RimWorld

RimWorld

Skilled Refueling
18 kommentarer
[Zerg03] MrHydralisk  [ophavsmand] 25. aug. kl. 5:48 
ZzZombo, make a discussion thread and send it there. Also kinda strange, since I always use both mods without encountering such issues.
ZzZombo 25. aug. kl. 0:45 
Doesn't work with the hauling robots from "Misc. Robots": NRE within `SkilledRefueling.HarmonyPatches.JobDriverRefuelAtomic_MakeNewToils_Postfix()`. Additionally, please do not cause double enumeration of the input `__result` sequence. Use the iterator protocol instead, please. This is an example code: https://i.imgur.com/upTar3E.png , ignore the last three lines in the function, it's decompilation garbage. Note that I also reduced code duplication. I suggest that you refactor the function code into a separate function and call it from the two patches.
[Zerg03] MrHydralisk  [ophavsmand] 17. juli kl. 20:41 
Updated to 1.6
[Zerg03] MrHydralisk  [ophavsmand] 4. juli kl. 21:08 
Will be updated to 1.6, but after 1.6 and DLC fully release.
UyTheo 31. juli 2024 kl. 15:04 
Awesome!
[Zerg03] MrHydralisk  [ophavsmand] 16. juli 2024 kl. 19:00 
UyTheo, depends on what way they used to disable torch refuel. But I doubt they did it the way, that could interfere. So it should be safe. All I can say that on SR mod side it shouldn't cause any compatability issues.
UyTheo 16. juli 2024 kl. 18:45 
Does this work with mods that disable torch refuel?
[Zerg03] MrHydralisk  [ophavsmand] 7. maj 2024 kl. 16:32 
Updated to work on 1.5
[Zerg03] MrHydralisk  [ophavsmand] 19. apr. 2024 kl. 3:36 
aceb20, ye, slowly going through all mods and updating them.
aceb20 18. apr. 2024 kl. 22:49 
Excited for the update!
[Zerg03] MrHydralisk  [ophavsmand] 4. apr. 2023 kl. 6:06 
Daichi, unless stated overwise on mod page
Balin 2. apr. 2023 kl. 17:29 
this mod is okay all dlc and can run with rim 1.4?
Black★Rock Shooter 4. mar. 2023 kl. 13:15 
Don't sweat it honestly. It was merely a suggestion to give you ideas. I am not honestly tied to the idea.xD
[Zerg03] MrHydralisk  [ophavsmand] 4. mar. 2023 kl. 12:10 
Black★Rock Shooter, Thx. There was mods that just make pawn use it carrying capacity for hauling, so I never actually thought of any changes to it. Hauling capacity might be quite difficult to change without possibly adding compatability issues with other mods or influencing perfomance, due to how often pawns use hauling. So I can look into it, but can't promise to end up making it.
Black★Rock Shooter 4. mar. 2023 kl. 11:08 
btw cool mods, glad I found your collection
Black★Rock Shooter 4. mar. 2023 kl. 11:08 
In regards to 'other' jobs/task that it'd be nice if someone else was noticeably better for some reason. A more complex one perhaps a way to associate a stat with hauling capacity? Such as higher melee, mining, or other logically strength based stat?
[Zerg03] MrHydralisk  [ophavsmand] 10. okt. 2022 kl. 8:23 
- If we talk about skilled cleaning, then a good mod for it already exists " Cleaning Speed ". That mod actually gave me basic ideas on how to mod skilled jobs in the first place.
- If we talk about other possible skilled mods, then I can think now of optimising SupressSlave and FermentingBarrel. At least this two I checked yesterday. Can't think of any other job that not skilled in vanila already or have mod for it at this moment.
Eclipse 10. okt. 2022 kl. 7:51 
Are you going to make skilled cleaning and other jobs?