Total War: WARHAMMER III

Total War: WARHAMMER III

Special Tabletop Caps for Chaos
50 kommentarer
Captain Freakout  [ophavsmand] 21. sep. kl. 16:43 
@koncik thx for the report, I will take a look at it again in the coming weeks.
koncik 21. sep. kl. 8:31 
I think mod is no longer working properly - some Tzeenchian units cost -1 or 0, but I do really like the idea of the mod and I hope it will be updated some day.
Captain Freakout  [ophavsmand] 9. maj kl. 14:46 
Should be fixed now, let me know if you have any problems!
Omnplayer 9. maj kl. 13:39 
I was playing Tamurkhan. I ascended a Chaos Lord in case that's revelant
Captain Freakout  [ophavsmand] 8. maj kl. 17:00 
Probably not. Which faction are you playing?
Omnplayer 7. maj kl. 21:30 
My daemon prince of nurgle doesn't have a mortals or demons skill. Is that intended?
Captain Freakout  [ophavsmand] 8. apr. kl. 18:24 
Yeah that might be a good solution, will take a look. Thanks for the suggestion!
Omnplayer 7. apr. kl. 21:36 
That's fair. I was thinking there might be a way to remove his gifted unit limit which would make him more demon focused too but my attempts failed :/. What if he wasn't a master of demons or mortals? That way he can still focus a bit more on demons without affecting his gameplay negatively
Captain Freakout  [ophavsmand] 7. apr. kl. 19:10 
I considered it, but that would make his roster unviable since his faction is technically Warriors of Chaos. I think it'd make the playthrough unnecessarily hard, maybe even unplayable.
Omnplayer 7. apr. kl. 14:07 
Shouldn't Azazel be a Master of Daemons instead of Mortals? He's a Demon prince after all
Captain Freakout  [ophavsmand] 10. jan. kl. 11:45 
Yeah, you're entirely right! I don't even recall why I took that decision... Will fix it ASAP.
Schubiduh 10. jan. kl. 11:38 
Might I bring up that maybe Tamurkhan would be better as Master of Mortals? Iirc he was more Marauder focused than Daemon focused?
Captain Freakout  [ophavsmand] 21. dec. 2024 kl. 9:06 
Updated for the latest patch! Most of the new toys are for Mortals, so I made Bloodbeasts slightly cheaper for Khorne Daemon armies. Let me know if that feels right :)
Matthew39 9. juni 2024 kl. 15:43 
Thanks for the update! Another must have for me :)
Captain Freakout  [ophavsmand] 9. juni 2024 kl. 12:54 
So if anyone is still subbed to this, I've finally had time to sit down again with it and fix it! :) Thanks for the patience, hope you have fun with these rules again!
Captain Freakout  [ophavsmand] 29. okt. 2023 kl. 6:51 
Thanks Skratch, yeah, I fixed that in my own version of the mod but it's still not working. I'm going to ask some people for help, so it's going to take a while for me to get this done. It's going to take a long time, probably, so if it isn't working for you, please disable it in the meantime.
Skratch 29. okt. 2023 kl. 2:25 
Hi Freakout, I am using the TW3 Mod Manager and it brings an error message for your mod:
"patch 4.0: New table character_skill_node_set_items_tables requried"
Maybe that would helpl to solve the issue.
Captain Freakout  [ophavsmand] 28. okt. 2023 kl. 13:02 
@sander454 actually I couldn't solve the problem! On my end it's still not working, lol, but if it's working for you I'm glad!
sander454 26. okt. 2023 kl. 22:44 
Thank you!! Now is all working as intended. Apologies for late reply but didn't play with Warhammer recently until last few days;)
Captain Freakout  [ophavsmand] 23. sep. 2023 kl. 12:58 
Hey all, I've identified the problem with this submod not working. I may have time to solve it tomorrow, but if not, I'll get to it next weekend, promise!
Captain Freakout  [ophavsmand] 16. sep. 2023 kl. 13:14 
Hey sander454 I spent all my modding time updating another submod so this is gonna have to wait another weekend, sorry! Hope you have another campaign going in the meantime.
Captain Freakout  [ophavsmand] 13. sep. 2023 kl. 9:35 
Hi sander454 I will, thanks for the report. I think I need to wait for the main TTC mod to be updated as well, but I'll see if I can do something for now this weekend.
sander454 13. sep. 2023 kl. 5:46 
Hi Captain Freakout. Unfortunately after newest patch your mod seems to stop working on my Kairos campaign. He can now recruit mortal units as core. any chance of checking it, please?
Captain Freakout  [ophavsmand] 29. maj 2023 kl. 15:02 
Thank you Lunsen402!
Lunsen402 29. maj 2023 kl. 12:53 
Played some campaign and it seems to work as intended now. Will tell you if i find anything else though.
Lunsen402 28. maj 2023 kl. 10:37 
will try
Captain Freakout  [ophavsmand] 28. maj 2023 kl. 10:32 
@Lunsen402 revised and updated the mod, should be working now! Please let me know if you catch any other problems.
Lunsen402 26. maj 2023 kl. 8:21 
thanks
Captain Freakout  [ophavsmand] 26. maj 2023 kl. 8:14 
@Lunsen402 I need to revisit this mod since a few things have changed and there's new RoR and whatnot, so more this weekend :)
Lunsen402 26. maj 2023 kl. 6:48 
Has bloodcrushers been changed? it says in the rules discussion that they are core for deamon lords. But they seem to be costing special points
Vaxar Kun 4. dec. 2022 kl. 11:04 
fair enough - i'll need to play a bit more to see and make up my mind. Currently started it without this mod in the end, so i'll probably need to restart it to see how it works with it, but i do understand your points.
Captain Freakout  [ophavsmand] 4. dec. 2022 kl. 9:11 
@Vaxar Kun yeah I had to take a difficult decision there, guided less by lore and more by game balance... I decided to treat them as "demonic" because otherwise that would leave Slaanesh Daemons with only 2 Core units (Daemonettes and Chariots), where the other Daemons have 3. I thought it would give them enough "core power" to match the other factions. Slaanehs Mortals don't suffer the Core loss, and they in fact get more varied Special units.

