Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
1 040 kommentarer
Zaylidin  [skapare] 26 aug @ 8:54 
Excellent, thank you for posting this
SFH 26 aug @ 8:49 
Hello, i made 2X unit size submod + unit pack
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556464426
Zaylidin  [skapare] 24 jul @ 15:07 
possibly, they are normally buildable unless you have a guild so a mod compatibility issue is the only other thing I can think of
AlexSansNig 24 jul @ 15:00 
I have not build the guilds building chain. Might be a mod incompatiblity?
Zaylidin  [skapare] 24 jul @ 14:27 
@AlexSansNig
They are mutually exclusive with the guilds building chain
AlexSansNig 24 jul @ 13:50 
How to build almhouses? They are locked by a previous building it says. But dont know which one
Mike 19 jul @ 4:13 
How hard would it be to get one of you custom units a into a modded LL's buffs?

A friend of mine want's to do some modding and I'm thinking of asking for that?
Cold 9 jul @ 1:44 
@Zaylidin Thank you so much. I actually did patch your packfile but there were some things I did't know what should be done for balance so I just tweak the stat biased toward "higher = better". But I guess my balance feeling is not as good as your so gonna re-download the mod. Thank you again!
Zaylidin  [skapare] 8 jul @ 15:55 
Already done @Cold
Cold 8 jul @ 12:01 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus 23 jun @ 5:11 
@Zaylidin thanks for the follow up!
Joe C 23 jun @ 3:44 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [skapare] 20 jun @ 14:28 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus 20 jun @ 14:14 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [skapare] 19 jun @ 14:58 
Odd. I will take a look tomorrow
Troubleshooter 19 jun @ 14:41 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [skapare] 19 jun @ 8:57 
It should still work post update, no?
b.to.the.wall 19 jun @ 8:36 
Is this planned to be updated?
Zaylidin  [skapare] 9 jun @ 3:34 
That's really cool, thank you for uploading that :luv:
TToKKang 8 jun @ 18:49 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames 7 jun @ 4:52 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames 5 jun @ 8:47 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [skapare] 5 jun @ 6:51 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.
GodOfGames 5 jun @ 6:26 
Like they exist in my game, but I can't recruit them for some reason.
GodOfGames 5 jun @ 6:25 
Hey um, does your mod supposed to remove all regiments of renown? Like, I only have new one which is Swords of Couronne and that's it.
Zaylidin  [skapare] 31 maj @ 0:24 
I believe Blessed Bretonnia already does something similiar to Alberic and that requires my mod.
I don't plan to make changes like that I'm afraid. This mod is basically complete until CA updates Bretonnia.
Sadge 30 maj @ 21:36 
I made a small mod to swap Alberic's confederation techs over to Repanse's hero techs since he is on another continent now, but unfortunately it doesn't gel with this one. Would you have any interest in incorporating that change here? It also addresses Repanse's outdated Foot Squire recruit time, diplomacy tech mix-up, and gives Alberic's starting trait the same scope as Repanse's to compensate for the loss of confederation if any of that interests you.
Zaylidin  [skapare] 24 maj @ 22:40 
@Orthranus
It hasn't been asked already. I am not sure, is this for allied bretonnian cavalry or just for other factions in general?
Allied recruitment is something I havent looked into that much
Orthranus 24 maj @ 20:47 
This might have already been asked, but is it possible for you to change the cap for cavalry for allied recruitment?
[BRE] Constantin 10 maj @ 22:30 
I appreciate that; I agree with you, its probably a combination of things
Zaylidin  [skapare] 10 maj @ 14:34 
Just tested it again, for you. On my screen right now I can see Cassyon, as he should be with Mixu's, on the campaign map working as intended.
All I can say is another mod must be the culprit, and it just so happened that this mod caused issues with that other mod like some kind of chain reaction. I can't help you as I do not know your entire mod list, I am sorry.
[BRE] Constantin 10 maj @ 14:23 
idk what to say i tested my modlist and this was the culprit .
Zaylidin  [skapare] 10 maj @ 3:54 
As of today, this mod now features Knight caps. I understand many will not like that change, so if you want to revert to the previous version unsubscribe to this mod and subscribe to this one instead:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3479021232
Zaylidin  [skapare] 8 maj @ 0:24 
I literally ran it with Mixu's yesterday and it worked fine.
[BRE] Constantin 7 maj @ 22:03 
nolonger compatible with mixus legendary lords. it doesnt crash but the lords such as cassyon of parraron are reset to the generoc state.
Zaylidin  [skapare] 6 maj @ 17:37 
That was taken away as there wasn't really other ways to spend it without additional mods and it felt rather broken as a result. If you want access to that again, I would strongly recommend installing my All-in-One compilation mod instead of this.
sofianm4 6 maj @ 17:09 
quick question: aren't I supposed to be able to use piety to accelerate building construction? I no longer have the option
Mike 5 maj @ 8:03 
Ah fuck must have a conflict then. Cheers
Zaylidin  [skapare] 5 maj @ 8:01 
Nope, they should be recruitable from the Tier III Stables.
Mike 5 maj @ 7:03 
I can't seem to recruit Lance Realm Knights, has this mod added another prerequisite other than the building?
Zaylidin  [skapare] 27 apr @ 7:01 
Hiya Watermelon123! I really appreciate the feedback.
Regarding the Royarch's Command Tech, it is in-fact working as intended, the upkeep reduction is only for non-royal men-at-arms, and the expert charge defence is only for royal spears and royal Polearms. Royals do get upkeep decrease from Irrigation Ditches and Registered Draft!

As for the Warband Upgrade stuff, i've not touched any of that since I first added it which was, at this point, almost two years ago? I think? It's something I keep forgetting to revisit as it isn't a mod that I use myself.
Watermelon123 27 apr @ 6:46 
Awesome mod! I really like how the unit card artwork matches the style of the original game. I also like how you included compatibility with the Warband Upgrade mod. It is nice to imagine how a peasant can work their way up to a royal man-at-arms.

Some additions you may want to consider:
-A way to promote Foot Squires to Knights Errant or Knight of the Realm. Perhaps with a chivalry cost?
-The Royarch's Command technology does not include some of the Royal Men-at-Arms units (base, longbow, hammer, skirmisher)
-The Royal Men-at-Arms units are not able to use the Warband Upgrade mechanic. (eg. The mod cannot be used to change a Royal Spearmen-at-Arms to a different Royal unit.
SIX 17 apr @ 11:35 
Hi the modder of https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2971917195&tscn=1744833217 said she stop modding but give permission to use her work. I think it would make a fantastic ROR with minimal effort!
QuantumRaged 8 apr @ 23:44 
Having troubles with multiplayer compatibility
Laserdream 5 apr @ 11:52 
Doesn't. Unsubscribe and resubscribe.
sofianm4 5 apr @ 10:20 
Still crashes cause of new update sadly
Zaylidin  [skapare] 3 apr @ 16:36 
Interesting, thanks for mentioning it. I will take a look.
TheUnseenHobo 3 apr @ 16:25 
This mod is causing desyncs in multiplayer whenever battles are initiated. My buddy and I went through our entire mod list mod by mod and narrowed it down to this one. Could have something to do with the recent cavalry updates.
Zaylidin  [skapare] 29 mar @ 16:04 
Please give me specific feedback Vargas. What needs to be nerfed?
Vargas 29 mar @ 7:53 
Decent mod. Alot of passion and work went into it. I do think however, that it makes Bretonnia way to powerful and easy to play.