RimWorld

RimWorld

Just Put It Over There
222 kommentarer
Mlie  [ophavsmand] 29. aug. kl. 9:24 
@pointemorte. Please see the Reporting Issues section described above
pointemorte. 29. aug. kl. 9:21 
Does this mod even work? Traders drop everything on the ground despite there being plenty of empty storage
kev675243 24. aug. kl. 14:44 
So I just needed a stockpile or dump zone?
AlekseyLeben 23. aug. kl. 23:52 
I checked it out. I have installed - Harmony, Core, Just Put It Over There, Mod Manager (Continued).
I figured out the problem. Merchants don't take things to the Shelf, but they do take things to the warehouse area...
AlekseyLeben 23. aug. kl. 6:27 
@Mlie
I had the same problem. When I have time, I'll go through the mods and write down the conflict. But the problem isn't with "Common Sense"
Mlie  [ophavsmand] 20. aug. kl. 23:52 
@kev675243 The only conflict Im aware of is the Common Sense mods option to put things in the inventory
kev675243 20. aug. kl. 23:47 
Is there a specific load order needed or mod conflicts? My traders for some reason always drops them on the ground
Mlie  [ophavsmand] 16. aug. kl. 2:25 
@Starempire42 I dont know, Ive never used that mod
Starempire42 16. aug. kl. 2:16 
does this work for like, vanilla expanded outposts?
beetlecat 7. aug. kl. 11:18 
Does a similar mod work in reverse as well; Silver/items actually have to be delivered from storage to the traders?
Mlie  [ophavsmand] 3. juli kl. 11:28 
@Deggial Again, you define a storage outside of your base with lowest prio, then disallow non-colonists from accessing your other storages.
Deggial 3. juli kl. 11:23 
Thank you for all your explanations, Mlie.
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?

I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...

Anyway, I'll try this mod and find out, how it feels for me. ;)
Mlie  [ophavsmand] 3. juli kl. 10:54 
@Deggial The ones Ive used are called Locks and Locks 2, bot have the option to define what pawns can use a door.
Deggial 3. juli kl. 10:35 
I know that 'Hospitality' allows areas to be allocated exclusively to guests.
I don't think, the same can be done in vanilla RimWorld for non-colony pawns - but even after hundreds of hours of playing, I don't know everything.

