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Rapporter et oversættelsesproblem






Common 15%
UC 10%
Rare 5%
drop rate all the time please?
Item management gets annoying even if I just use 1 army.
If you want to always drop the same type, remove the whole "if index==" until the "end".
Replace the "local new_ancillary_list = {};" with the one you want, like "local new_ancillary_list = ancillary_list.banner;"
If I have the time, during the next edit I'll add some easily editable config at the top of the script with weights for each type, on top of the rarity weighs I added.
I updated the mod, thanks for the very detailed report ! There isn't any other differences in the original script so hopefully it's good now.
if character:is_caster() or cm:general_has_caster_embedded_in_army(character) then
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [TriggerPostBattleAncillaries] but the script failed with this error message:
[string "script\campaign\wh3_campaign_magic_items.lua"]:692: attempt to call global 'general_has_caster_embedded_in_army' (a nil value)
I had some weird behavior happening with the developper mode though, which is known to be quite unstable (hence the script break icon).
So you have around 1/6 chance to drop a weapon, then you have like 33% drop rate for rare quality at the maximum, and then 1/60 chance to drop the axe of khorne specifically. So you would need to drop 1091 items on average with max magic find & lvl 50 to drop that yeah.
There is a question I got though, as I swear some items never seem to drop.
Like Axe of Khorne, which is part of a two piece set. I've gotten every other imaginable rare item for Khorne in my on-going IE Skarbrand but not a single Axe of Khorne has dropped.
Are there variables for specific items in base game, is there a bug with some items or is this just some incredible bad luck curse I'm dealing with?
To prevent any weird behaviors I capped the internal values at 50 for both levels and magic find, meaning you can use any mods but it won't affect the drop quality above 50 anyway.