Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
- Added FloatMenuToggleOption - a menu option that does not close the menu, but instead toggles on/off.
First, see the "If you get errors" section in the description.
I would not recommend using Achtung!, as it is badly out of date. As I understand it, the author does not really have time to support it any more.
Vanilla Psycasts Expanded
Achtung!
Float Sub-Menus
When I choose steel construct and trying to order him move some where error occurs.
https://pastebin.com/Fvi79CDf
Can you help me please? Or I should contact with Achtung! author?
https://github.com/Szkielet0r/rimworld-/blob/main/well%2C%20this%20clearly%20doesnt%20work
Thanks for telling me. :) Hope you find the problem.
FloatMenu and FloatMenuOption are from vanilla, this mod adds FloatSubMenu. I can understand the confusion.
https://gist.github.com/be06e52ae35d563ceaf0df7e4d241364
I updated Categorized Bill Menus with a fix (as that is where the error was).
TL;DR: Should be safe to use for 1.4.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795998250 - craft with color mod page
It is not the same thing at all. This is a library for mod makers to use.
The author of Reverse Commands could use this mod to make the menu for selecting the colonist be a sub-menu rather than appearing on top of the first menu, if they want to.
Just installing this will not have that effect, however. It does not do anything by itself, just gives more tools to mod makers.
If you would like to see Reverse Commands use this style of sub-menus, you would need to comment there and suggest it. They may be hesitant to add a new dependency to a popular mod, though.