Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Hightower - v 1.0
40 kommentarer
Pricer 18. dec. 2024 kl. 15:00 
This was amazing, that final jump had me second guessing but I made it!
KillCrazy 17. juli 2024 kl. 12:52 
This is fantastic!
MasterGamerWith6Heroes 5. juli 2022 kl. 2:05 
That Took Forever
名字真难取 4. aug. 2020 kl. 22:14 
This is the most complicated and interesting mod of aperture tag i have played so far.The jumping
elements are well reflected in the interlocking puzzles.You are so intelligent!
Hao 12. juli 2020 kl. 1:52 
фу карта фу диз-лайк
nemo 26. mar. 2020 kl. 16:45 
holy moly that was epic. the bounces tho o.O
Andy T 11. dec. 2019 kl. 4:29 
Some interesting game play, but red herrings and excessively long makes it frustrating soon after.
Xiooo  [ophavsmand] 3. juli 2019 kl. 12:43 
Thanks, means a lot after all this time :)
Bullete 2. juli 2019 kl. 9:48 
Amazing chamber!!! I could be one of the bests in Steam. Thank you.
Twenty Four 12. juni 2018 kl. 17:44 
nicely done
Katuen 1. okt. 2016 kl. 9:07 
Aha if only I knew the checkpoints were a thing when finding it via game, honestly this is a fantastic map and I really enjoyed it, it was fun managing to jump from the very top and right down, dodging everything. Really nicely made!
Xiooo  [ophavsmand] 5. juli 2016 kl. 3:35 
Thank you all! :)
Plinko 4. juli 2016 kl. 2:00 
Wooow this was really long and really great! I liked it a lot.
Nxmee 29. maj 2015 kl. 8:58 
needs more save points
derula 22. dec. 2014 kl. 13:33 
Very fun level :)
kpag 25. okt. 2014 kl. 7:50 
Awesome map, good work.
kimist108 8. aug. 2014 kl. 12:04 
Thumbs up!
Kiślu 1. aug. 2014 kl. 14:11 
So far THE BEST MAP in this mod! I love this! Thanks!
mooner 29. juli 2014 kl. 12:37 
Wow Awesome great fun!!
mineral water 250ml 25. juli 2014 kl. 1:18 
very fun
subsribe NOW!!!!!
Xiooo  [ophavsmand] 24. juli 2014 kl. 2:22 
@mood3rd: Yeah, the last Jump is a bit difficult. But i'm too lazy to change it back now :/
mood3rd 23. juli 2014 kl. 13:12 
good fun
last jump frustrating.
if I managed to miss everything on the way down.
I caught something on the way up (exept last jump, of course)
eg grating, observation room, angled panels...
or did I miss a different way ?
some varied ways to climb, good.
mainly using gel, appropriate for this game.
(amazing a lot of portal 2 community maps with hardly any portable areas.)
Naxreus 22. juli 2014 kl. 12:25 
Ty so much xioo i want play more maps designed by you :)
Xiooo  [ophavsmand] 22. juli 2014 kl. 10:47 
@Monatum: Thanks, that's a great honor :D
Motanum  [udvikler] 22. juli 2014 kl. 9:38 
Loved this map!
Xiooo  [ophavsmand] 22. juli 2014 kl. 5:28 
@Comandos:
Thanks :D
I'll look up your map! Sublte Advertising 10/10 would play! ^^
Naxreus 21. juli 2014 kl. 15:29 
Nice map, when im on the top i didnt wanted jump down again, original wall jumpings 10/10 if you like tower style maps chech my last chamber, can be a challenge for you :) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=289488257&searchtext=
Xiooo  [ophavsmand] 21. juli 2014 kl. 4:32 
@HLRxxKarl You're right. thanks for the advice!! :D
Space Potato 21. juli 2014 kl. 2:46 
Nice map. :p2chell:
flava.Enola 21. juli 2014 kl. 1:57 
Gabos | Only Silksong 20. juli 2014 kl. 21:44 
good job dude so amazing test! c:
HLRxxKarl 20. juli 2014 kl. 15:11 
@Xlooo I'm pretty sure most people just look through whatever maps are near the front of the workshop & then download them. Therefore very few people read the descroption. For example, in the first Portal, a new mechanic is almost never plainly explained to you via a wall of text, the player experiences how the mechanic works. So it would make sense for these maps to do something similar. Somehow force the player to use the lasers and show them that they take them back to the button. It's obviously too late to do that now, but I'd keep that in mind for future reference.
Xiooo  [ophavsmand] 20. juli 2014 kl. 2:22 
@IL_Giudice @HLRxxKarl I know how frustrating falling down and climbing up again is.
That's why I write into the Description of the map:

"Buttons to stand on are CHECKPOINTS.
When falling down, use the Lasers to respawn at the CPs up there."

This means, if you fall down, just kill yourself in the laser, and you can retry from such a Checkpoint. No need to climb up a part you already did! :)
Lepo 19. juli 2014 kl. 13:58 
What's the point of buttons?
The game itself is a frustrating almost "jump-only" mess with no logic involved. This maps it's about the same. Sorry don't like the game, don't like this chamber.
HLRxxKarl 19. juli 2014 kl. 8:59 
I can appreciate how much time and testing must have gone into this map, but I'm still not a fan of it. Maybe this was intentional, but it's far too easy to mess up and have to climb the whole tower again, just because you messed up ONE crucial jump. And sometimes, and this bugged me during the game's story mode too, you can land on something that's barely extruded from the wall, such as an observation room, and it will automatically kill your momentum. And then there's the fact that there's buttons all over the map, with no clear explanation of what they do. You can't see wiring coming from them, you can't see anything change because you stood on it, and once you've finished the test; you learn that they were completely useless.
DrKolli 19. juli 2014 kl. 5:42 
j:tank:
Polossatik 19. juli 2014 kl. 3:19 
So cool! :ghlol:
Xiooo  [ophavsmand] 19. juli 2014 kl. 0:59 
Nice to hear you enjoyed it! :)
Arcubyte 18. juli 2014 kl. 16:08 
Great! Loved it!
strongbook 18. juli 2014 kl. 2:37 
like:)