Total War: WARHAMMER III

Total War: WARHAMMER III

Bloated Abominations
17 kommentarer
KarlFooknTanner 17. mar. kl. 8:30 
Thanks, I'll check it out.
zerg93  [ophavsmand] 16. mar. kl. 17:07 
Fixed.
I had to regenerate all custom units' ws files and Lods but that issue is now gone.
I could swear that some Lods look uglier than before (maybe I'm just imagining things), but hey that's WH 3 ugly Lod generation for ya! :HEALTHFUL:
If by any chance you are still having visual issues after the update unsubbing and resubbing should fix that.
zerg93  [ophavsmand] 16. mar. kl. 14:34 
Thanks for your report, I can in fact confirm that there is a "brightness issue" with the Vampire Coast variants of these units, not sure when the issue popped up but it's definitely there.
Will push an update to address the issue.
KarlFooknTanner 16. mar. kl. 14:09 
Hello,

I dunno what's up with my game, but the bloated abominations look really really bright. As in their models look very bright in-game unlike any other unit and unlike your screenshots. I wonder if its some kinda setting issue?
TheIceK***ht 10. maj 2024 kl. 20:57 
Been about a year but rip potato pc. Glad to have you back.
zerg93  [ophavsmand] 12. apr. 2023 kl. 10:34 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [ophavsmand] 1. jan. 2023 kl. 12:46 
Thanks!
Linked in description.
Supperbon 1. jan. 2023 kl. 11:12 
Hello ! I made a chinese translation for your wonderful mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2910855969
zerg93  [ophavsmand] 1. okt. 2022 kl. 17:02 
No, I never felt the need to join Da Modding Den because I'm fine with my current content and guides already got me pretty much covered with anything I'm interested in.
It's a great place for both beginners and advanced modders nevertheless though.
If you guys want to start modding or learn something new you should consider joining Da Modding Den https://discord.com/invite/moddingden .
soulpelt 1. okt. 2022 kl. 16:49 
Ah ok. Have you joined the WH modding den discord?
zerg93  [ophavsmand] 1. okt. 2022 kl. 16:38 
I...guess so?
I just make custom units and rarely some graphical mods and simple custom abilities, so I think that you should ask to someone else who can actually give you a proper answer on that.
Theoretically speaking it should be possible though.
soulpelt 1. okt. 2022 kl. 16:11 
Oh ok. I was very confused. Would it be possible to limit the dead raising to battlefields that had enemy ogre units?
zerg93  [ophavsmand] 1. okt. 2022 kl. 16:03 
Yeah, that's intentional.
These units are only available through buildings.
soulpelt 1. okt. 2022 kl. 15:49 
Hey just to let you know these can't be summoned via Raise Dead. I'm not sure if thats intentional just figured I'd let you know.
zerg93  [ophavsmand] 13. sep. 2022 kl. 18:30 
Yes, they are.
Recruiting them Is entirely up to the AI though, so you may or may not see them around depending on what the AI is doing.
lwhのsama 13. sep. 2022 kl. 18:20 
great mod :steamthumbsup:and available for ai?
👻GypsyBastard 12. sep. 2022 kl. 11:16 
Hell f_cking yeah. Now Ghorst can finely take on Kugath