RimWorld

RimWorld

Lag Free Torches and More
99 kommentarer
Hqiran 15. aug. kl. 22:52 
o7, I cant play without it, a must to build medieval cities, will definitely try the new one!
FULL SEND 10. aug. kl. 21:21 
o7
Marty in the multyvers 13. juli kl. 5:54 
o7
Jsin0  [ophavsmand] 21. apr. kl. 2:47 
I no longer support this mod, please see Lagless Lamps - C#
Wolbright 15. feb. kl. 0:22 
Doesn't work.
Gakko 13. feb. kl. 9:41 
Not only this one doesn't work, but okradonkey's Infinite Refuelables also doesn't work in 1.5. Tribal/Medieval bros have it hard.
Eth 18. jan. kl. 16:23 
@skizordrone Medieval Overhaul has its own config option to remove fuel from its torches, no additional mod needed to add that functionality
tomik.valik.02 8. jan. kl. 13:31 
Does not work, torches still need to be refueled. Please fix.
skizordrone 6. jan. kl. 13:51 
so im using this, Medieval Overhaul, and LWM's Fuel Filter and all the torches still need fuel. got any ideas what could be breaking?
DiYTable 14. okt. 2024 kl. 1:20 
can confirm, same issue. patch cannot find torch lamp and thusly its gone awol.
Nova 7. okt. 2024 kl. 13:31 
Getting this error on torches.

[Lag Free Torches and More] Patch operation Verse.PatchOperationRemove(Defs/ThingDef[
defName = "TorchLamp"
]/comps/li[@Class="CompProperties_Refuelable"]
) failed
Reigdaer 7. okt. 2024 kl. 7:02 
not working for me, vanilla or modded, all of them need fuel
Daniel231154 1. okt. 2024 kl. 11:09 
doesn't work
gRaveyard 9. aug. 2024 kl. 1:58 
(no error or anything. Just no working mod.)
gRaveyard 9. aug. 2024 kl. 1:57 
This did, indeed, not work for me either.
TheCakeMachine 18. juli 2024 kl. 7:24 
@Flamangos but doesn't both those mods effect campfires and not just lightsources? I used them in the past but I really need the torches to be effected and not the campfires, because I'm in a tribal colony and want to have to collect wood for cooking, but the amount of torches I need for light are making the game lag horribly.
Porknelius 17. juli 2024 kl. 16:16 
Just get Tweak Galore or SnowFox Tweaks. They both have lag free torch settings that work well.
Yukari Whiteclouds 9. juli 2024 kl. 17:17 
Is the guy still here? I'm having the same problem as the people below me
Psyduck 13. juni 2024 kl. 10:25 
not working with 1.5
sharkman 25. maj 2024 kl. 18:18 
Warning: my fix will fix _all_ objects that have TorchBase as a parent, even if you do not want that to happen. But, even so that TorchWallLamp have TorchLamp as a parent (which have TorchBase as a parent) it will not be patched since TorchWallLamp overrides all comps for unknown reason.
So, if you really want to, you can patch it separately with the following operation:
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[
defName = "TorchWallLamp"
]/comps/li[@Class="CompProperties_Refuelable"]
</xpath>
</Operation>
sharkman 25. maj 2024 kl. 18:12 
Ok, so the error with TorchLamp can be fixed as follows:
Go to your
*\Steam\steamapps\workshop\content\294100\2863526335\1.5\Core\Patches\Core No Fuel Patch.xml
And replace Operation with the following one:
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[
@Name = "TorchBase"
]/comps/li[@Class="CompProperties_Refuelable"]
</xpath>
</Operation>
Mod author forgot for some reason that quote from official documentation: "Patching is done before Def inheritance takes place. This means that you cannot target tags that are inherited from a parent, but also that if you alter a parent, all of its children will inherit the patched value."
So in the ThingDef "TorchLamp" there are no comp with Class="CompProperties_Refuelable" at the time of patching.
kittysmuggler 21. maj 2024 kl. 15:22 
seems to be broken :(
SebNandexIII the Spider Enjoyer 21. maj 2024 kl. 9:07 
Doesn't seem to be working on 1.5 with vanilla torches, sadly.
Shadowwake 10. maj 2024 kl. 20:56 
Same error Yeke has. Seems to largely work fine, but throws that error on boot.
Yekaterinnani 21. apr. 2024 kl. 14:26 
[Lag Free Torches and More - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/ThingDef[
defName = "TorchLamp"
]/comps/li[@Class="CompProperties_Refuelable"]
"): Failed to find a node with the given xpath
[End of stack trace]


