Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
> OVN Grudgebringers
> Any Grudgebringers submods/patches
> Skill dump mods
> Character skills compilation mods
> Increased character Max level mods
> LYH Legendary Characters mod
(Or any mod providing new horde factions/horde lords as they may conflict with Morgan's Buildlist, they may cause issues ranging from no buildings/different buildings/crash)
Lastly, make sure you're playing with supported faction (community made factions may or may not work as intended, example Mixu's unlocker provided factions like Minor Empire factions etc.)
You'd assign 2 separate skill trees to same entity, same entity has 2 separate building tree assigned to it (you either crash or you'd have empty skill/building list)
Even bigger concern are scripts that'd end up tracking wrong entities and that can cause all kinds of nonsense, corrupted saves, script lag, crashes, resetting quests each turn etc.
Even if it works now few save/reload cycles you may end up with bricked save.
You may stsrt crashing when AI Morgan or your Morgan builds something in horde. Also you May end up with missing skill trees.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3522978014
To adding more fun, just my suggestion, it's better to have MCT to choose wihich faction can recuit the units, for example, I don't want Dwarf recruit them because those short-sighteness are too proud to use human mercenaries....
<Link for tutorial vid here>
Assuming you dont have issues with only dark omen enabled but have them with other mods enabled try this:
Mod Configuration Tool (MCT) allows you to enable debugging/logging so mods will output .txt files in your warhammer3.exe directory that sometimes provide helpful info about what's wrong. Enabling "Context Viewer" in game settings will show big red X next to campaign map if lua error is encountered which is good additional piece of info when you playtest your modlist (some mods hide that red X so don't rely on this 100%)
Lastly I dont believe that this mod's scripts directly support Mixu's factions as they're not vanilla playable factions, someone may correct me if I am wrong but I dont believe they're covered. (Yet?)
As for Ludwig he is on vacation due to Thrones of Decay tank changes that completely broken his model
There is no any Ludwig wtf?