tModLoader

tModLoader

AFK's PETS and more(Alpha)
544 kommentarer
逍遥浅白 21 aug @ 21:23 
Sorry, I don't speak English. This is machine translation.
How compatible is this mod with Linux systems? When I play on a server, some bosses suddenly disappear or cannot be summoned, but this issue does not occur when using the original weapons and accessories. Furthermore, these issues do not arise in local worlds on Windows systems.
Theblade12 28 jul @ 8:58 
Pets from this mod seem to not work in multiplayer for me (the host), while working fine for the other two players. When I use one of the pet items nothing happens. Oddly, if I give the item to one of the other players after I've tried using it, and they use it, it'll summon the pet for both of us (as in there will be two copies of the pet). Is this a known bug?
Sir AFK  [skapare] 21 jul @ 13:08 
@NullButGaming Oh ok. Will check that thanks.
NullButGaming 20 jul @ 17:30 
yeah that's what I'm saying, Kizuna's spark cannot be put in the trinket slot
Sir AFK  [skapare] 20 jul @ 8:03 
@NullButGaming Kizuna's wrath is not a trinket but Kizuna's Spark is. Right Click on item spawn it. I guess its description is not infomative. I will change it. Thanks.
NullButGaming 20 jul @ 6:40 
Kizuna's Wrath cannot be properly equipped as a trinket
BongBong  [skapare] 18 jul @ 11:00 
@stevenlordofplush That should be a feature already, should be somewhere in the mod config.
stevenlordofplush 5 jul @ 14:50 
just the pets when?
{FOX MELEE} 27 jun @ 22:27 
the final is a great accessory however voidwalkers speed buffs is still way too fast even with the visibility nerf could you make like a config option to disable the speed buff all together?
OromisElf 24 jun @ 13:45 
Heyo o/
You mentioned wanting to know about any observed bugs, so I'm here to tell you about a mod conflict with Turtle's L'il Fox Race (and the dragon race).
Basically when in multiplayer, having these mods together, makes biped races' heads render where a quadruped's race would be. It also makes your head turn in accordance to the quadruped player's head, so it's a funny looking rendering glitch.

