Sid Meier's Civilization V

Sid Meier's Civilization V

Missile Cruisers + Indirect Fire
50 kommentarer
💖 Officer Hotpants 💖 29. nov. 2018 kl. 14:51 
I like this mod but I believe I understand why missile cruisers don't have indirect fire in vanilla. I think what they were going for was having missile cruisers carry guided missile for indirect & long range combat purposes. The problem with this, of course, is that the vanilla guided missiles suck more ass than a black hole full of donkeys. You'd be better off just throwing an equivalent amount of money away and then building/buying something else instead. For those who'd like prefer this method, however, there's a good mod called Stronger Guided Missiles that buffs guided missiles considerably to make them worth spending time/money buildling and maneuvering into place.

Or you can get both to allow missile cruisers to properly dominate the waves and shores like god & anime intended.
Silver Crescent 7. okt. 2018 kl. 13:50 
@Kaylador
US ships do NOT use 6" navel rifles any more. The Arliegh Burk class is a guided missle destroyer class. and the 5" navel rifle is not capable of inderect fire in the way a battleship's main battery could. They do not have the range or the punch to throw a round like that. The max they can hit with any accuracy is around the horizon line, 13 nautical miles or so. A battleship has 13 nautical miles as its ideal range with its maximum capaciy at around twenty or even higher.
Silver Crescent 7. okt. 2018 kl. 13:42 
Real world missile cruisers dont have bombardment capablilities like a battleship had. they have 5" navle riffles for their main guns, they lack the range to do what battleships do. Thats what the missiles are supposed to be for, however the missiles are to expensive, take to long to build and the battlehsip is more durable plus I dont mind the extra upkeep cost so I never use missile cruisers
pprtrl 9. aug. 2015 kl. 1:41 
You would think the Missile Cruiser would have indirect fire, considering it uses missiles, and not cannons.
PASTATARIAN 6. maj 2015 kl. 16:51 
so useful
Schnabeltiermann 1. nov. 2014 kl. 8:46 
This is amazing, even game changing :)
rennya532 22. sep. 2014 kl. 7:29 
Useful!
Razzletree 27. juli 2014 kl. 5:49 
thanks @Ptep
Kastoraccio 25. juli 2014 kl. 4:54 
Awesome!
Miath 24. juli 2014 kl. 13:39 
Alternatively you could stuff missiles into them which is the inferred ranged attack...
Ebalosus 24. juli 2014 kl. 6:20 
This is definitely a case of "wait? This isn't already baked into the game?!" Thus, I'm glad you made this mod, otherwise I might well have never noticed (I mainly use battleships for support fire)
Bill Nye The Russian Spy 23. juli 2014 kl. 19:18 
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ConcededGore 23. juli 2014 kl. 13:56 
2 thousand hours and you dont use criusers (my favourite unit)?!?
Maquabra 23. juli 2014 kl. 4:04 
Missile cruisers don't have this promotion? Damn, I've got over 2k hours in this game and I haven't noticed it. My games always end, one way or another, before these units enter the battlefield.
Lego Obi Wan 22. juli 2014 kl. 11:56 
lol missile cruisers op
cwooders 21. juli 2014 kl. 21:13 
Cool!
Jenjen5XG  [ophavsmand] 21. juli 2014 kl. 12:13 
Yes, please refrain from advertising in the future.

@n.colburn: Details? If the Workshop is failing to unpack the mod, you can try the direct download and use a program like 7zip to manually extract it to a folder in your \MODS directory.
Ickleslimer 21. juli 2014 kl. 6:23 
@Midnight man, he doesn't even have CS:GO, and besides, you shouldn't be advertising on other people's mods :-)
Bridge 21. juli 2014 kl. 3:42 
wont download
[►]Midnight Mλn[►] 21. juli 2014 kl. 2:08 
Jenjen5XG  [ophavsmand] 20. juli 2014 kl. 22:59 
@*****: Try checking under the Other tab. I thought I remembered the Mods menu being there in Vanilla, I'm not sure about G&K, but that's all else I can think of.
Snowskeeper 20. juli 2014 kl. 22:30 
Ah! Fair enough.
KinoBJade 20. juli 2014 kl. 22:10 
Gods and kings. I have the Gegas Kan dlc and the one that comes with gods and kings
Jenjen5XG  [ophavsmand] 20. juli 2014 kl. 20:17 
@Snowskeeper: It's not my video, just a tutorial I used way back when I first started using mods :p As for the other idea, perhaps in another mod, if it's even possible-- one of the points of this mod is its simplicity. A necessity as well, I'm not really a coding wizard yet.
dedobbelaerefg 20. juli 2014 kl. 20:05 
bonjour a tous
Snowskeeper 20. juli 2014 kl. 19:45 
Also, you might want to include the video in the screenshot slideshow so that you don't have to keep linking it every few pages.
Snowskeeper 20. juli 2014 kl. 19:45 
Would you consider making it so that you could fire over obstacles without an ally with LOS at a great damage penalty, so long as you've seen the tile the target is located on at least once?
Jenjen5XG  [ophavsmand] 20. juli 2014 kl. 18:39 
What version/expansions/DLC are you using?
KinoBJade 20. juli 2014 kl. 17:58 
@Ptep: The thing is that I do not see that. In the video I see the mods tab but when I go into my game I do not see Mods
123 20. juli 2014 kl. 16:36 
nice mod! 7/10
Jenjen5XG  [ophavsmand] 20. juli 2014 kl. 12:35 
Also, there's this tutorial video, which pretty much says the same things I have, but I know that sometimes a visual aid helps: https://www.youtube.com/watch?v=h_i1cHnDp7U
Jenjen5XG  [ophavsmand] 20. juli 2014 kl. 12:34 
*****: Sure thing: After starting Civ5, go into the Mods tab from the main menu and accept the EULA, which will take you to the actual mod installation menu. If you subscribed to a mod before starting the game, it should appear now, after a short delay, in the menu; alternatively you can use the Get Mods button at the bottom which will take you to the Workshop. When you subscribe to a mod, the game should install it automatically after a brief delay. When the mod you want appears and is finished installing, hit the blank checkmark button to the right of its description, so it turns green. Repeat that for all the mods you want enabled, then hit Next in the bottom right. It'll configure the game data, then take you to a menu where you can begin your modded game. You'll also have to load the game from this same menu in the future. If the Workshop fails to automatically install the mods you've subscribed to, it becomes a whole other can of worms, but hopefully that doesn't happen. :)
KinoBJade 20. juli 2014 kl. 10:12 
@Ptep: I have never used mods before. I have no clue how to make them work. Can you help me?
Jenjen5XG  [ophavsmand] 19. juli 2014 kl. 18:06 
@mattstorm: Like Razzletree was saying, make sure you go to the Mods menu and enable the mod, then hit the button in the bottom right, let it configure the data, THEN choose single player-- it won't work if you back out of the mods menu.

