Half-Life: Alyx

Half-Life: Alyx

Brutal Blood
164 kommentarer
WhoopsyDoodle 3. okt. kl. 5:04 
how'd you disable the combines ai in those gifs?
wolvbcn 12. aug. kl. 7:18 
Okay, thanks!
cazanu  [ophavsmand] 10. aug. kl. 7:45 
no and proly never will the modder that script dismember mod and this doesnt mod anymore and id need his help for that
wolvbcn 10. aug. kl. 5:59 
"I havent got to make the weapons gore models yet", I know it's a ton of work and you have a life, but 3 years passed since the mod published so... have you got to make the weapons gore models yet? :missing:
Moglerus 22. juli kl. 11:28 
Thx
cazanu  [ophavsmand] 21. juli kl. 23:54 
subscribe to the dismember mod as it is required for that,when you enable addons,enable first the dismember mod and after brutal blood after that explosions should gib
Moglerus 20. juli kl. 9:15 
When I throw a grenade the enemies don’t fly into small pieces. They are staying like without the mod. What can I do?
cazanu  [ophavsmand] 4. juli kl. 19:14 
Proly some of the particle effects
Deaf Metro 4. juli kl. 6:43 
can this be used with s2fm?
amg11 5. apr. kl. 8:48 
This is so cool
PackMan09 16. mar. kl. 13:12 
any idea when full support for dismemberment will be done?
cazanu  [ophavsmand] 14. mar. kl. 10:11 
thx:steamhappy:
Cytan AJ 10. mar. kl. 19:40 
Best mod for this game.
cazanu  [ophavsmand] 11. feb. kl. 1:26 
i did make the blood pools so that they darken and soak more into the ground after like 3 minutes

for stains i cant do it cause there are too many and too heavy on performance with such many active particles doing that.
Koso 10. feb. kl. 21:57 
just wanna say, it would be cool if after a really long time there was just a brown stain because that is what dried blood tends to look like after it is out of the body for a long time (basically blood looks darker over time)
MilezTailsPrower 10. feb. kl. 19:04 
it would be cool if this was ported over to gmod with gibs
Skummeh 13. jan. kl. 14:37 
As per the description: !!!for Gunman Chapters only!!! (includes its own blood splatters) in order to have my blood splatters you will have to enable brutal blood in addons settings AFTER any of the gunman chapters so it can overwrite it.!!!
John Rambo 13. jan. kl. 13:04 
Does it work with Gunman contracts as well?
bumperskydiver7 8. jan. kl. 8:46 
Good lord, this mod does not play around with the gore lol. Here's a review: https://youtu.be/gHshvRUqot4?si=cEYXVBpt5y1zUwlW
bingbof 4. jan. kl. 8:47 
oh thanks
Scout (Jeremy) 4. jan. kl. 8:26 
oh ok sry
cazanu  [ophavsmand] 4. jan. kl. 8:21 
bingbof before this mod i already made real life blood redux for gmod

this isnt possible on gmod tho this is source 2
cazanu  [ophavsmand] 4. jan. kl. 8:20 
idk what you mean,but you need to enable scalable init support and dismemberment mod and after that enable brutal blood mod and it will have my gibs
Scout (Jeremy) 4. jan. kl. 5:47 
how can you change the gib models and the grunts models into a skeleton showing? [or is it already enabled in this mod]
bingbof 3. jan. kl. 13:38 
feel bad for you needing to watch all of that too
bingbof 3. jan. kl. 12:07 
can you make a garrys mod port plz
cazanu  [ophavsmand] 23. nov. 2024 kl. 0:23 
if you can enable addons in that mod yes
✚NikitaUA_N7✚ 22. nov. 2024 kl. 4:47 
Will it work with no vr mod?
LTT1108 17. nov. 2024 kl. 8:05 
my pc hates alyx as it is, but now It is on fire.
cazanu  [ophavsmand] 12. nov. 2024 kl. 6:29 
30k subscribers is crazy lol
cazanu  [ophavsmand] 26. okt. 2024 kl. 23:25 
already did its called real life blood redux

it looks like shit compared to source 2 PBR

il port it to s&box if thats ever gonna be done
Freak 26. okt. 2024 kl. 13:31 
make this for gmod
Scp-fr049 23. okt. 2024 kl. 11:49 
hey could you do a version to use in S2FM like you convert it to model
WorldWeezy 20. aug. 2024 kl. 0:59 
Can you make this for garrys'mod?
cazanu  [ophavsmand] 18. aug. 2024 kl. 13:16 
yes,scalable order doesnt matter,but brutal blood has to be enabled AFTER dismember so that it overwrites it and my models load
Bon3Cancer 18. aug. 2024 kl. 13:04 
In what order should you activate the 3 mods?

1-Scalable init support
2-Dismemberment mod
3-Brutal blood

Is this the right way?
cazanu  [ophavsmand] 18. aug. 2024 kl. 11:28 
yes start a new level with addons enabled
Hoodieboi 18. aug. 2024 kl. 10:22 
Hey, im new to alyx modding, so im not sure why this mod isnt working, i got the required addon, and activated both, would i have to start a new save for it to work?
Deathtrooper42 25. juni 2024 kl. 16:38 
I'd love to see these ported to Gmod as models! if possible of course
cazanu  [ophavsmand] 17. juni 2024 kl. 4:45 
@SirKosys nope,Seth despawns them very fast in the map itself for performance reasons

in my museum rampage arena i put a limit of 10 so the last few stay forever.
cazanu  [ophavsmand] 17. juni 2024 kl. 4:43 
@TROFY-KSA the impact blood squibs now are 3d models so more noticeable than before
SirKosys 17. juni 2024 kl. 4:40 
Thanks for this:

"if you want to make blood splatters and bullet holes stay forever(or adjust the number to your liking) put "+r_decals_default_start_fade 9999" in alyx properties launch command"

I was looking for this after playing through Gunman Contracts and hating how quickly the decals would disappear. Thank you so much! Is there a similar command to make the bodies hang around as well?
TROFY-KSA 16. juni 2024 kl. 21:23 
ooo any showcase for the new particles?
cazanu  [ophavsmand] 27. apr. 2024 kl. 1:43 
just combine for now,il touch the aliens later
will135k 26. apr. 2024 kl. 19:25 
ah okay, thanks again
Skummeh 26. apr. 2024 kl. 17:39 
Not sure but want to clarify that the description of this mod says to enable SIS first while SIS says to enable it last, so I think that needs to be clarified by cazanu as well.
will135k 26. apr. 2024 kl. 17:16 
okay thank u i got it to work with the combine enemies but im still wondering if it's meant to work with the zombies?
Skummeh 26. apr. 2024 kl. 16:29 
Always enable Scalable Init Support last. Start over from Chapter 2 and see if that fixes it.
will135k 26. apr. 2024 kl. 16:04 
does this work for the headcrabs and headcrab zombies too? i started a new playthrough with scalable init, dismemberment, brutal blood, usp, and recurve bow enabled in that order and it doesn't seem to be changing anything with the zombies
WubWub 29. mar. 2024 kl. 17:15 
I must say, this makes for a great second playthrough