Stellaris

Stellaris

ACG Legacy 3.4.x
15 kommentarer
Ajey  [ophavsmand] 22. sep. 2022 kl. 6:04 
***News: the bug i described about strikecraft being completely broken by despawning/not shooting was only happening while testing. it does not occur in games. so far so good. unfortunately the bug that i saw since 3.4.* was introduced with strikecraft flying way too high or way too low is still active and needs to get fixed. so even though strikecraft is not completely broken, strikecraft is still bugged. so my old bug report [forum.paradoxplaza.com] could still need further attention by receiving more comments/upvotes so the devs take this bug serious enough to fix it - thank you for any additional upvote/comment- the sooner strikecraft is fixed the sooner i can release my new major update for ACG***
Retrogazer 21. sep. 2022 kl. 17:00 
Eh, at this point in my abusive relationship with this game I`m don`t expect to actually play it in the same week as the launch of a patch. This is more like a open beta that they don`t tell us because otherwise would be pretty awkward selling the DLCs together with the patch.
Anyway, bug thread upvoted, I guess if they actually take notice of the bug this one will be solved on a hotfix ASAP, since it`s breaking the most flashiest part of the game.
noysome 21. sep. 2022 kl. 15:35 
@Ajey: just ran a smaller version of your same test with 2 stripped down cruisers with only strike crafts pitted against each other which unsurprisingly led to the same result. I added my comments to the bug report. Thanks for alerting us to this major flaw
Ajey  [ophavsmand] 21. sep. 2022 kl. 13:01 
*** IMPORTANT I was just working on the update for ACG when i realized that while the Stellaris devs seemed to have potentially fixed the issue with strikecraft flying too high or too low, now the devs managed to cause strikecraft to be simply completely broken. This can easily be verified by letting two vanilla battleships with only strikecraft weapons attached to them fight each other. you will see strikecraft is launching and then disappearing. never shooting at anything. even though this is happening in Stellaris without any mods, this is obviously also affecting ACG. therefore i decided to wait with my update for ACG until the devs fixed this major bug. you can help me bring this bug to the devs attention by upvoting and commenting on my bug report [forum.paradoxplaza.com] within the pdx forum. each comment and upvote helps!***
Retrogazer 20. sep. 2022 kl. 14:02 
@Ajey, thanks for the answer man. Also, I'm not doing the patches yet, I was just selecting what mods I will use, booting a game in observer mode and letting the AI running while I kept looking for odd behavior between the mods.
Retrogazer 20. sep. 2022 kl. 13:56 
@matteo_83 Not only you need this mod, but for every mod that updates you also need a legacy version like this one AND rollback your Stellaris on Steam to the 3.4 version for your save to work properly. The rollback part it's not hard, Ajey can easily help with that if take his offer for help, but the legacy mods part will be complicated, depending on your mod list.
For the future, if you know there's going to be a update and you want to finish your modded save, you should make local copies of your mods, because the Steam Workshop ones WILL update and (very possibly) break your game.
Ajey  [ophavsmand] 20. sep. 2022 kl. 5:03 
@matteo_83

please either add me in steam and contact me via PM or contact me via discord: Ajey#4935 (discord would be preferred) then i will try to help you as good as i can :)
matteo_83 20. sep. 2022 kl. 4:52 
Hi Ajey, i don't understand, after the today update cant i simply roll-back Stellaris and finish my "old" save game with my playset (ACG + your mod list) or i need this legacy mod? Sorry if it is a stupid question, it is the first time i have to face this kind of stuff
Ajey  [ophavsmand] 20. sep. 2022 kl. 1:19 
@Retrogazer

well like i said before a lot will depend on the fact if paradox devs fixed the strike-craft bug that i was mentioning before. this bug fix is very very important for ACG and has huge implications for how i will proceed but i can't go into more details yet. having said that i would recommend not to build a playlist or build patches for mods before the 3.5.* and toxoid dlc update was released. sorry usually i would provide more detailed information but this time it's difficult because i still did not decide how i best proceed if they did not fix this bug with 3.5.* and toxoid dlc. i hope for your understanding
Retrogazer 19. sep. 2022 kl. 13:17 
Hey Ajey, are you planning to add new content or rework things with the new patch or it's just maintenance? Asking because I usually do small patches for myself, so I am preparing my modlist for the Paradox patch with content that your mod doesn't touch.
Donout 16. sep. 2022 kl. 9:15 
Thank you for the answer. I hope they fix that then!

No matter what happens though Ajey. I´ve spent over 200 hours overall with your mod(s) and i´m so grateful for every hour of enjoyment you have brought me. So thank you!
Ajey  [ophavsmand] 16. sep. 2022 kl. 8:49 
@Donout (p3)

i am not sure though if the devs are going to fix this bug, because the devs don't seem to take this bug serious. so i am not sure how i am going to proceed with my update for ACG. right now i am going to wait and see if the devs are fixing this bug with the release of 3.5.* or not and i hope more people are going to make some noise at the forum to help me show the devs that this bug is really important to fix.
Ajey  [ophavsmand] 16. sep. 2022 kl. 8:49 
@Donout (p2)

regarding your question if ACG is back: ACG was available and up to date for several months now again. it was only not up to date for a very short period of time (maybe 2-3 weeks) when i thought about stopping modding but then i decided to come back and continue modding ACG because i received a lot of requests and positive feedback

my current plans have been to update ACG for the upcoming 3.5.* stellaris patch and toxoid DLC and continue modding for Stellaris. in fact i have a pretty nice update for ACG available already but unfortunately i can only release it if the stellaris devs are going to fix a super annoying bug [forum.paradoxplaza.com] that i already wrote about in the paradox bug report forum and that i was not able to fix myself.
Ajey  [ophavsmand] 16. sep. 2022 kl. 8:48 
@Donout (p1)

well yesterday there was a short update for ACG where i removed some redundant code and this update caused steam to get into a checking-loop. i googled it and it seems this could take up to several days until their automatic-checking system will make ACG visible again. i already contacted steam support but no answer yet. however it does not matter since this mod here (ACG Legacy 3.4.x) is working with the current stellaris version of 3.4.* and it's the same like the ACG main mod in it's current state. i just uploaded this legacy version because on 20 sept. there will be Stellaris 3.5.* patch and toxoid DLC released which will require a new update for ACG.

having said that what's missing here is the detailled information i provided within my main mod ACG for compatibility etc. so i hope the steam system will release ACG soon again. so people can check the compatibility information and everything else.
Donout 16. sep. 2022 kl. 7:11 
So, i was taking break for a while from Stellaris and haven´t followed the modding scene, but kinda want to get back into now again. Just confused, since your main mod is hidden.
Did you come back with ACG and you hid it because your updating it? That would be so amazing. Can´t imagine Stellaris without your mod.