@Razzletree: Gotcha covered, deleted the extra comments. :)
Spikedriver 19. juli 2014 kl. 17:37 
Kylandor, Arleigh Burke Class ships are Destroyers not Cruisers.
Razzletree 19. juli 2014 kl. 17:35 
oops lag sorry guys
Razzletree 19. juli 2014 kl. 17:34 
did you go to mods check it and then hit next
MTipp 19. juli 2014 kl. 17:03 
Can someone please tell me how to install this mod i suscribed and opened the game and nothing happened
Kylandor 19. juli 2014 kl. 16:21 
codyh0886 - Modern Missile Cruisers like the Arleigh Burke class use a sophisticated Fire-Control System which enables Indirect-Fire independantly of the missiles in real life. Though the missiles are much more accurate and powerful, the 5 and 6 inch guns used by most US Modern Cruisers and destroyers are independantly capable of rapid indirect fire. This mod is realisitic.
Maloi 2.0 19. juli 2014 kl. 14:18 
ниче не понимаю :-)
Kouga 19. juli 2014 kl. 14:04 
rip submarines, this mod would be the final blow to subs - for those that download it. :b
MiniHammMN 19. juli 2014 kl. 10:53 
the so called "small caliber" guns he's referring to are 5 inch guns but they're high velocity guns which shoot at a lower angle so if the animation uses the guns it makes sense but the game gives you cruise missiles which are the indirect fire even though you have to build them seperately
scottkbeers 19. juli 2014 kl. 9:03 
Everybody missn @Sturm answereing his own question,(THE MISSLES IT CAN CARRY ESSENTIALY HAVE IT) And on top of that guess what... Its a.... (MISSLE CRUISER) So WTF would or should it NOT have indirect fire lol!!!
Adeptguy 19. juli 2014 kl. 3:43 
@Sturm Yeah I was a few seconds away from downloading this mod, untill I read your comment. It sure makes sense how you describe it.
Jenjen5XG  [ophavsmand] 19. juli 2014 kl. 0:45 
Direct download link is here! Also, a quick thank you to everyone for your feedback and constructive criticism.
TwilightDragon 19. juli 2014 kl. 0:17 
My guess as to why it does not have the promotion is that it "doesn't make real-world sense". Battleships typically fire their shells in an arc at long ranges, in standard artillery fashion, while the missile cruiser uses a smaller caliber deck gun. Also like Sturm said, it's probably to make sure battleships (and destroyers) have uses late game. Besides, with it's high movement, missile space, high power, aircraft interception and sub detection it is already a powerful unit.
craigmon 17. juli 2014 kl. 10:22 
Here here! I too findi t ludricris that they lack this promotion in the base game! As for the missiles, unless they're nukes I find them to be an utter waste of effort. Some should increase the power of cruise missiles so that they can be a viable option.
Sturmgewehrz 15. juli 2014 kl. 13:21 
The reason why they don't have indirect fire is because the missiles it can carry essentialy have it. It also makes battleships still viable to use late game. It's kind of like how the missile cruiser can detect subs, but it is unable to melee, so it can't take cities like a destroyer can so destroyers still have a use late game.
Jenjen5XG  [ophavsmand] 15. juli 2014 kl. 12:00 
Unfortunately no, since UU free promotions are coded separately from the unit they replace. I don't know of any Missile Cruiser replacements in popular mods, but if there are any, I had intended to add them into the code.
Magnumhammer 15. juli 2014 kl. 10:07 
This makes too much sense. Will try it out. Does it give the promotion to any uu that replaces the missile cruiser?