I am interested, however, in seeing if that decision is worth it or not. So I'd like to read your thoughts if that makes sense or if it would in fact be better to treat them as "mortal". Please let me know what you think!
Vaxar Kun 3. dec. 2022 kl. 9:55 
started a nkari campaign, hellstridfers are still core. I understand the mount if daemonic but the unit doesnt have daemonic trait so in that sense it is considered mortal unit, no?
Captain Freakout  [ophavsmand] 24. okt. 2022 kl. 11:15 
@Vaxar Kun it's fixed, should be running normally now.
Captain Freakout  [ophavsmand] 24. okt. 2022 kl. 9:21 
I see, thanks for the report, will check it out as soon as I can.
Vaxar Kun 24. okt. 2022 kl. 1:01 
it actually doesnt seem to work. Tested with TTC and this mod only, and marauders with Kairos were core still.
Captain Freakout  [ophavsmand] 21. okt. 2022 kl. 11:36 
@Vaxar Kun I checked quickly and there shouldn't be a problem, the skills I introduced have a different tier to the mentor ones I can see (they use tier 11, I use 23).
Vaxar Kun 21. okt. 2022 kl. 10:03 
does this require an update, considering lords got new mentor skill?
Captain Freakout  [ophavsmand] 8. okt. 2022 kl. 14:05 
@Rennen you should have a look at Naeven's rules for Legendary Lords. I don't think his mod does exactly what you're looking for but it does adjust costs depending on the Lord.
Rennen 8. okt. 2022 kl. 12:56 
@Captain Freakout Hi, thanks a lot for cool submod. What do you think about changing Ungrim's cost of Giant Slayers to 1 blue point? Now it is a bit weird that you can use 20 of common slayers and only 5 of Giant ones and have no place for any blue units at all after that. I think it will be a lot more lore accurate and more fun ofc to not be so hard capped by not so strong units in which you are supposed to be specialized.
Captain Freakout  [ophavsmand] 3. okt. 2022 kl. 21:31 
@Vaxar Kun I've fixed the allied recruitment issue! However, it meant revamping the mod's structure. Hope it doesn't break anything... still, the mod is much more streamlined now.
Captain Freakout  [ophavsmand] 29. sep. 2022 kl. 17:36 
Thanks for the report - will see what I can do!
Vaxar Kun 29. sep. 2022 kl. 14:03 
so far so good with one exception: allied recruitment.
i am playing Skarbrand, allied with Kairos and can recruit soul grinder for 2 pips on Mortal lord.
Not a big deal but might as well let you know
Captain Freakout  [ophavsmand] 19. sep. 2022 kl. 17:11 
At worst you'll have some weird rules in place, I believe, but try it out.
Captain Freakout  [ophavsmand] 19. sep. 2022 kl. 17:11 
@Vaxar Kun yes, I shifted around the costs of a few units. The only instance of other submods conflicting would be if they change those very same units. Even then, whichever mod comes later in the load order will take precedence. I guess you're thinking of Naeven's caps for Lords? I think they *might* conflict but it won't make the game crash or anything like that.
Vaxar Kun 19. sep. 2022 kl. 4:36 
hi
bit confused - looking at the rules, you also changed the cost of certain units, aside from special to core and vica versa? wondering on the compability on that case with other ttc mods.
the main aspect seem to work fine though
Captain Freakout  [ophavsmand] 15. sep. 2022 kl. 8:55 
Have fun!
Harbinger 13. sep. 2022 kl. 3:21 
This is really interesting and lore-friendly, I'll give it a try! Great idea ;)
Captain Freakout  [ophavsmand] 5. sep. 2022 kl. 9:48 
Thank you Querky, will appreciate any feedback!
Querky 4. sep. 2022 kl. 11:12 
I love the concept. Will report back if any issues pop up.