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- Mapgenerator now generates the correct underwear for everyone without errors
- "Toddler" is now a supported mod
Please keep in mind, only the version for 1.6 is updated in general.
Ray-Gression Rifles and Guns are available now. In addition there is the Squirts Blaster.
Ray-Gression Weapons target mental regression while the Squirts Blaster has a more balanced damage profile of mental and physical regression, but requires FOY-Vials to be build.
In addition there is now a new type of diaper: disposables. They don't have a quality or color and get produced in stacks of 10. They get destroyed on being dropped (can only be worn once) and can be replaced by the pawn with disposables they carry can with them.
I tried around with research at the end of 1.5. To fix that i will remove the research-files from any version before 1.6 with the next patch.
Research is still under contruction for 1.6 and has 2 entries in total that should have nothing to do with DBH.
- Regression complete from adult to baby, all stages supported both ways
- Birthdays and time passed while regressed will be triggert on reaching that biological age that was "missed" if that happens
- Regression is a kind of damage like effect that roughly makes middle aged pawn a child at 50% regression while a young adult pawn might already be a child at 75%. 100% is equal to be 3 years old and over 100% causes the pawn to be a baby.
- This effect works also for animals if affected by regression (stay tuned for more tools/weapons causing regression)
@Ethan (typhlosion confused) Yes, Core is the main version of the game without DLC's. If you setup just the 3 required mods + Core (the game) as the 4. mod in the sequence i wrote it down, it is definitly working. Obviously it will also work if you add other DLC or mods to the list, most of the time.
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val)
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks)
at RimWorld.StatsReportUtility+<StatsToDraw>d__26.MoveNext ()
[...]
at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Thing thing)
- PREFIX OskarPotocki.VEF: ...VEF.Weapons...DrawStatsReport_Patch
at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect)
- PREFIX SmashPhil.VehicleFramework: ...Vehicles.Patch_Gizmos:VehicleInfoCardOverride
You are correct. I do use features from Anomaly (Fountain of Youth) and Royality (Implants i am working on). All those relations got cleaned up. The current (new) versions will run now with following mods:
- Harmony
- Core
- Dubs Bad Hygiene
- Zealous Innocence
I patched this mod and REMOVED the hard requirement for the DLC Ideology.
Functions of Ideology will obviously not be available, but the basic functions and functions unrelated to ideology will work fine.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3452923594
What was the idea behind the fountain of youth btw ?
https://github.com/Proximitron/ZealousInnocence
Also all sources are included in every download of the mod.
heya.
i could update to 1.6 if you don't have time anymore (which i understand ! )
=> System.TypeLoadException: Could not resolve type with token 01000092 (from typeref, class/assembly Verse.IThingGlower, Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null type:Verse.IThingGlower member:(null) signature:<none>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ReflectionTypeLoadException getting types in assembly ZealousInnocenceRedux: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
Thank you for the great mod, it's much appreciated.
- Pawns will try to change any cloth (so also diapers) if they are under 50%
- Pawns will keep wearing bad cloth (full diapers) instead of going commando, giving a little space for error and material shortages
- Pawns can easily set to burn/destroy old diapers by status
- High quality gear (including diapers) will have more hitpoints and by extension the capacity will scale automatically with quality.
If you want to prevent rashes, you can keep doing how you do it for any other cloth in rimworld. You set a production limit for... until there are 2 diapers in storage with over 50% and set to destroy any diapers that is in storage with less than 50%. Similar to cloth they will now auto change diapers as well.
Does Hitpoints = Diaper status? So 50> may result in rashes
Can you explain this? The ideology is only active if you (or others) choose that ideology. Otherwise its generel neutral/negativ stance against that ideology (other ideologies)