Total War: WARHAMMER III

Total War: WARHAMMER III

Order of Solland
533 kommentarer
Olafr_the_Viking 23. aug. kl. 3:01 
"Order of Solland" is a very nice mod fleshing out Solland and adding a ton of exciting content for that faction, making it truly unique.Thanks for your efforts in making a superb mod!

Unfortunately, it lacks support for "Mortals, mercs and management", since this Solland faction is not the basic one, and it is not included in the patch, since the unique Solland farms does not produce food with that mod installed. I was hoping maybe anyone here knows about another patch, or how to make a workaroud, since I could not find any? I think the suggested option by 墨倾无垠 would also fix this, since then this mod would just alter the original Solland faction, so that other mods can access and change it as they would regular Solland, without needing a patch? Anyway, thanks for a phenomenal mod!
墨倾无垠 13. aug. kl. 18:35 
Mate,maybe you can consider making this mod a Lord Plus Class Pack, adding a Legendary Lord to Solland, and then adding the camp function to the new universal lord, new buildings that can be added to the camp, and then allowing other empire factions to play these classes. It is such a pity that players who play Empire cannot play these handsome Teutonic knights. just a suggestion, if you don’t like it, please don‘t mind.
Tag_Ur_It--> 13. aug. kl. 5:16 
Will do, it probably is that since I have the unique tanks mod and they are considered ROR
RedDragon0908  [ophavsmand] 12. aug. kl. 21:14 
Are you using any other mods that might alter the imperial culture?
Please try to use the mod with minimal mods activated to validate the issue.
Tag_Ur_It--> 12. aug. kl. 11:47 
Also the ROR aren't showing up after researching them. Do i need to research all of them? Instead what I see are the ROR of the unique tank mod
Tag_Ur_It--> 11. aug. kl. 18:17 
You were 100% right, for some reason in building browser it doesn't show up but during my current campaign if I hover over the capitol I can see it. I started a fresh one and did not have this problem.
Tag_Ur_It--> 11. aug. kl. 12:34 
I'll check again once I get home.
RedDragon0908  [ophavsmand] 11. aug. kl. 10:05 
Just checked it, the unit appear in the building info (with card icon) for t5 main buildings.
Tag_Ur_It--> 11. aug. kl. 9:59 
I checked and it doesn't appear, atleast not in the building browser. I don't have a tier 5 building yet but I'll check. Also none of the technologies or redline upgrades mention then so I thought they were cut content.
RedDragon0908  [ophavsmand] 10. aug. kl. 22:00 
Thecunit should appear at the main building level 4 or 5.
Tag_Ur_It--> 10. aug. kl. 15:54 
How do you revruit the Zitadellenwachter? I looked the building chains and I don't see them anywhere
RedDragon0908  [ophavsmand] 28. juli kl. 5:54 
Thank you, I created a discussion for submods and translations. Please feel free to repost your link there.
SFH 28. juli kl. 5:06 
RedDragon0908  [ophavsmand] 9. maj kl. 21:31 
Not my intention.
1millionbeers 9. maj kl. 14:19 
is there any way to make the order units recruit-able throughout the whole empire?
Warkye(Nippon)(นิป) 9. maj kl. 7:29 
I did it. Love your mod.
Warkye(Nippon)(นิป) 8. maj kl. 5:46 
Or just don't replace at all.I will spawn them pass console command.
Warkye(Nippon)(นิป) 8. maj kl. 5:43 
So,replace another faction is possible?
RedDragon0908  [ophavsmand] 7. maj kl. 23:11 
Good luck with that.
Behaviour is bound to the culuters so if you want a horde faction you have to overwrite a faction from a horde culture/ subculture OR ask Robi to create an entirely new one.
Warkye(Nippon)(นิป) 7. maj kl. 23:01 
I mean replace another not Ostland or made to "horde" faction.
RedDragon0908  [ophavsmand] 7. maj kl. 22:27 
IEE doesn't need a submod as its already supported.
Warkye(Nippon)(นิป) 7. maj kl. 21:10 
I like to make a submod for IEE but I need a guild, please.
☢GASSMAN☢ 6. maj kl. 17:00 
BASED :Morale:
RedDragon0908  [ophavsmand] 20. apr. kl. 4:45 
As long as it doesn't crash on startup it's safe to use.
Inerael 20. apr. kl. 2:31 
As we are in april now, i'm wondering is the mod safe now pls ? I hesitate to play skaven or holy order of light for my next game x)
RedDragon0908  [ophavsmand] 27. mar. kl. 1:31 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [ophavsmand] 25. mar. kl. 21:59 
Not into audio modding, MK not allowed because of IP
Skeletor 25. mar. kl. 14:46 
Are the character voice lines different from Empire ones? Please, tell me you've used the Holy Roman Empire lines from MTW2
RedDragon0908  [ophavsmand] 22. mar. kl. 2:42 
In the past they were used to enable champion recruitment.
Don't deleted them as I might come up with new plans but right now all mod focus is on other projects
Ronin75 21. mar. kl. 13:21 
The Tier III Crusader barracks in the encampments do not give any troops or other bonuses. What are they good for?
Your Mother 21. mar. kl. 12:06 
This is a great mod. The gods would smile on you if you made it fully compatible with The Old World.
Ronin75 21. mar. kl. 12:04 
Thanks! Fix works as well on my save game,
RedDragon0908  [ophavsmand] 21. mar. kl. 8:49 
It seems that I was able to fix the issue. Don't know if it will work with ongoing campaigns.
RedDragon0908  [ophavsmand] 21. mar. kl. 8:08 
I'll try to look at it today
Ronin75 21. mar. kl. 8:00 
@Red did you have the chance to look at the trebuchet mode for fire rounds, that was missing in campaign?
RedDragon0908  [ophavsmand] 20. mar. kl. 23:08 
Well you might want to open a discussion or use an existing next time...

