POSTAL 2

POSTAL 2

EAInventory (Remake)
78 kommentarer
Lobster Dado 12. mar. kl. 21:09 
it's been a decade, come back and answer some questions, how do I get these to spawn in the map
glassgirl1977 5. mar. kl. 15:38 
dudes, just use xmod to use these
Shikaniki(^_^) 27. juli 2023 kl. 20:13 
How does this supply the ammo?
Obby 28. aug. 2021 kl. 13:41 
does this mod still work? its not showing up in workshop files in the game anymore
xe666 6. mar. 2020 kl. 2:46 
some weapons don't share ammo with postal 2 Original weapons
Rex Erekcja 3. sep. 2019 kl. 16:18 
Crap. It doesn't work. In Workshop I have no options this in mods list. Any ideas how to fix it?
KiGMö 18. juli 2019 kl. 22:19 
does it come with a dlc
sharaga 25. dec. 2018 kl. 19:49 
do these spawn in the world?
elli 29. nov. 2018 kl. 13:53 
For those who have lost their EA weapons (in paradise lost for example) I found that we can type "iwant eainventory" in the command bar to get all the weapons spawned back in the inventory
topzap 1. juni 2018 kl. 11:46 
morse code in the system of game
Шеф Ивлев 5. maj 2018 kl. 1:28 
да ну

MAKOTO NIIJIMA 6. okt. 2017 kl. 21:27 
Is there a command to spawn the weapons in if i lose them?
The Поц 9. maj 2017 kl. 17:22 
All wepons lost in DLC Paradise lost after mission in Thursday with chemicals
bdbd 1. mar. 2017 kl. 5:50 
combat knife crashes
Iyotlami 26. jan. 2017 kl. 7:37 
EA Weapons
This is what EA sports use? top kek
Krueger 7. dec. 2016 kl. 8:24 
How do you spawn these new items?
Samz 2. nov. 2016 kl. 4:59 
Do these weapons spawn in the enviroment/do they respawn//get more spawns as the week goes on?
red_rage_48 28. okt. 2016 kl. 17:48 
Can wait to try it
𝔗homas⁧⁧ 𝔅arlcay 16. okt. 2016 kl. 8:35 
Awesome!
The solar flare. 12. okt. 2016 kl. 17:57 
james bond weapons, a grenade thats straight up terrorrist, combine ball shooter, satisfing non sniper based rifle thats powerful, semi-auto sniper also powerful, lot of useless melee, of witch u will never want to use, guns are hit or miss meaning theres personal choice, there all good but a lot u wont use, i give 7/10
oierandrei 16. juli 2016 kl. 11:45 
those weapons are awesome!!!
William Wave 11. juni 2016 kl. 0:44 
@Assassin Snivy, use cheats. :D Or add ammo to any map.
Biojack22 10. juni 2016 kl. 14:25 
One quick question, I like the weapons in this pack but how the hell do I get more ammunition for them after they run out? I know this might be a silly question to ask but I want to know this so I can keep using those fun guns!
William Wave 16. mar. 2016 kl. 7:11 
@R3LLxR0CK, as i know, "EA" as full mod with maps and other features even doesn't exist. It's a name only of weapon pack, but it is not exactly.
DatBoi T 15. mar. 2016 kl. 17:16 
works very well. pretty good weapons pack (9/10) ... never played "Eternal Apocalypse" mod that these weapons came from -- would that be anything like "Eternal Damnation"?
PorcusGrunzus 10. mar. 2016 kl. 23:55 
I dont have any FPS problems btw. Yeah, the rocket launcher might let the FPS drop a little bit, but that was already in the old disc version the case. However, since I have a beastly PC it could lag for less powerful PCs. Actually I dont think anyone with a rig like mine even bothers with titles like Postal 2. LOL. I played this game already on my 32mb integrated graphics chip back in 2003.
PorcusGrunzus 10. mar. 2016 kl. 23:52 
Yeah, works great and easy to use. No complicated installation like many years ago.
Workshop is the best thing that ever happened to Postal 2.
William Wave 21. feb. 2016 kl. 2:57 
Great mod. But i have a problem with shooting. When i shoot, for example, from UZI, i have terrible lags. While shooting, FPS drops to the 5-6 frames. I hope, you will fix it. By the way, i played with this inventory on pirate version too, and it was without lags. But there is no such weapons, as UZI or Scorpion, of course.
Tarlouze du 93 12. feb. 2016 kl. 6:11 
Great job mate! Please, just make more weapons like this! :steamhappy:
Admiral Walrus 3. jan. 2016 kl. 10:33 
Can I use only certain weapons?
I just wanna use the PPK but not all the pack
Krychur 25. okt. 2015 kl. 9:20 
:steamhappy:
Krychur 25. okt. 2015 kl. 9:19 
can you make some more awesome weapons like these please? cause this is one of my favorite postal 2 mods.
Meatloaf 6. okt. 2015 kl. 8:44 
NOW I CAN BE GORDON FREEMAN
Kropolis 10. sep. 2015 kl. 15:05 
@kank, Thanks.
kank  [ophavsmand] 10. sep. 2015 kl. 13:29 
mutate eainv
Kropolis 10. sep. 2015 kl. 12:05 
Don't have them anymore on my Paradise Lost playthrough because of bandits part. Cheat to get them back?
Shrina Dracis 2. sep. 2015 kl. 12:24 
Between This and TKMutator... What is it with these two that doesn't seem to want to work? They won't download! I actually started the game up, took a nap, and it still said "Downloading"
thunkinator 23. aug. 2015 kl. 9:54 
The SMGs seem to not really work ^^;;;
Oranssien juomien kuluttaja 6. maj 2015 kl. 3:53 
just cheat :caster_wink:
Dead 2. maj 2015 kl. 11:36 
Best weapons pack for P2, i recommend, + Rep
CamaZot 27. mar. 2015 kl. 13:01 
please on mac
MercZxi69x_o 13. feb. 2015 kl. 17:15 
Worlds Greatest Weapons Pack
zqaz 26. dec. 2014 kl. 9:54 
WOW EPIC
sickslimne 'em 6. dec. 2014 kl. 11:55 
It no give weapons to meh
The_Spazz™ 18. okt. 2014 kl. 20:56 
I GET ERROR PhaserWeapon suburbs-3.PhaserWeapon0 (Function Engine.Inventory.OwnerEvent:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- (xPlayerController suburbs-3.xPlayerController0, Function xMod.xPlayerController.TravelPostAccept) <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- (suburbs-3) <- MatchViewportsToActors <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
The Notorious MSG 10. okt. 2014 kl. 1:56 
Fork, boomerang and disintegrator ray are the only worthwhile weapons in this pack.
[DFS] DumbBeard 26. aug. 2014 kl. 0:32 
I'VE ALWAYS WANTED A DEATH RAY IN POSTAL 2!
Snake Blitzken 25. aug. 2014 kl. 12:27 
ReadFile beyond EOF 3022775+1/3022775

History: ULinkerLoad::Serialize <- FString<< <- FNameEntry<< <- LoadNames <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- (Core.Class EA.EAInventory NULL) <- UObject::StaticLoadObject <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_KeyEvent) <- UObject::ProcessEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

This is the Error messge I get when using this mod.
Joey922 3. aug. 2014 kl. 0:51 
gordon freeman approves
BlackBlade 27. juli 2014 kl. 6:27 
круто