Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated)
238 kommentarer
Olive For 13 timer siden 
The ranged units added by this mod don't benefit from the red skills for marauder horsemen. In my Vilitch playthrough, if you mouse over the redline skill for marauder horsemen, the marauder hunters aren't there. I fixed an issue similar to this last year. Here was my comment:

"Tzeentch javelins don't benefit from redline skills whereas the other 3 God's missile infantry do. I did a temporary fix on this and I posted it in the skeleton crew discord.

In unit_set_to_unit_junctions_tables, the entries for tzeentch marauders doesn't link them to marauder horsemen unlike the slaanesh version. I posted a picture of what lines I changed in the #skeleton_crew channel in discord last January 26, just ctrl+f my name on that channel. Thanks! "
Shiramune 23. aug. kl. 4:43 
Chosen longswords for anti-infantry Slaanesh, a dream. Like the infallible blades of the Emperor's Children.
SFH 11. aug. kl. 7:01 
Skipper 11. aug. kl. 1:39 
I cant seem to find the Chose Nurgle (Manreapers) in campaign. When I try to recruit units they show up but it says that they cant be recruited and they also dont show up in any military building
bushez 21. juli kl. 3:14 
no anti large chosen for nurgle ?
stompie5  [ophavsmand] 25. mar. kl. 19:08 
Updated for 6.1
maverick91141 18. feb. kl. 19:49 
Can Warriors of Chaos recruit them?
stompie5  [ophavsmand] 28. jan. kl. 17:10 
@Barbecue Pistol Theakrus is the original mod author, but this mod adds new Chosen, Chaos Warriors and/or Marauders units. You can see pictures of them and unit stats if you look through the images
Barbecue Pistol 28. jan. kl. 14:33 
Hi, would you add a description of what's actually included in this mod? All I'm seeing is it's compiling content from 4 other mods without linking to them and I can't seem to find any of them on the workshop, so I have no idea what this mod actually does.
MAMAVAUDOU 6. jan. kl. 3:00 
Thank you man! :)
stompie5  [ophavsmand] 5. jan. kl. 16:28 
@MAMAVAUDOU They should now benefit from the tech
MAMAVAUDOU 5. jan. kl. 15:15 
I can observe the same problem for tech trees of abraal the undefeated:/ they do not affect halberd chosen.
MAMAVAUDOU 3. jan. kl. 8:22 
Thank you for your answer :)
stompie5  [ophavsmand] 28. dec. 2024 kl. 12:03 
@MAMAVAUDOU Thanks for saying something, and I'll check it out. I'm just kinda like the janitor for this mod, keeping it maintained, but I'm sure the creators appreciate your kind words!
MAMAVAUDOU 28. dec. 2024 kl. 10:46 
Hello! I love this mod and am subscribed since its creation. I would like to inform you that the halberd chosen of khorne can't benefit from effects of arbaal the undefeated (as hellblade). I love your work. Thanks
stompie5  [ophavsmand] 25. dec. 2024 kl. 7:41 
@3T3RNUN Thanks for letting me know! I'm aware of it and it isn't intentional, but I've been very busy for the holidays. I should be able to get it updated later today
ET3RNUM 25. dec. 2024 kl. 4:45 
Hello, I noticed that chosen of khorne with halberds, are being recruted in the bloodtirster building chain insted of being recruted in the new chosen building chain, is that intensional?
stompie5  [ophavsmand] 15. dec. 2024 kl. 16:09 
@GoatScream Thanks for letting me know! I'll take a look at it
GoatScream 15. dec. 2024 kl. 15:31 
Hello there, the marauder hunters of slaanesh with javelins have no voicelines, totally silent
stompie5  [ophavsmand] 12. dec. 2024 kl. 10:47 
I'm at work now, but should have this updated in a few hours
stompie5  [ophavsmand] 4. dec. 2024 kl. 19:51 
@Darth Kraven It's a good idea, but I just keep the mod updated and don't have plans to make changes beyond updates
Darth Kraven 4. dec. 2024 kl. 17:45 
The Omens of Destruction DLC, brings a regiment of renown, Chosen of Khorne with Halberds the "Slaughtergard", when you update the mod for patch 6.0, maybe you could use the assets of those to improve your own.
stompie5  [ophavsmand] 31. okt. 2024 kl. 12:32 
Updated for 5.3. No changes were made
jaksurf 30. okt. 2024 kl. 8:58 
Is there a adaption for norsca?
stompie5  [ophavsmand] 29. aug. 2024 kl. 12:28 
@antentacion Thanks a lot for letting me know. I'll get it updated this evening
antentacion 29. aug. 2024 kl. 10:57 
in patch 5.0 all khorne units get flat 35 % spell resistance, yours only have the old 15%
stompie5  [ophavsmand] 20. aug. 2024 kl. 9:44 
Updated for 5.2
Shiramune 20. aug. 2024 kl. 9:20 
Update?
stompie5  [ophavsmand] 28. maj 2024 kl. 6:52 
@Prince Tyrion Do you mean the images? I wasn't around when those pictures were taken, so I'm not sure what presets were used. If you have an Nvidia graphics card, you can change settings in game
Prince Tyrion 28. maj 2024 kl. 2:25 
is there any chance you share your beautiful preset with us? :)
stompie5  [ophavsmand] 22. maj 2024 kl. 3:53 
@Magi The mod probably didn't automatically update. Try unsubscribing, resubscribing and restart Steam
Magi 21. maj 2024 kl. 9:39 
any reason for this?
BIG FAT SCRIPT ERROR
[out] <558.1s> [string "script\campaign\mod\nurg_theak_recruit_health.lua"]:20: attempt to call global 'get_force_bonus_value' (a nil value)
[out] <558.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Bantichai 17. maj 2024 kl. 19:57 
Awesome!
stompie5  [ophavsmand] 17. maj 2024 kl. 9:44 
@Bantichai Ah I see what you mean. I thought you meant recruitment buildings. Yes, you are right it should match the rank as the others. I should be able to get to it this evening
Bantichai 17. maj 2024 kl. 9:31 
No worries, I just mean the "unit tiers" on the unit cards etc. All these chosen units were tier 3 prior to 5.0 too (4.2) and yet khorne berserkers were regarded as tier 4. Minor thing but I think it makes more sense to bump them to tier 4 as they are more expensive.
stompie5  [ophavsmand] 17. maj 2024 kl. 9:17 
@Bantichai I can take a look at it to compare it to changes from the last big patch. I'm hesitant to make big changes though, since I just maintain the mod
Bantichai 17. maj 2024 kl. 7:44 
Any plans to update the Chosen of X units to tier 4? They currently listed as tier 3 which is a bit odd as they cost more than other tier 4 infantry units like khorne berserkers.
stompie5  [ophavsmand] 14. maj 2024 kl. 12:04 
Updated for newest patch
Tau 14. maj 2024 kl. 10:40 
crashing
Moratil 13. maj 2024 kl. 9:43 
you're the man. :) Many thanks
stompie5  [ophavsmand] 6. maj 2024 kl. 16:16 
FYI, the mods Nurgle units won't show up on turn 1. Turn 2 and onward should be good
stompie5  [ophavsmand] 6. maj 2024 kl. 13:26 
Updated, thanks to Rhox for fixing the script. Nurgle units should be recruitable
Commander Hammer 6. maj 2024 kl. 5:29 
@Stompie5 Thank you for your swift reply. Good to know it isn't my load order or something. Best of luck patching the issue.
stompie5  [ophavsmand] 6. maj 2024 kl. 5:21 
@Moratil @eisenhammertech Yeah I'm still having problems with the recruitment script for Nurgle units. I'm waiting to hear from some people who are better with scripts than I am, because I just can't figure it out
Commander Hammer 6. maj 2024 kl. 0:27 
I can't seem to recruit these units if I play as Tamurkhan. It is unclear if this issue is supposed to fixed. I can confirm that it doesn't seem to be fixed. If it is feel free to correct me.
Moratil 5. maj 2024 kl. 3:04 
hmm with the recuitment part I have to say I can recuit them in my Tami campaign, only the recuitment pool limit doesn't increase. Maybe a mod conflict or something? Dunno if scripts of other mods can fu** up each other?
stompie5  [ophavsmand] 4. maj 2024 kl. 11:57 
@Sin Yeah it is looking like it is an issue with the recruitment script, and I'm awful when it comes to scripts. I have some help though, and we are trying to figure it out
Sin 4. maj 2024 kl. 11:42 
I was about to say same thing as others, yeah, units arent appearing in Recruitment pool
Bantichai 4. maj 2024 kl. 5:25 
Perhaps just a small oversight, but I feel all the Chosen of X units, IE any unit 1600+ should be tier IV as well instead of tier III. Vanilla Chosen of Khorne (Dual Weapons) is also already IV too so it would make sense.
stompie5  [ophavsmand] 3. maj 2024 kl. 9:01 
Thanks for keeping me informed guys. Yes, I THINK I have a pretty good idea of what I need to do for the script so recruitment works properly