I'll not go into detail or write about everything but:
Solland overwrites vanilla Ostland so no additional faction is needed. All things regarding faction mechanics would require a custom new faction making the unlocker a hard requirement (not intended).

About unit selection, there were a few ideas implementing early hand gunners and cannons but no access to the imperial roster. The Order hates most of the empire because of not helping when Solland was raided by the orcs.
Roque the Rogue 20. mar. kl. 17:26 
That said, that sounds like a lot of work and hard testing, therefore I recognize your efforts in making this mod as it is, this is merely my criticism and ideas, if you ever wished to revisit the mod, or remake it, I really like what you have made here, please pardon my intrusive textwall
Roque the Rogue 20. mar. kl. 17:24 
The Order of Solland would have worked much better as a Horde with its own unique building chains, with the ability to set up Camps like ogres, renamed to Order Chapter Forts, which could increase unit caps, reduce upkeep among other things, instead of holding lands in the Empire, that way you could have preserved Ostland, could have still allowed the Order to hold lands though, but it wouldn't necessarily be their strongest, but could allow them to levy imperial state resources, or return lands to rightful elector counts

The Faction could also benefit from its own "pirate cove, or Gardens of Morr", rebranded to Order Chapterhouse, Order Temple, to help factions further with garrisons bolstened by Order Brothers while benefiting the Order of Solland with increased recruitment caps, unit caps and income, Order Generals could benefit from a system similar to Vows, since they are knights, a Khorne-like mechanic like the one in Knights of the Flame that each victory empowers them more.
Roque the Rogue 20. mar. kl. 17:24 
This is a well made mod, a lot of passion went towards its creation I can feel it, I love the theme of the faction and the units, even unit cards didnt bother me, if this is your best this is awesome enough
playing around a few hours with the Order of Solland I have a few problems with it

Even twisting my disbelief I feel you have been very unfair with them by locking off the Imperial Roster, Grandmaster Gerath holding imperial lands would make him an Elector Count, however he is clearly focused on his order brother roster, but cannons, mortars, some handgunners levies wouldn't hurt, relying solely on mangonels, when your neighbors have so much better equipment was an odd experience for me, I know I can build outposts but even so, you could have adapted much more and it would have bent and made sense easily.

it would have paired with mods like Guns of the Empire, there are a lot of units with german names in there.
RedDragon0908  [ophavsmand] 18. mar. kl. 23:37 
Don't know.
pirvulescuflorin 18. mar. kl. 12:27 
Does this work with Old World Classic ?
RedDragon0908  [ophavsmand] 5. mar. kl. 8:21 
While the trebuchets have higher direct damage, Mangonel has more spread damage (hidden damage from explosion, fire and shrapnels)
The mangonels were balanced to be most useful against light armoured formations of units - trebushets can be used to (try to) snipe specific targets or areas + walls.
Ronin75 5. mar. kl. 8:17 
Appropriated Red!

Another question if I may: I tested the highest tier trebuchet: Mangonel I think it is called in custom battle and used it against various unit types. It seems it is vastly inferior to the other two trebuchet types. Maybe I am using it wrongly but I think its supppose to be good against large infantry formation with is flame and cluster attacks, but I do get more damage/kills with the falame round of the trebuchet and even the next magical trebuchet does more damage.
RedDragon0908  [ophavsmand] 5. mar. kl. 6:17 
Hmm, CA seems to changed the way it is applied...but strange it still works in custom battle.

I will try to figure something out at the weekend.
Ronin75 5. mar. kl. 6:02 
The Trebuchets are suppose to have a flammable round choice. In campaign battles I do not have the ammunition type flammable round, only standard shot. However if I play a custom battle, the trebuchets has the flammable round shot. Is this a bug?
Skeletor 24. jan. kl. 20:18 
Just got to give me a few weeks to find the time to download the game lol
Skeletor 24. jan. kl. 20:16 
@KatHotel I've got you bro
RedDragon0908  [ophavsmand] 12. jan. kl. 3:40 
No one known
KatHotel 12. jan. kl. 2:41 
any mods to either double or triple the unit size
CountW 10. jan. kl. 12:42 
Wow this is amazing, almost an one to one revamp and reskin of the MK2 Teutonic Order, dig the looks a lot!