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Rapporter et oversættelsesproblem
I figured out the problem. Merchants don't take things to the Shelf, but they do take things to the warehouse area...
I had the same problem. When I have time, I'll go through the mods and write down the conflict. But the problem isn't with "Common Sense"
While "Locks" isn't updated to 1.6 for now, I don't use it anyway.
To micro, and possibly issues with the support of mechs. (Actually, I don't remember for sure.)
Oh ... and how will my colony pawns be able to retrieve the stored items, if they can not enter the room?
I assume, you won't consider an option for shelves to restrict who is able to *store* something in them?
Nah, probaly too much bloat ...
Anyway, I'll try this mod and find out, how it feels for me. ;)
I don't think, the same can be done in vanilla RimWorld for non-colony pawns - but even after hundreds of hours of playing, I don't know everything.
Unfortunately, I don't know which "lock mods" you are referring to.
I skimmed through your list, but you are so prolific!
But trade caravans don't count as guests, or do they?
(We touched on this in our other discussion: RimWorld seems to handle things in a rather ... unusual way.)
Because if not, my pawns will surely stuff it with other items.
My suggestion is to use a Lock-mod and only leave a lowest prio stockpile in the area where the traders have access.
the trader delivered 4 medicine and then walked off with the rest of my items....
But it does defeat the point of having this mod at all because now they just store 1 item and drop the rest where they were standing