Unfortunately, I don't know which "lock mods" you are referring to.
I skimmed through your list, but you are so prolific!
Mlie  [ophavsmand] 3. juli kl. 9:04 
@Deggial I think both lock mods allows for ”colonist only” rules
Deggial 3. juli kl. 8:46 
Good idea! This will work for guests.
But trade caravans don't count as guests, or do they?
(We touched on this in our other discussion: RimWorld seems to handle things in a rather ... unusual way.)
Mlie  [ophavsmand] 3. juli kl. 8:31 
@Deggial Easiest is to just have a low prio storage at the entrance and forbid guests from accessing the rest of your base.
Deggial 3. juli kl. 6:34 
I don't assume, a shelve can be marked as "gifts & deliveries only"?
Because if not, my pawns will surely stuff it with other items.
Heckerpecker 29. juni kl. 5:30 
@Mlie oh thx
Mlie  [ophavsmand] 29. juni kl. 5:26 
@Heckerpecker This has been reported and solved before as seen in the thread above
Heckerpecker 29. juni kl. 5:19 
i got robbed by a trader
Papito 23. juni kl. 12:31 
Thanks for the update !
Mlie  [ophavsmand] 15. juni kl. 13:11 
@AzoorFox Ive already answered you on one of my other mods
AzoorFox 15. juni kl. 13:09 
UPDATE WHEN???????????????
Red Hawkfield 1. maj kl. 22:31 
Gotcha, will do sometime soon
Mlie  [ophavsmand] 1. maj kl. 22:30 
@Red Hawkfield If you find out what mod is causing it, please report back. With only this mod loaded, it does not happen.
Red Hawkfield 1. maj kl. 22:27 
I do not use common sense, no
Mlie  [ophavsmand] 1. maj kl. 21:48 
@Red Hawkfield If you use the Common Sense mod, there is a thread about it above. Other than that there are no known incompatibilities.
Red Hawkfield 1. maj kl. 18:47 
I just bought some items from a trader while they were trying to leave the map due to the temperature, and some of the people in the caravan took the stuff I bought from them out of the map.
LapisAzure 28. apr. kl. 20:30 
BTW this mod stopped working until i loaded Haul Explicitely before this mod.
Mlie  [ophavsmand] 15. okt. 2024 kl. 9:55 
@BladeofSharpness Please see the Reporting Issues section described above
BladeofSharpness 15. okt. 2024 kl. 9:42 
The mod is not working for me. I have the usual QOLs mod like Achtung and such and I do have stockpiles. Might be my mods, might be this mod...
JasonGriffin 6. aug. 2024 kl. 17:56 
@mlie yeah, that makes sense. Thanks for all that you do! :)
Mlie  [ophavsmand] 28. juli 2024 kl. 23:06 
@JasonGriffin Id rather not modify the hauling logic of the game, there are a good chance of breaking things with other established hauling mods.
My suggestion is to use a Lock-mod and only leave a lowest prio stockpile in the area where the traders have access.
JasonGriffin 28. juli 2024 kl. 19:28 
this might be a dumb request, but would it be possible to make a stockpile designation for receiving items? So that instead of putting them into any stockpile, they would first put it into this stockpile?
MrXarous 17. apr. 2024 kl. 22:17 
@zantanzuken even with no errors it will still have your mods loaded and that could potentially be of use
zantanzuken 17. apr. 2024 kl. 22:13 
i would, but there was no error in the logs.
Mlie  [ophavsmand] 17. apr. 2024 kl. 22:00 
@zantanzuken Please see the Reporting Issues section described above
zantanzuken 17. apr. 2024 kl. 18:37 
of note: the trader was not just one person.
zantanzuken 17. apr. 2024 kl. 18:36 
just had a trade where i bought 90 silver, a component, 4 medicine and 4 survival meals over cost (sold ambrosia until it cost them 98 silver, which i was okay with just getting 90 silver)

the trader delivered 4 medicine and then walked off with the rest of my items....
Mlie  [ophavsmand] 16. apr. 2024 kl. 3:30 
@Blazerik All items will be delivered as long as the caravan has enough members. If its just one trader, then no, each pawn will only deliver one item.
Blazerik 16. apr. 2024 kl. 2:16 
Just a minor thing though. I know you've got more important/interesting mods to fiddle with first
Blazerik 16. apr. 2024 kl. 2:15 
Any chance of making the traders deliver all their items rather than just 1 item and dropping the rest?
Mlie  [ophavsmand] 15. apr. 2024 kl. 23:37 
@Blazerik I looked at their message to you and since they now do not allow non-player pawns to put things back in their inventory that should resolve the mod-collision.
Blazerik 15. apr. 2024 kl. 22:59 
author of common sense, avil, has also responded but I don't want to continually be the in-between for resolving the mod issue since it causes faulty communication. if either of you want to initiate communication yourselves. You also both had different responses to the issue
Mlie  [ophavsmand] 14. apr. 2024 kl. 23:41 
@Blazerik Yes, there is a forum thread about the common sense-mod above. Short version is that they override code in a destructive way, otherwise I could have done something about it.
Blazerik 14. apr. 2024 kl. 23:08 
Had the traders not giving me my items if I bought more than 1 item issue. seemingly fixed by turning off common sense's "if interrupted, people place items back in their inventory" option. I guess they would place the first item in my stockpile and then forget the rest of the step and keep the rest of the items.
But it does defeat the point of having this mod at all because now they just store 1 item and drop the rest where they were standing
Mlie  [ophavsmand] 1. apr. 2024 kl. 14:15 
@Sempai If you take the time and find what your issue is I can look into a fix, but without knowing what other mod is causing it there is little I can do.
Sempai 1. apr. 2024 kl. 13:32 
Ok, If I figure it out I'll let you know if you care. doubt I will though.
Mlie  [ophavsmand] 1. apr. 2024 kl. 11:18 
@Sempai Tested this and all traders carrying items just dropped them when dismissed. You may have some mod-conflict