Barotrauma

Barotrauma

The Avali's Audio Overhaul
165 kommentarer
Petty Officer Egg  [ophavsmand] 11. sep. kl. 12:57 
Of course!
xcrafter09 10. sep. kl. 21:49 
might be a bit old, but the relaxation of the submarine editor music is too good compared to the original. thank you for saving my sanity. :protogen_happy:
Petty Officer Egg  [ophavsmand] 25. aug. kl. 9:59 
Hence why I don't call it Barotrauma Audio Overhaul (continued)
Matusz27 24. aug. kl. 17:07 
The music is too much, it was promoted as a updated version of Baro Audio overhaul in the comments of the original
Petty Officer Egg  [ophavsmand] 13. apr. kl. 18:22 
NEVERRRRRRRRRRRRRRRR!!!!!!!!!!!!
TTV/Dr_Blackburne 13. apr. kl. 10:11 
When can I play as an Avali on a submarine
Nic 23. mar. kl. 18:04 
AWESOME MUSIC MAN, WISH I INSTALLED THIS SOONER
Petty Officer Egg  [ophavsmand] 5. mar. kl. 11:41 
I will look into that
The mod has always had combat music till recently.
The end "biome" *does* has combat music
Rebel 5. mar. kl. 5:58 
It would be better if the Combat Music was a patch for this mod instead of being a whole part of this full version, Not everyone uses Lua.
Petty Officer Egg  [ophavsmand] 4. mar. kl. 12:13 
Thank you, I am going to try to turn the combat music part into a lua mod sometime soon
Rebel 4. mar. kl. 6:42 
Also this was tested on Vanilla with only this mod on.
Rebel 4. mar. kl. 6:36 
The new combat music never turns on, Or atleast i have never noticed it.
I tested with Multiplayer trying to do a Normal monster mission difficulty 70% on the Cold Caverns biome and it never played when i was Attacking and Getting attacked, or being near monsters.

I also tested the other biomes by spawning the Endworm near my ship and shooting at it for 5 minutes straight with No Music Playing.

In the Campaign i have also noticed there was no soundtrack, In the Cold Caverns atleast.
Rebel 3. mar. kl. 12:06 
Good Luck, I guess.
Petty Officer Egg  [ophavsmand] 3. mar. kl. 11:53 
I found a solution, expect an update for the mod in a few minutes
Petty Officer Egg  [ophavsmand] 3. mar. kl. 11:41 
Seems like the reactor audio might be the issue, but it may just be that its a really short loop, looking into it now
Rebel 3. mar. kl. 11:26 
Ok i have it https://www.youtube.com/watch?v=10QTvm2nGkI
In the video description there is the set time when the Sound plays
Rebel 3. mar. kl. 11:08 
Alright, Give me 20 minutes
Petty Officer Egg  [ophavsmand] 3. mar. kl. 11:02 
Could you record a video of it and send it to me?
Rebel 3. mar. kl. 9:50 
It happens only with this mod on
Rebel 3. mar. kl. 9:50 
Something makes a very noticable popping noise when using the Dugong its near the Navigation Terminal of the ship
Petty Officer Egg  [ophavsmand] 29. nov. 2024 kl. 23:40 
If the new update for the combat music doesn't work let me know, I cannot test it right now. I only tested it in the ending "biome" which might not be considered a biome
Petty Officer Egg  [ophavsmand] 30. okt. 2024 kl. 13:14 
Indeed it is, one moment.
Petty Officer Egg  [ophavsmand] 30. okt. 2024 kl. 13:13 
Let me check
Rebel 30. okt. 2024 kl. 12:10 
Hey, The Status Monitor Sprite is broken with this mod.
Petty Officer Egg  [ophavsmand] 22. sep. 2024 kl. 11:16 
Are you getting an error?
UMR ATR 22. sep. 2024 kl. 10:17 
Does not work in multiplayer(
Petty Officer Egg  [ophavsmand] 13. sep. 2024 kl. 11:50 
bird
The Shrooom 12. sep. 2024 kl. 18:28 
starbount
Petty Officer Egg  [ophavsmand] 25. aug. 2024 kl. 13:16 
Probably
WABEPMA 25. aug. 2024 kl. 11:32 
compatible with Soundproof Walls?
Petty Officer Egg  [ophavsmand] 2. aug. 2024 kl. 6:49 
Thank you!
Xx_CannibalizticFemboy_xX 1. aug. 2024 kl. 17:21 
Love this mod!! :steamhappy:
Сол 28. juli 2024 kl. 12:59 
answered in privat chat
Petty Officer Egg  [ophavsmand] 28. juli 2024 kl. 9:56 
I do not know how to do that, nor that that was an issue. How would one do that?
Also, which ones have you noticed?
Сол 28. juli 2024 kl. 0:14 
The mod has a problem with some audio files, it is corrected by converting stereo to mono. if you do not do this, the sound will be abruptly interrupted when you move away from the range, as well as will not be muted when moving away from the source.
Petty Officer Egg  [ophavsmand] 13. juli 2024 kl. 10:19 
Technically, yes, although it will override/be overridden depending on what you put higher on the load order. It won't cause errors (afaik), but it may not work as expected.