[Lag Free Torches and More] Patch operation Verse.PatchOperationRemove(Defs/ThingDef[
defName = "TorchLamp"
]/comps/li[@Class="CompProperties_Refuelable"]
) failed


https://gist.github.com/HugsLibRecordKeeper/42326f828fe9a969e3470c9d5ed708b5
Danpai 20. apr. 2024 kl. 9:19 
Can't seem to make this work with the base game past 1.5. Unfortunate, as this is basically as important as Rocketman for Medieval runs.
TARDIS 14. apr. 2024 kl. 10:04 
Is this still needed for 1.5? If needed, will there be an update anytime soon?
Com_turtle 12. apr. 2024 kl. 14:21 
Seems to be broken in 1.5
JACK 12. apr. 2024 kl. 10:15 
hoping for 1.5 please :) love this mod
Shawn 7. apr. 2024 kl. 22:18 
I hope this gets updated for 1.5
Vartarhoz 17. feb. 2024 kl. 5:49 
How about Appliances Expanded support?
Lira 17. dec. 2023 kl. 22:16 
Has anyone found a combination of mods or load order that allows this (and its LWM Fuel Filter requirement) to peacefully coexist with Medieval Overhaul's coal? This is an essential lag and micromanagement reduction mod on MO, but the loss of coal as a fuel source is rough.
happy_chaos 13. dec. 2023 kl. 16:24 
what mod is that wall torch above the chem lamp post?
Jsin0  [ophavsmand] 10. dec. 2023 kl. 11:25 
@Doomchibi Only for Medieval Overhaul. They have their own fuel filter that I don't know how to work with
Doomchibi 5. sep. 2023 kl. 21:28 
Does this need the fuel filter mod specifically or would it work with the Burn it for Fuel (continued) mod? I switched to the second because I've found that a lot of burnable materials refuse to show up in the first one as fuel options.
Lethice 1. aug. 2023 kl. 13:40 
Um, what exactly happaned in the recent update? suddenly all modded light sources seem to need fuel again?
Jsin0  [ophavsmand] 29. juli 2023 kl. 13:34 
Didn't realize I was getting comments on this. I'll address them over time since I've got stuff going on
asdf 15. juli 2023 kl. 12:25 
@lopy @skuller2000

For now, a solution to remove fueling requirement from any building, you can delete (or comment out) the section related to it. Like so: https://i.imgur.com/hBJONGE.png

I am also using House Sanguin, and don't want to use "No Refuelling" because it breaks the balance of Drain-Caskets and Bio-Reactors and such.

The toothpicks-and-bubblegum solution in action: https://i.imgur.com/XYFLxjP.png
Voxel 4. juli 2023 kl. 12:32 
Adding onto the discussion of the errors showing up for [LTS] Furnishings, i'll share my fix. As stated below, you will need to navigate to the config .xml file for the [LTS] Furnishings.

SteamLibrary > steamapps > workshop > content > 294100 > 2863526335 > 1.4 > [LTS] Furnishings > Patches

Open the file in notepad and make the following changes:
Remove the "Base" section from each named item
Change @Name on each line to defName

This should now route the patch mod to the correct location in the [LTS] Furnishings mod to make the desired changes, removing the error that shows up on launch. This resolved my issue, so hopefully it helps yall out as well.
Iopy 2. juli 2023 kl. 18:47 
+1 for skuller2000's comment. Would love the blood braziers and blood torches to be patched
skuller2000 2. juli 2023 kl. 10:08 
Could you patch the blood brazier and blood torch from house sanguin please
eighmy_lupin 11. juni 2023 kl. 18:11 
Second the request for Simple Utilities: Ceiling support
fat elvis 28. maj 2023 kl. 8:55 
Hey, this doesn't seem to work for the lanterns in (LTS) Furnishings, might be a bug?
Kalmin 26. apr. 2023 kl. 12:04 
Hey can you patch Simple Utilities : Ceiling chandelier?
ꙮktober 14. apr. 2023 kl. 10:48 
If anyone is looking to do this fix for Simple Utilities: Walls, you can just go into the XML and delete the sections for "CompProperties_Refuelable". Search your Steam workshop folder for 2565545335, then go to 1.4/Defs/ThingsDefs_Buildings/Fencepost_Lights.xml.
Essex 2. mar. 2023 kl. 1:09 
Thankyou @Large Moron, I took "base" out of the four entries in the config and it fixed the issue. Hopefully the Mod author sees this and can fix the issue
nothing to see here 21. feb. 2023 kl. 12:09 
The LTS patches aren't working because you're targeting the abstract base instead of the building thingdef. LTS_LanternBase instead of LTS_Lantern.
Foehammer 30. jan. 2023 kl. 8:47 
I figured it Vanilla Expanded Medieval
Foehammer 30. jan. 2023 kl. 8:43 
Can someone please tell me the mod for the torch that is on the wall 7th spot from the left?
abrahamv777 15. jan. 2023 kl. 20:40 
THANK YOU!!! :steamhappy: