Crusader Kings III

Crusader Kings III

Cultural and Religious Minorities
149 comentarios
Darkwing Phoenix 11 ABR a las 15:45 
@Altoninus I can't really tell the difference between them except this one has at least 1 decision and migration mechanics while that one doesn't
Altoninus 21 ENE a las 10:56 
@Trikster222 No, it doesn't work with the latest patch. But, there is another mod on the workshop that is up to date, and does pretty much the same thing. Here, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3206891770
Trikster222 21 ENE a las 2:17 
still work?
Scullex 14 NOV 2024 a las 18:44 
this is some eu5 type mod, very innovative
Karstaag 19 OCT 2024 a las 8:32 
I updated the patch. Se4 the link by TurtleShroom.
Kaiser Waffle 14 OCT 2024 a las 17:06 
does this work with the new update
finallyciv 5 OCT 2024 a las 7:59 
Please update! :)
Scyobi_Empire 28 SEP 2024 a las 14:41 
Anyone got a working fork?
theherohamad007 26 JUL 2024 a las 15:41 
@Nezaros Please update the mod because I cant convert the minorities
Manfred 15 JUL 2024 a las 12:05 
Hello, i have sent you a friend request because i have a question about the minority mod from you.

Best regards

Stefan alias OSaftKiller:Nutcracker:
TurtleShroom 28 MAR 2024 a las 18:44 
PLEASE PLEASE PLEASE consider fixing the GUI problems with this Mod! All of the minorities and expulsion features still work, but I cannot demolish buildings when I have this Mod installed! All you need to do is fix the interface!

PLEASE! I've been having so much fun in my current game; somehow, an Oriental culture showed up in Napoli and now my Holy Roman Emperor is fielding elephants! How else can I have that kind of insane fun without your Mod?

Please! Please! PLEASE!
Kaiser Waffle 26 MAR 2024 a las 15:05 
The video seems to suggest they'll add the feature to the base game.
Dnasis 13 MAR 2024 a las 16:41 
Did anyone notice a version of this mod was featured in the Black Forge Jam video? There might be a new version of this in the future.
Grand Admiral Thrawn 28 FEB 2024 a las 12:58 
is this being updated?
Lamantha 8 FEB 2024 a las 12:41 
Please update
Kaiser Waffle 25 ENE 2024 a las 17:48 
Hope you update this soon, I hate playing without your mod. Rajas of Asia is great but my computer can't handle it after a while so i'd rather just use this mod instead.
Rumrunner 24 ENE 2024 a las 13:30 
Love this mod. Seems to still work but update would be nice. Also, with the way that populations naturally spread and with the longer time it takes to convert a populace, it would be nice to have another way to promote your religion. Really annoying when you spend years and years to get a province converted only to have it switch back due to migration. Probably beyond the scope of this mod but there should be something like religious structures are tied to a specific religion that they promote and if you take over a province you also need to spend the money to change them over, like converting pagan temples to churches/mosques or vice versa.
Passer 23 ENE 2024 a las 6:06 
update?
bruno300996 29 NOV 2023 a las 10:08 
any plan on updating? Miss this mod lol
William 17 OCT 2023 a las 17:26 
update?
Hyme 13 OCT 2023 a las 17:32 
Is there a way to turn down the spawned chars this mod creates?
Kaiser Waffle 4 OCT 2023 a las 16:01 
This needs to be added into the base game.
Grand Admiral Thrawn 21 SEP 2023 a las 12:04 
Can anyone respond to me on my old comment about jewish diasporas in this mod?
fisto the robo 1 SEP 2023 a las 4:57 
Multiculturalism is cute, but there should be an incentive and interactivity when receiving other cultures and religions.
fisto the robo 31 AGO 2023 a las 15:07 
the problem of this mod is that it isnt much interesting, beyond an uncontrolled "dynamic" cultural dissemination.

If a culture with mountain tax bonus traditions migrate into the mountains, you should get a fractional local tax bonus. If an evil religious minority move to your province or cohexist with a minority evil to each other, it should give a control or development malus. etc
DarthXade 16 AGO 2023 a las 5:32 
Is this compatible with LOTR Realms in Exile?
Ed Balls 24 JUL 2023 a las 15:27 
Hello, does this mean that the AI actually spreads culture now? If so, you are the best modder on all of this steam workshop, judging from this mod's implementation into Fallen Empire, but does it do it with this mod too?
Theodosius 20 JUL 2023 a las 19:13 
I think the peasant migration events need to be really toned down. I'm playing castille and have taken over much of iberia. Half of my country is freaking basque because of constant migration to the point where they are the majority culture in most of eastern iberia. The castillian culture is only a patchwork in its own home territory
Sabertooth 20 JUL 2023 a las 15:12 
Interesting laws on tolerance/persecution. Would you be interested in adding a game rule option to bind these to your religion's acceptance doctrine stance ie fundamentalist religions will always persecute but tolerant will accept?
NotThisGuy26 19 JUL 2023 a las 13:29 
Is there a tab that allows you to see counties with minorities in them? I'm unable to find it.
Grand Admiral Thrawn 16 JUL 2023 a las 9:30 
are there plans to update the jewish diasporas in this mod after the jewish update that happened?
blazeknave 11 JUL 2023 a las 22:28 
@Nezaros Love the flavor this mod provides!

I made a compatch for Cultural Assimilation here. They're touching gui/window_culture.gui as well. Feel free to add to description.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3003018832
Hyme 10 JUL 2023 a las 19:24 
Same question as W_VedicVetala.
GrotesqueRepulsiveLocustRoach666 6 JUL 2023 a las 7:55 
Expel the jews from jerusalem
Vetala 3 JUL 2023 a las 15:02 
What are your recommendation for conversion speeds? I typically set faith to slower and culture to significantly slower in vanilla.
blazeknave 1 JUL 2023 a las 20:27 
@Thrawn I'm using w/ full Expanded series
Grand Admiral Thrawn 1 JUL 2023 a las 19:33 
is this compatable wit the expanded series?
[+DG+] Sir_Castic 29 JUN 2023 a las 0:05 
they've been spending too long around kebaberies
society rebuilder #7 25 JUN 2023 a las 16:19 
Why do the Jews in Jerusalem speak Shaz Turkic?
Nezaros  [autor] 9 JUN 2023 a las 0:47 
Yes, it's now updated for 1.9.
Shuhrat 8 JUN 2023 a las 10:11 
Hello! I would like to know if this mod is compatible with the latest version of the game?
Kangarus 23 MAY 2023 a las 3:35 
Looking forward to seeing an update; is a must-have for my games generally speaking.
Addx_30 21 MAY 2023 a las 11:19 
Is the mod compatible with Sinews? As they both alter faith and cultural conversion
blazeknave 12 MAY 2023 a las 20:46 
Love the immersion from this mod! Thank you for your work! I know you have some other really big mods and compatches to update. Will this one be a priority for you?
catchthesun 12 MAY 2023 a las 20:14 
Gonna mention it. This probably needs an update to 1.9. Its adding of an extra tab for the minority laws stuff is overriding 1.9's power-sharing and vassal stance UI's.
pjy1772 29 ABR 2023 a las 6:03 
What does the minority groups actually do other than just being represented in the ui? It's neat for the immersion, but are there any role for them in gameplay perspective? I can't quite figure it out by the description provided on this page.
Joao 13 ABR 2023 a las 16:08 
This mod is nice in all, but can you fix this, whenever I do castillian gaming I convert the andalusian people to castillian after that it's annoying I can't expell them because theyre from the same heritage even though different language
IratePirate 9 ABR 2023 a las 18:09 
This is an excellent mod. It just gives that little bit of flavour that really adds to my gameplay.
Burrito of Many Layers 20 MAR 2023 a las 18:22 
One issue with total conversion mods (specifically the After the End fan fork, in my case): some lines in the code for the modded councilor tasks reference vanilla cultures or religions in order to modify behavior for those groups. See line 421 in the court chaplain task file, for example. This is causing crashes in my game where those cultures or religions are no longer present, even though the mod should work with total conversions. I'm not sure if this is because I'm loading a previous save; the game was running totally fine earlier in this playthrough.

Perhaps a game rule or some editing to put those caveats for historical situations somewhere else in the mod file, away from the main body of the conversion councilor tasks, would be helpful.