Still a great mod <3
ghostcatsavage 6 jun @ 10:53 
Yeah that sounds cool thanks for helping
Sir AFK  [skapare] 6 jun @ 9:35 
@ghostcatsavage Could make it so that when you disable accessory visuals it disable area visuals. Does that sound nice to you?
ghostcatsavage 5 jun @ 22:35 
I just got the Andromeda Nexus and I don't know how to turn off the huge vortex thing because its kind of lagging my pc and I cant see what I am doing even though it has really good stats
Sir AFK  [skapare] 23 maj @ 9:45 
@majorinconvenience This mod is balanced around vanilla so statwise it goes better with thorium and spirit like vanilla balance based mods. For calamity I'm unsure while mod throwing weapons have rogue support I will think about what could do about adding a config that controls balance.
majorinconvenience 21 maj @ 16:15 
this mod is really neat, but the items & bosses are pretty weak compared to other mods (notably calamity)
冢本八云 10 maj @ 21:05 
Thanks
Fallen Seraph 10 maj @ 16:47 
Thanks for fixing it so quick!
Sir AFK  [skapare] 10 maj @ 14:55 
You are welcome. Have fun and if there is anything to fix and improve please tell so that I can take note for include in next update or future updates.
KenKen 10 maj @ 14:29 
Thank you for the update!
Sir AFK  [skapare] 10 maj @ 14:17 
Since it seems it affect I divide next update into two and next part will arrive after a small time. This update contain both bugfix as well as first part of true melee revamp. Updating mod will solve the issue. Have a great day everyone.
Cerebro 10 maj @ 13:40 
the mod stopped working in the new tloader update, it just gives an error and the mod doesn't load anymore
ookieze 7 maj @ 15:09 
take all the time you need king!!!
Sir AFK  [skapare] 7 maj @ 13:04 
Sure. This week I will try to finish true melee weapon rework and do update with it. Thanks for your patience.
Fallen Seraph 4 maj @ 12:03 
yup, needs an update
yeah. it needs to be updated to the latest version.
ookieze 3 maj @ 14:09 
fr
brian_xbjiii 2 maj @ 15:54 
needs an update for new tmodloader version
Ghost 26 mar @ 12:27 
Love the mod, that "Peeper" accessory ... man is it annoying to have the noise eternally repeating and cycling so fast on the animation.
Latus 15 feb @ 11:48 
npcs like chara has different quests for any other player but can't be redeemed
Latus 15 feb @ 11:33 
It seems like it does that with Spooky Mod stuff... including Moocher staff... Seems like mod incompatibility
Latus 15 feb @ 11:31 
The Hamerohaxe with another weapon inf spawns the washing mashine pet on multiplayer
Sir AFK  [skapare] 15 feb @ 11:13 
@zahsnewacc Noted as suggestion. We will discuss on it.
zahsnewacc 15 feb @ 10:48 
add the ability to manifest e.g.o with iron lotus since its such a cool item istg :steamhappy:
Latus 14 feb @ 14:36 
np
Sir AFK  [skapare] 14 feb @ 13:34 
@Latus Noted too. Along with tarot revamp will add fixes to next update. Thanks. For mp based stuff if it require base code change will postpone to future mp base revamp and if its singular item bugs will directly add its fix to next update.
Latus 14 feb @ 11:23 
Ok just like spore pouch, Flower boots also inf dupe tinies and crash the server
eoinhoward3210 13 feb @ 10:29 
Buff or Debuff?
"Pantless"?
Item's Name?
Latus 11 feb @ 13:53 
So first weapon I can say definetly is electric pin... also another bug I noticed... for multiplayer atleast... no trinket slots anywhere, i can equip it but it just doesn't appear.
Latus 9 feb @ 21:57 
yessir
Sir AFK  [skapare] 9 feb @ 10:56 
@Latus Intersting. Noted. For weapon could you give example so that I will do my checks on that? Thanks.
Latus 9 feb @ 10:29 
Forgot to mention one more thing that the spore pouch on tiny building on grass dupe infinetly the tiny build which crashes the server... I think the same bug can be recreated in SP.
Latus 9 feb @ 10:27 
Oh man... I got some more bugs too with mp... abt additional content... Some weapons tend to dispawn server spawned npcs including accessories which do projectiles and also the tiny bank, Tiny factory, tiny store break on multiplayer... but on singleplayer they reappear.
Sir AFK  [skapare] 2 feb @ 2:48 
@Latus Hmm. That means the pet base check each npc in mp. A weird bug. Will check what I can do to that. Thanks.
Latus 1 feb @ 15:08 
For some reason I try to spawn a pet from the mod, it doesn't rly worked on mp, my friend sees the pet but glitched... the pet is fixed only after both players have it.
Sir AFK  [skapare] 1 feb @ 4:31 
@123 Noted. Will check for fixing. Thanks.

@Z0mb1e Mostly legacy npc codebase having issues with some stuff in mp (mostly sync). With revamp would get fixed but due to our limited time until all stuff gets revamped it has been postponed and single player experience is currently priority on finishing remaining revamp stuff.
Dravin 30 jan @ 15:30 
Angry Peeper for some reason just show a bright red glow instead of the actual small eyeball I think they are supposed to be? Unsure ^^
Human? 27 jan @ 14:12 
why is the mod so bugged in multiplayer most of the bosses dont work most items dont drop the pets only work for 1 person this mod needs urgent fixes
Sir AFK  [skapare] 26 jan @ 13:34 
@JustAlex Oh boy. I forget to remove that from the king slime pool. Fixed now and will be part of next update. Thanks.
EnderVense 26 jan @ 3:41 
Weapon "Grateful death" drops from king slime. This is brokes progression.
Sir AFK  [skapare] 22 dec, 2024 @ 4:33 
@Angelical♛ https://discord.gg/Wr44Hsy

@HyperionHancho Fixed now. Thanks for telling. Next update (the one that is uploaded today) contain the fixes.