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Anyway fun mod.
At the moment I'm just using Character Editor to take care of their 'needs' until it becomes old enough to become self sufficient. I'm running the Toddlers mod so I am waiting to see if it kicks in on this automaton. If nothing else it has been amusing at seeing colonists getting a debuff due to a 'sad youngster'
Being an automaton it's running around doing hauling etc but as it's marked as a baby it has zero skills and can't be assigned many tasks until it 'grows' up. It also has mood debuffs due to hygiene and insufficient learning as being a 'baby' it doesn't clean itself and it's too young to 'follow' other colonists.
I have a ton of mods so it would not surprise me that one of them has thrown a spanner in the works. Just wondering if anyone else has seen this occur. I suspect my problem was due to it spawning from a loot box instead of conventional means.
[Automatons (Continued)] causes compatibility errors by overwriting the defType.defName ThinkTreeDef.HumanlikeConstant in file D:\SteamLibrary\steamapps\workshop\content\294100\2868725635\Defs\ThinkTreeDefs\Automatonlike.xml
Any chance that could be removed? Outdated HumanlikeConstant has been causing unloaded pawns error spam in a few other mods such as rim-robots