcs you want the skin to randomize for is a good idea
For example: you make it so that a metrocop skin gets randomized but no one elses
Froze  [ophavsmand] 2. aug. 2023 kl. 7:41 
yes this breaks npc scripts
CubicLattice 2. aug. 2023 kl. 5:23 
really nice mod.
But I found that with this mod enabled, some of the AI like those in hl2 maps and some player made campaigns will not function normally. in most cases they just stand still until I attack or run up to them instead of do what they are designed to do.
BEC 31. juli 2023 kl. 16:46 
I feel like this addon should have more than just "Pick a random model-profit"

For example, there are should be options of which Bodygroups do you want to activate or not, Nemez Metropolice has a really bad bodygroup which removes the... neck of the model and it's kind of the reason why I can't use it.

There should be more than just 3 NPCs. Some of them like Hunter, Alyx, Barney have handful of models.

This addon should also pick models that have respective animations rather than picking them in thier NPC Tab or alternatively, If there's not a model that we want to choose make a tab where you can find a model to randomize.

And lastly, There should be some kind of a sub-group like Citizens-Refugees-Rebels-Medics and not just all in one so that the HL2 Maps can be... immersive?
Froze  [ophavsmand] 27. juli 2023 kl. 15:29 
of course not, that's not possible with just scripts lol
Droid Unit #413 27. juli 2023 kl. 11:59 
I assume this doesn't randomize the npc models themselves, you know having a rebel medic arm with a normal rebel body? I thought it was but its probably too ambitious to do that
Froze  [ophavsmand] 26. juli 2023 kl. 7:46 
npc_model_randomizer_bodygroups_random 1/0
npc_model_randomizer_skin_random 1/0
Vidgamenut 26. juli 2023 kl. 7:25 
I have "npc_model_randomizer_chosen 1" and "npc_model_randomizer_combine_s 0" input into the console and it still randomizes their bodygroups and skins. The model is the same which is good, but I guess I still don't understand.
Froze  [ophavsmand] 25. juli 2023 kl. 18:53 
oh ok it only works if you do npc_model_randomizer_chosen 1
Froze  [ophavsmand] 25. juli 2023 kl. 18:21 
i will check it out
Vidgamenut 25. juli 2023 kl. 15:21 
Is this the command? "npc_model_randomizer_combine_s 0" I've been looking and this looks like what you're talking about. If so, it doesn't work.
Froze  [ophavsmand] 24. juli 2023 kl. 8:38 
no
and read console commands
turn off skin random and bodygroups random
Stand_Up 23. juli 2023 kl. 19:39 
add npcs type like combine shotgun and elite because this addon messed up their skin
Snekenjoyer6 19. juli 2023 kl. 14:51 
hey how do i make it so only combine soldiers dont get randomized
Froze  [ophavsmand] 18. juli 2023 kl. 15:59 
yes
Vidgamenut 18. juli 2023 kl. 14:24 
I've looked through the commands list in the description and in game but I just want to make sure; is there a way to disable randomized skins for only 1 npc type? Example: I can disable random skins for combine soldiers, but not for metropolice.
RelicVisc 4. juli 2023 kl. 18:32 
Is there a way to add ragdolls or playermodels to this?
Froze  [ophavsmand] 4. juli 2023 kl. 4:43 
no
Ragsimier 4. juli 2023 kl. 3:55 
is there a way to make certain bodygroups unchangeable?
Froze  [ophavsmand] 30. juni 2023 kl. 2:03 
try reading the description it may or may not help
Searls 29. juni 2023 kl. 21:32 
Is there a way for metrocops skin to be random but not combine?
Froze  [ophavsmand] 28. juni 2023 kl. 4:41 
turn off bodygroups_random and or skin_random