If you are only interested in using the music from this mod, try using the music only version, its linked in the description.

I don't know if it will work if you combine it with Sounds of Europa, but you can try! If you do, place the mod above Sounds of Europa.
Rebel 13. juli 2024 kl. 6:29 
Dose this work with sounds of europa ?
Petty Officer Egg  [ophavsmand] 11. juli 2024 kl. 18:55 
I have no idea why it would do that, it should work like any other mod...
Team America 11. juli 2024 kl. 16:49 
Does this work with multiplayer? All players have it downloaded. But its only been playing for the host. The rest of us only hear vanilla sounds. And ideas on how to get it to play right?
Petty Officer Egg  [ophavsmand] 6. juli 2024 kl. 13:20 
In the submarine editor I am finding no issues with the circuit box on the Dugong near the hatch. This mod does not modify the circuit boxes.
https://gtm.steamproxy.vip/id/SynthAvali/screenshot/2509149818728788716/
I did however find some issues with the sounds for the ducts.
Rebel 6. juli 2024 kl. 12:42 
I played single player, And it was a fresh save.
Petty Officer Egg  [ophavsmand] 6. juli 2024 kl. 12:06 
Will look into it in a bit, you are sure that it is not just someone disconnecting them right?
Rebel 6. juli 2024 kl. 10:14 
The circuit boxes near the hatch on the Dugong are still dissconected.
Petty Officer Egg  [ophavsmand] 1. juli 2024 kl. 9:40 
Found Direstatus' issuse from their error log. When referring to your own mod you use %moddir% and I had forgot a %.
I also found the issue for the docking hatch.
The files for the docking hatch had not been updated and were missing a connector for on_undock aswell as a tag for the editor that tells it not to be rotateable. Hopefully that should fix it, I cannot test it as I am not hosting campaigns anymore. Europa Waifu and/or Neurotrauma being used in every single modded campaign. along with EK being deprecated killed a lot of my desire to play. Please report any bugs!
Also you are welcome SoulDRoul!
SoulDRoul 1. juli 2024 kl. 9:31 
Sounds of Europa?thanks
Petty Officer Egg  [ophavsmand] 1. juli 2024 kl. 9:07 
The point of this mod is not really for people beginning the game. Its mainly something that I thought I would like for my campaign. The normal horror music and stuff doesn't really make me excited anymore, as I have 1000 hours in the game. I felt that combat music and other music was better as I had no more fear of the unknown or the sea.
This is just a mod for the game to make it better in my own way. If you don't like it, I suggest using Sounds of Europa or another audio mod that focuses on that. The primary focus of this mod is the music.
I will look at reducing the sound of the fans a bit though, thank you for your feedback!
SoulDRoul 1. juli 2024 kl. 4:20 
Compared to the previous Barotrauma Audio Overhaul, I found that the musical presence in this one was so strong that the fear of immersion in the deep sea disappeared, which made me feel deeply sorry, and why the fans in the boat were so noisy,
This version loses its immersion and I have to enjoy the original
DireStatus 24. juni 2024 kl. 19:03 
*Update*

My friend has been helping me figure it out, we found that the mod alone at least rn is making the hatch not open up.

[The Avali's Audio Overhaul]Failed to load sound file "ModDir%/Content/Items/Alert Oxygen Low - Diving suit.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/ModDir%/Content/Items/Alert Oxygen Low - Diving suit.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 116

This is the error log we found that was repeating, I hope this helps if at all.
DireStatus 24. juni 2024 kl. 18:51 
I don't have a error log sadly because I was a bit busy, Sorry. We did check the wiring many times and it seemed to be ok other then what could be seen as 2 wires coming out of the circtbox for no good reason.

Here is the pack we were using https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2955665049
Petty Officer Egg  [ophavsmand] 24. juni 2024 kl. 18:50 
Do you have an error log? Also check the wiring on the hatch
And try seeing if removing this mod fixes it