安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also is there a Discord for it
@SeCTioN Yes course you can!
Monetization
The mod.cpp file is meant to go into the root folder of the mod and the bikey should be in a .\keys\ folder, but they're all in a sub folder ".\@kyo_MH47E v1.5 - ArmA3"
Is there any chance you can update the structure of the files? ;_;
Unit leader Really wants to use this mod
VTV_limit_1
VTV_limit_2
VTV_exit_1
@YungRussian, I'm not sure whats happening there. I haven't played ArmA3 in nearly 3/4yrs now. Im not too sure of whats changed and features exactly. But maybe place it as Empty, and place the crew down separately and use an innit command to place them in the vehicle.
many thanks in advance!
You are also missing the meta.cpp file which helps identify which mod players need via the publishedid.
I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?
I'll specify the copyright holder
source: Making a night stalker by David Burnett (A retired Chinook Crew Cheif in the 160th SOAR)